FEN
[Event "rated bullet game"]
[Site "https://lichess.org/wKBc1eGL"]
[Date "2023.02.17"]
[Round "-"]
[White "kong20072"]
[Black "saabisti"]
[Result "0-1"]
[GameId "wKBc1eGL"]
[UTCDate "2023.02.17"]
[UTCTime "22:54:30"]
[WhiteElo "1500"]
[BlackElo "1743"]
[WhiteRatingDiff "-124"]
[BlackRatingDiff "+2"]
[Variant "Standard"]
[TimeControl "60+0"]
[ECO "B30"]
[Opening "Sicilian Defense: Closed, Anti-Sveshnikov Variation, with Nf6"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.36] } 1... c5 { [%eval 0.32] } 2. Nf3 { [%eval 0.0] } 2... Nc6 { [%eval 0.0] } 3. Nc3 { [%eval 0.23] } 3... e5 { [%eval 0.49] } 4. Bc4 { [%eval 0.32] } 4... Nf6? { (0.32 → 1.45) Mistake. Be7 was best. } { [%eval 1.45] } (4... Be7 5. d3 d6 6. O-O Nf6 7. Bg5 O-O 8. Bxf6 Bxf6 9. Nd5) 5. d3?! { (1.45 → 0.35) Inaccuracy. Ng5 was best. } { [%eval 0.35] } (5. Ng5 d5 6. exd5 Nd4 7. d3 h6 8. Nge4 Nxe4 9. dxe4 a6) 5... Be7 { [%eval 0.52] } { B30 Sicilian Defense: Closed, Anti-Sveshnikov Variation, with Nf6 } 6. O-O { [%eval 0.27] } 6... O-O { [%eval 0.39] } 7. Bg5 { [%eval 0.36] } 7... d6 { [%eval 0.4] } 8. Bxf6 { [%eval 0.16] } 8... Bxf6 { [%eval 0.25] } 9. Na4?? { (0.25 → -1.94) Blunder. a4 was best. } { [%eval -1.94] } (9. a4 g6 10. Nd5 Kh8 11. c3 Bg7 12. b4 cxb4 13. Nxb4 Bd7 14. Rb1 Nxb4 15. Rxb4 b6) 9... Be6?? { (-1.94 → -0.01) Blunder. Bg4 was best. } { [%eval -0.01] } (9... Bg4 10. Nc3 Nd4 11. Kh1 Kh8 12. Nd5 b5 13. Bb3 Nxf3 14. gxf3 Bh3 15. Rg1 a5 16. a4) 10. d4?? { (-0.01 → -6.71) Blunder. Nc3 was best. } { [%eval -6.71] } (10. Nc3 g6 11. Nd5 Bg7 12. c3 Kh8 13. a4 Rb8 14. Qd2 Bg4 15. Ne1 Qh4 16. f3 Bd7) 10... a6?? { (-6.71 → 2.10) Blunder. Bxc4 was best. } { [%eval 2.1] } (10... Bxc4 11. d5 Bxf1 12. dxc6 Ba6 13. cxb7 Bxb7 14. Nc3 Rb8 15. Rb1 Qc8 16. Nd2 Qe6 17. Qh5) 11. dxe5?? { (2.10 → -0.88) Blunder. Bxe6 was best. } { [%eval -0.88] } (11. Bxe6 fxe6) 11... b5?? { (-0.88 → 3.40) Blunder. Nxe5 was best. } { [%eval 3.4] } (11... Nxe5 12. Bxe6) 12. exf6?? { (3.40 → -0.36) Blunder. Bxe6 was best. } { [%eval -0.36] } (12. Bxe6) 12... bxc4?? { (-0.36 → 2.62) Blunder. Bxc4 was best. } { [%eval 2.62] } (12... Bxc4 13. Nc3 Bxf1 14. fxg7 Kxg7 15. Kxf1 Qf6 16. Qd5 Ne7 17. Qd3 b4 18. Nd1 Kh8 19. a3) 13. Nxc5?? { (2.62 → -3.45) Blunder. fxg7 was best. } { [%eval -3.45] } (13. fxg7 