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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/wK1wMHAD"] [Date "2025.09.17"] [Round "-"] [White "The_Chess_Mate_Boy"] [Black "aalekhyo_mitra"] [Result "0-1"] [GameId "wK1wMHAD"] [UTCDate "2025.09.17"] [UTCTime "11:06:40"] [WhiteElo "1302"] [BlackElo "1307"] [WhiteRatingDiff "-146"] [BlackRatingDiff "+63"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3?? { (0.15 → Mate in 28) Checkmate is now unavoidable. e3 was best. } { [%eval #-28] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5 { [%eval -4.99] } 2. Nxe5 { [%eval -3.7] } 2... Ba3?? { (-3.70 → -0.80) Blunder. Bd6 was best. } { [%eval -0.8] } (2... Bd6 3. Nxf7 Bxh2 4. Rxh2 Kxf7 5. Rxh7 Rxh7 6. g4 Rh3 7. Bxh3) 3. bxa3?? { (-0.80 → -7.91) Blunder. Nxf7 was best. } { [%eval -7.91] } (3. Nxf7 Kxf7 4. Nxa3 b5 5. Nxb5 c6 6. Nxa7 Rxa7 7. Rb1 Rxa2) 3... Nc6?? { (-7.91 → 0.21) Blunder. Na6 was best. } { [%eval 0.21] } (3... Na6 4. Nxd7 Kxd7 5. c3 Nb4 6. axb4 Ke6 7. b5 Qxd2 8. Nxd2) 4. Nxd7? { (0.21 → -1.00) Mistake. Nxc6 was best. } { [%eval -1.0] } (4. Nxc6 bxc6) 4... Qxd7?? { (-1.00 → Mate in 15) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #15] } (4... Kxd7 5. d4 Nxd4 6. Qxd4 c5 7. Qxd7 Qxd7 8. g4 Qxg4 9. e4 Qxe4 10. Bf4) 5. e3?? { (Mate in 15 → Mate in 12) Lost forced checkmate sequence. d4 was best. } { [%eval #-12] } (5. d4 Nxd4 6. Qxd4 Qxd4 7. f3 Qxa1 8. f4 Qxa2 9. Be3 Qxb1 10. Bxa7 Rxa7) 5... Qxd2 { [%eval #-11] } 6. Kxd2 { [%eval #-11] } 6... Nd4 { [%eval #-11] } 7. exd4 { [%eval #-10] } 7... Bg4 { [%eval #-11] } 8. Qxg4 { [%eval #-10] } 8... Rc8?? { (Mate in 10 → 6.16) Lost forced checkmate sequence. g5 was best. } { [%eval 6.16] } (8... g5 9. Qxg5 Nh6 10. Qxh6 Rg8 11. Qxh7 Rxg2 12. Bxg2 b6 13. Bxa8 Kd7 14. Qxf7) 9. Qxc8?? { (6.16 → Mate in 9) Checkmate is now unavoidable. Qxg7 was best. } { [%eval #-9] } (9. Qxg7) 9... Kd8?? { (Mate in 9 → 3.15) Lost forced checkmate sequence. h5 was best. } { [%eval 3.15] } (9... h5 10. Qxe8 Rh6 11. Qxf7 h4 12. Qxc7 Re6 13. Qxb7 Nh6 14. Qxa7 Re8 15. Qxg7) 10. Qxd8?? { (3.15 → Mate in 7) Checkmate is now unavoidable. Qxc7 was best. } { [%eval #-7] } (10. Qxc7) 10... Nf6?? { (Mate in 7 → 13.58) Lost forced checkmate sequence. Ne7 was best. } { [%eval 13.58] } (10... Ne7 11. Qxc7 Nd5 12. Qxb7 a5 13. Qxd5 a4 14. Qxf7 h6 15. Qxg7 h5 16. Qxh8) 11. Qxf6 { [%eval 14.92] } 11... gxf6 { [%eval 14.89] } 12. Ba6 { [%eval 15.05] } 12... bxa6 { [%eval 14.69] } 13. Ke1 { [%eval 10.07] } 13... Rf8 { [%eval 12.28] } 14. Bg5 { [%eval 11.88] } 14... fxg5 { [%eval 10.51] } 15. f4 { [%eval 10.0] } 15... gxf4 { [%eval 9.62] } 16. g3?? { (9.62 → Mate in 6) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-6] } (16. Nc3) 16... fxg3 { [%eval #-6] } 17. hxg3 { [%eval #-5] } 17... Rc8 { [%eval #-6] } 18. Rxh7 { [%eval #-5] } 18... Rh8?? { (Mate in 5 → 11.84) Lost forced checkmate sequence. Rd8 was best. } { [%eval 11.84] } (18... Rd8 19. Rxf7 Rxd4 20. Rxc7 a5 21. Rxa7 Ra4 22. Rxa5 Rxa3 23. Nxa3#) 19. Rxf7?? { (11.84 → Mate in 4) Checkmate is now unavoidable. Rxh8 was best. } { [%eval #-4] } (19. Rxh8 c6) 19... Rf8 { [%eval #-8] } 20. Rxc7 { [%eval #-3] } 20... Rf7?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Re8 was best. } { [%eval 0.0] } (20... Re8 21. Rxa7 Rxe1 22. Rxa6 Rxb1 23. Rxb1#) 21. Rxa7 { [%eval 0.0] } 21... Rxa7 { [%eval 0.0] } 22. Nc3 { [%eval -0.75] } 22... a5?? { (-0.75 → Mate in 13) Checkmate is now unavoidable. Rh7 was best. } { [%eval #13] } (22... Rh7 23. Nb5 axb5 24. c4 bxc4 25. Kf2 Rc7 26. Rb1 c3 27. d5 c2 28. g4) 23. a4?? { (Mate in 13 → Mate in 2) Lost forced checkmate sequence. Kf2 was best. } { [%eval #-2] } (23. Kf2 Ra6 24. Rd1 Ra7 25. Ne4 Ra8 26. Ng5 a4 27. c4 Ra6 28. Ne6 Rxe6) 23... Ra8?? { (Mate in 2 → 2.79) Lost forced checkmate sequence. Rh7 was best. } { [%eval 2.79] } (23... Rh7 24. Rd1 Rh4 25. gxh4#) 24. a3?? { (2.79 → Mate in 2) Checkmate is now unavoidable. Kd2 was best. } { [%eval #-2] } (24. Kd2 Rb8) 24... Rb8 { [%eval #-3] } 25. Na2 { [%eval #-1] } 25... Rb4 { [%eval #-2] } 26. Nxb4 { [%eval #-1] } 26... axb4 { [%eval #-1] } 27. axb4# { Game ends by variant rule. } 0-1