FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/w3QZRR9e"]
[Date "2026.06.06"]
[Round "-"]
[White "Megnov_07"]
[Black "sumnyj_cherwiak"]
[Result "1-0"]
[GameId "w3QZRR9e"]
[UTCDate "2026.06.06"]
[UTCTime "16:04:27"]
[WhiteElo "1397"]
[BlackElo "1767"]
[WhiteRatingDiff "+67"]
[BlackRatingDiff "-10"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Ba6?! { (1.19 → 2.28) Inaccuracy. e6 was best. } { [%eval 2.28] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 1.53] } 3... Qxd7?? { (1.53 → 4.22) Blunder. Nxd7 was best. } { [%eval 4.22] } (3... Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2 Rxa2 8. b3) 4. Qg4?? { (4.22 → 1.24) Blunder. c4 was best. } { [%eval 1.24] } (4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2 Rxa2 8. b3 Rxd2) 4... Qxd2 { [%eval 0.9] } 5. Qxg7?? { (0.90 → Mate in 17) Checkmate is now unavoidable. Bxd2 was best. } { [%eval #-17] } (5. Bxd2 g5 6. Qxg5 Bf1 7. Qxg8 Rxg8 8. Kxf1 Rxg2 9. Kxg2 e5) 5... Qxe1?? { (Mate in 17 → -2.28) Lost forced checkmate sequence. Qxc2 was best. } { [%eval -2.28] } (5... Qxc2 6. Qxf7 Qxc1 7. Qxg8 Rxg8 8. f4 Rxg2 9. Nf3 Rxb2 10. Rf1) 6. Qxf8?? { (-2.28 → Mate in 21) Checkmate is now unavoidable. Qxf7 was best. } { [%eval #-21] } (6. Qxf7 Qxc1 7. Qxg8 Qxc2 8. Qxf8 Qxf2 9. Qxe8 Qxb2 10. Qxe7 Qxb1 11. Qxc7 Qxa2) 6... Qxe3?? { (Mate in 21 → Mate in 11) Lost forced checkmate sequence. Qxf2 was best. } { [%eval #11] } (6... Qxf2 7. Qxe7 Nxe7 8. Ne2 Qxe2 9. Re1 Qxc2 10. Rf1 Qxg2 11. Rxf7) 7. Qxg8?? { (Mate in 11 → Mate in 12) Lost forced checkmate sequence. fxe3 was best. } { [%eval #-12] } (7. fxe3 Kxf8 8. Ne2 Bxe2 9. Rd1 Bxd1 10. Nd2 Bxc2 11. Ne4 Bxe4 12. h4 Bxg2) 7... Qxf2 { [%eval #-12] } 8. Qxf7 { [%eval #-11] } 8... Qxc2 { [%eval #-11] } 9. Qxe8 { [%eval #-9] } 9... Qxb2?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. Qxc1 was best. } { [%eval #9] } (9... Qxc1 10. Qxb8 Qxb2 11. Qxc7 Qxa2 12. Qxe7 Qxg2 13. Rxa6 Qxh1 14. Rxa7 Qxg1 15. Rxa8) 10. Qxb8?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. Bxb2 was best. } { [%eval #-9] } (10. Bxb2 Rxe8 11. Ne2 Bxe2 12. Bf6 exf6 13. g4 Bxg4 14. Re1 Rxe1 15. Nd2 Rxa1) 10... Qxa2?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. Qxa1 was best. } { [%eval #8] } (10... Qxa1 11. Qxc7 Qxb1 12. Qxe7 Qxa2 13. Qxa7 Qxg2 14. Qxa8 Rxa8 15. Ne2 Qxh2 16. Rxh2) 11. Qxa7?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. Qxc7 was best. } { [%eval #-7] } (11. Qxc7 Qxb1 12. Qxe7 Qxa1 13. Qxh7 Rxh7 14. Bb2 Qxb2 15. h3 Qxg2 16. h4 Qxh1) 11... Qxb1?? { (Mate in 7 → Mate in 6) Lost forced checkmate sequence. Rxa7 was best. } { [%eval #6] } (11... Rxa7 12. Rxa2 Bb5 13. Rxa7 Rb8 14. Rxc7 Bd7 15. Rxd7 Rxb1 16. Rxe7 Rxc1 17. Rxh7) 12. Qxa6?? { (Mate in 6 → Mate in 6) Lost forced checkmate sequence. Rxb1 was best. } { [%eval #-6] } (12. Rxb1 Rxa7 13. Ne2 Bxe2 14. Rf1 Bxf1 15. Rb3 Bxg2 16. Rh3 Bxh3 17. Ba3 Rxa3#) 12... Qxc1 { [%eval #-6] } 13. Qxa8 { [%eval #-5] } 13... Qxg1?? { (Mate in 5 → Mate in 12) Lost forced checkmate sequence. Qxa1 was best. } { [%eval #12] } (13... Qxa1 14. Qxh8 Qxg1 15. Rxg1 h6 16. Qxh6 c6 17. Qxc6 e6 18. Qxe6#) 14. Rhxg1 { [%eval #12] } 14... Rxa8 { [%eval #11] } 15. Rxa8 { [%eval #11] } 15... c5 { [%eval #6] } 16. Rb8 { [%eval #9] } 16... c4 { [%eval #6] } 17. Rb3 { [%eval #12] } 17... cxb3 { [%eval #11] } 18. Rc1 { [%eval #11] } 18... b2 { [%eval #10] } 19. g4?? { (Mate in 10 → Mate in 15) Lost forced checkmate sequence. Rf1 was best. } { [%eval #-15] } (19. Rf1 e5 20. Rb1 h5 21. Rxb2 h4 22. h3 e4 23. Rb4 e3 24. Rxh4 e2) 19... bxc1=R { [%eval -5.07] } 20. g5 { [%eval -40.21] } 20... h6?? { (-40.21 → 0.00) Blunder. Rf1 was best. } { [%eval 0.0] } (20... Rf1) 21. gxh6 { [%eval 0.0] } 21... Rc4?? { (0.00 → Mate in 2) Checkmate is now unavoidable. e5 was best. } { [%eval #2] } (21... e5 22. h7 e4 23. h8=R Re1 24. Rd8 Rg1 25. Rb8 Rd1 26. Rf8 Ra1 27. Rd8) 22. h4 { [%eval #2] } 22... Rxh4 { [%eval #1] } 23. h7 { [%eval #1] } 23... Rxh7# { Game ends by variant rule. } 1-0