Kxg7 14. Qd2 Bg4 15. Ne1 f5 16. Nc3 fxe4 17. Nxe4 d5 18. Nxc5 d4 19. Ne4 Kh8) 13... Qxf6?? { (-3.45 → 2.76) Blunder. dxc5 was best. } { [%eval 2.76] } (13... dxc5 14. fxg7) 14. Qxd6 { [%eval 2.9] } 14... Ne7?? { (2.90 → 6.45) Blunder. Bg4 was best. } { [%eval 6.45] } (14... Bg4 15. Rfd1) 15. Nd4?? { (6.45 → 1.61) Blunder. e5 was best. } { [%eval 1.61] } (15. e5 Qg6 16. Qxe7 Rfe8 17. Qg5 Qxg5 18. Nxg5 Bf5 19. f4 Bxc2 20. Rac1 Bd3 21. Rfd1 f6) 15... Rad8 { [%eval 1.78] } 16. Qc7?? { (1.78 → -3.56) Blunder. e5 was best. } { [%eval -3.56] } (16. e5) 16... Rxd4 { [%eval -3.92] } 17. Rad1 { [%eval -3.73] } 17... Rxd1 { [%eval -3.57] } 18. Rxd1 { [%eval -3.33] } 18... Ng6 { [%eval -3.57] } 19. f4?? { (-3.57 → -7.94) Blunder. Qd6 was best. } { [%eval -7.94] } (19. Qd6 a5 20. f3 h5 21. Nd7 Bxd7 22. Qxf6 gxf6 23. Rxd7 Rb8 24. b3 a4 25. bxa4 Rb1+) 19... Qxf4?? { (-7.94 → -3.28) Blunder. Nxf4 was best. } { [%eval -3.28] } (19... Nxf4 20. Nd7 Qg5 21. Qxf4 Qxf4 22. Nxf8 Kxf8 23. Rf1 Qe3+ 24. Kh1 Qxe4 25. b3 Qxc2 26. bxc4) 20. Rf1?? { (-3.28 → -12.64) Blunder. Qxf4 was best. } { [%eval -12.64] } (20. Qxf4 Nxf4 21. Nxa6 f5 22. e5 c3 23. b3 Nd5 24. Rd4 Kf7 25. a4 Rc8 26. Kf2 Rc6) 20... Qxc7 { [%eval -12.38] } 21. g4?! { (-12.38 → Mate in 7) Checkmate is now unavoidable. Nxe6 was best. } { [%eval #-7] } (21. Nxe6 Qb6+ 22. Kh1 Qxe6 23. Re1 f5 24. e5 Qd5 25. b3 Qd2 26. Rg1 Qxc2 27. bxc4 Nxe5) 21... Bxg4?! { (Mate in 7 → -19.70) Lost forced checkmate sequence. Qxc5+ was best. } { [%eval -19.7] } (21... Qxc5+ 22. Kh1 Qe3 23. h3 Qxe4+ 24. Kh2 Qe2+ 25. Kg1 Bd5 26. Rf2 Qe1+ 27. Rf1 Qg3#) 22. Nb3 { [%eval -36.44] } 22... Bh3 { [%eval -20.7] } 23. Rf2?! { (-20.70 → Mate in 5) Checkmate is now unavoidable. Rf3 was best. } { [%eval #-5] } (23. Rf3 cxb3) 23... Qc5?? { (Mate in 5 → -6.70) Lost forced checkmate sequence. cxb3 was best. } { [%eval -6.7] } (23... cxb3 24. c4 Qc5 25. a4 Rd8 26. Kh1 Rd1+ 27. Rf1 Rxf1#) 24. a3?? { (-6.70 → Mate in 4) Checkmate is now unavoidable. Nxc5 was best. } { [%eval #-4] } (24. Nxc5) 24... cxb3 { [%eval #-3] } 25. cxb3 { [%eval #-2] } 25... Nf4 { [%eval #-2] } 26. b4 { [%eval #-2] } 26... Ne2+ { [%eval #-2] } 27. Kh1 { [%eval #-2] } 27... Qc1+ { [%eval #-1] } 28. Rf1 { [%eval #-1] } 28... Qxf1# { Black wins by checkmate. } 0-1