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[Event "Daily Antichess Arena"] [Site "https://lichess.org/wLBPuCjk"] [Date "2025.11.02"] [White "jvmborges"] [Black "SKUKavinda"] [Result "0-1"] [GameId "wLBPuCjk"] [UTCDate "2025.11.02"] [UTCTime "00:50:48"] [WhiteElo "1385"] [BlackElo "1617"] [WhiteRatingDiff "-4"] [BlackRatingDiff "+10"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... d6?? { (2.49 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval #15] } 2... bxa6 { [%eval #13] } 3. Qg4 { [%eval #13] } 3... Bxg4 { [%eval #12] } 4. Ne2?? { (Mate in 12 → -0.92) Lost forced checkmate sequence. Kd1 was best. } { [%eval -0.92] } (4. Kd1 Bxd1 5. Nc3 Bxc2 6. Ne4 Bxe4 7. b3 Bxg2 8. Rb1 Bxh1) 4... Bxe2 { [%eval -0.76] } 5. Kxe2 { [%eval -0.75] } 5... e6?! { (-0.75 → 0.24) Inaccuracy. Nd7 was best. } { [%eval 0.24] } (5... Nd7 6. b3) 6. b3 { [%eval 0.17] } 6... Nd7 { [%eval 0.53] } 7. Ba3?? { (0.53 → Mate in 14) Checkmate is now unavoidable. d4 was best. } { [%eval #-14] } (7. d4 Ke7) 7... d5?? { (Mate in 14 → 0.91) Lost forced checkmate sequence. Qf6 was best. } { [%eval 0.91] } (7... Qf6 8. Bxd6 Qxa1 9. Bxf8 Qxa2 10. Bxg7 Qxb3 11. cxb3 c5 12. Bxh8 Ne5 13. Bxe5) 8. Bxf8 { [%eval 0.82] } 8... Nxf8?? { (0.82 → Mate in 12) Checkmate is now unavoidable. Kxf8 was best. } { [%eval #12] } (8... Kxf8 9. Rd1) 9. e4 { [%eval #12] } 9... dxe4 { [%eval #11] } 10. d4?? { (Mate in 11 → -1.82) Lost forced checkmate sequence. Nc3 was best. } { [%eval -1.82] } (10. Nc3 Qxd2 11. Nxe4 Qxc2 12. a3 Qxb3 13. Rhc1 Qxa3 14. Rxc7 Qxa1 15. Rxf7 Kxf7) 10... exd3 { [%eval -1.24] } 11. Kxd3?? { (-1.24 → -3.73) Blunder. cxd3 was best. } { [%eval -3.73] } (11. cxd3 Qxd3) 11... Qxd3 { [%eval -3.46] } 12. cxd3 { [%eval -2.99] } 12... Nd7?! { (-2.99 → -2.08) Inaccuracy. Kd7 was best. } { [%eval -2.08] } (12... Kd7 13. f4) 13. Nd2 { [%eval -1.87] } 13... Ne7 { [%eval -1.61] } 14. Rhe1?? { (-1.61 → -5.30) Blunder. a4 was best. } { [%eval -5.3] } (14. a4 g6 15. Nb1 Kf8 16. Rf1 Rc8 17. Rd1 Kg7 18. Na3 Rce8 19. h3 Kf6) 14... Ne5 { [%eval -5.27] } 15. Rxe5 { [%eval -5.36] } 15... f6?? { (-5.36 → -2.51) Blunder. Rd8 was best. } { [%eval -2.51] } (15... Rd8 16. Rxe6) 16. Rxe6 { [%eval -2.07] } 16... Nc6?? { (-2.07 → Mate in 8) Checkmate is now unavoidable. Rd8 was best. } { [%eval #8] } (16... Rd8 17. Rxe7 Rxd3 18. Rxg7 Rxd2 19. Rxh7 Rxa2 20. Rxh8 Rxf2 21. Rxa6 Rxg2 22. Rxa7) 17. Rxf6 { [%eval #8] } 17... gxf6 { [%eval #7] } 18. d4 { [%eval #7] } 18... Nxd4 { [%eval #6] } 19. Re1?? { (Mate in 6 → Mate in 9) Lost forced checkmate sequence. Ne4 was best. } { [%eval #-9] } (19. Ne4 Nxb3 20. Nxf6 Nxa1 21. Nxh7 Rxh7 22. a3 Rxh2 23. a4 Rxg2 24. a5 Rxf2#) 19... Nxb3 { [%eval #-9] } 20. Rxe8 { [%eval #-7] } 20... Raxe8 { [%eval #-8] } 21. axb3 { [%eval #-6] } 21... Re4 { [%eval #-6] } 22. Nxe4 { [%eval #-5] } 22... a5?? { (Mate in 5 → -0.28) Lost forced checkmate sequence. h6 was best. } { [%eval -0.28] } (22... h6 23. Nxf6 Re8 24. Nxe8 h5 25. Nxc7 h4 26. Nxa6 h3 27. gxh3#) 23. Nxf6 { [%eval -0.05] } 23... Rd8 { [%eval -0.26] } 24. Nxh7 { [%eval 0.65] } 24... Rf8?? { (0.65 → 4.26) Blunder. Rd1 was best. } { [%eval 4.26] } (24... Rd1) 25. Nxf8 { [%eval 2.35] } 25... a4 { [%eval 2.99] } 26. bxa4 { [%eval 3.0] } 26... c6?? { (3.00 → 6.27) Blunder. c5 was best. } { [%eval 6.27] } (26... c5 27. g4) 27. h4? { (6.27 → 3.70) Mistake. a5 was best. } { [%eval 3.7] } (27. a5 c5) 27... a6 { [%eval 3.76] } 28. h5 { [%eval 3.73] } 28... a5?! { (3.73 → 5.28) Inaccuracy. c5 was best. } { [%eval 5.28] } (28... c5 29. g4 c4 30. Ng6 c3 31. Nf4 c2 32. Nh3 a5 33. h6 c1=K 34. g5) 29. h6 { [%eval 3.9] } 29... c5 { [%eval 8.05] } 30. h7 { [%eval 7.0] } 30... c4 { [%eval 5.67] } 31. h8=R { [%eval 5.84] } 31... c3 { [%eval 6.91] } 32. Rh1?! { (6.91 → 4.66) Inaccuracy. Ng6 was best. } { [%eval 4.66] } (32. Ng6 c2) 32... c2 { [%eval 4.04] } 33. Rd1?? { (4.04 → Mate in 4) Checkmate is now unavoidable. Rh6 was best. } { [%eval #-4] } (33. Rh6 c1=K 34. g4 Kd2 35. f4 Kd3 36. f5 Kd4 37. f6 Kc5 38. Ng6 Kc6) 33... cxd1=R { [%eval #-4] } 34. Nd7 { [%eval #-3] } 34... Rxd7 { [%eval #-3] } 35. f4 { [%eval #-2] } 35... Re7 { [%eval #-2] } 36. f5 { [%eval #-1] } 36... Re6 { [%eval #-1] } 37. fxe6# { Game ends by variant rule. } 0-1