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1e3+1.2b5+2.02Bxb5+1.2Na6??#18Checkmate is now unavoidable. e6 was best.2...e63.Bxd7Bxd7[...]3Bxd7??+6.9...Lost forced checkmate sequence. Bxa6 was best.3.Bxa6Bxa64.c4[...]3...Kxd7+23.04d3??−0.2...Blunder. Qe2 was best.4.Qe2Nb85.Qa6[...]4...Nb4??+2.2Blunder. Nf6 was best.4...Nf65Qg4??+0.1...Blunder. Qh5 was best.5.Qh5Nxd35...Nxa2−0.76Qxd7??#−14...Checkmate is now unavoidable. Rxa2 was best.6.Rxa2Ke86...Bxd7#−147Rxa2#−13Rb8#−188Rxa7#−17Rxb2#−179Rxc7#−16Rxc2??−3.3Lost forced checkmate sequence. Rxb1 was best.9...Rxb110.Rxd7Rxc1[...]10Rxd7−2.3Rxf2??#9Checkmate is now unavoidable. Rxc1 was best.10...Rxc111Rxe7??#−9...Lost forced checkmate sequence. Kxf2 was best.11.Kxf2Qxd712.e4[...]11...Rxg2#−912Rxf7#−8Rxh2??#8Lost forced checkmate sequence. Qxd3 was best.12...Qxd313.Rxg7Bxg7[...]13Rxf8??#−6...Lost forced checkmate sequence. Rxh2 was best.13.Rxh2Qxd314.Rxg7[...]13...Rxh1#−614Rxg8#−5Rxg1#−515Rxh8#−4Rxe1??#5Lost forced checkmate sequence. Qxd3 was best.15...Qxd316.Rxh7Qxb1[...]16Rxh7#5Rxe3#417Rxg7#4Qxd3#318Bxe3#3Qxe3#219Nd2#2Qxd2#120Rg2#1Qxg2#
1-0
Variant ending • White is victorious
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/w0o5ImOO"] [Date "2024.12.29"] [White "Aaryav-Aashita"] [Black "Labbyschlaby"] [Result "1-0"] [GameId "w0o5ImOO"] [UTCDate "2024.12.29"] [UTCTime "15:36:41"] [WhiteElo "1175"] [BlackElo "1309"] [WhiteRatingDiff "+93"] [BlackRatingDiff "-12"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 b5 2. Bxb5 Na6?? { (1.19 → Mate in 18) Checkmate is now unavoidable. e6 was best. } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7?? { (Mate in 18 → 6.93) Lost forced checkmate sequence. Bxa6 was best. } (3. Bxa6 Bxa6 4. c4 Bxc4 5. Qg4 Bxa2 6. Qxg7 Bxg7 7. Rxa2 Bxb2) 3... Kxd7 4. d3?? { (23.00 → -0.24) Blunder. Qe2 was best. } (4. Qe2 Nb8 5. Qa6 Nxa6 6. b4 Nxb4 7. a4 Nxc2 8. e4 Nxa1) 4... Nb4?? { (-0.24 → 2.16) Blunder. Nf6 was best. } (4... Nf6) 5. Qg4?? { (2.16 → 0.14) Blunder. Qh5 was best. } (5. Qh5 Nxd3) 5... Nxa2 6. Qxd7?? { (-0.69 → Mate in 14) Checkmate is now unavoidable. Rxa2 was best. } (6. Rxa2 Ke8) 6... Bxd7 7. Rxa2 Rb8 8. Rxa7 Rxb2 9. Rxc7 Rxc2?? { (Mate in 16 → -3.33) Lost forced checkmate sequence. Rxb1 was best. } (9... Rxb1 10. Rxd7 Rxc1 11. Rxe7 Rxe1 12. Rxf7 Qxd3 13. cxd3 Rxg1 14. Rxg1 Bd6 15. Rxg7) 10. Rxd7 Rxf2?? { (-2.30 → Mate in 9) Checkmate is now unavoidable. Rxc1 was best. } (10... Rxc1) 11. Rxe7?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. Kxf2 was best. } (11. Kxf2 Qxd7 12. e4 Qxd3 13. e5 Qxb1 14. g4 Qxc1 15. Ne2 Qxh1 16. Ke3 Qxh2) 11... Rxg2 12. Rxf7 Rxh2?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Qxd3 was best. } (12... Qxd3 13. Rxg7 Bxg7 14. Kd1 Rxg1 15. Rxg1 Qxd1 16. Rxg7 Qxc1 17. Rxh7 Qxe3 18. Rxh8) 13. Rxf8?? { (Mate in 8 → Mate in 6) Lost forced checkmate sequence. Rxh2 was best. } (13. Rxh2 Qxd3 14. Rxg7 Bxg7 15. Rxh7 Qxb1 16. Rxg7 Qxc1 17. Rxg8 Qxe1 18. Rxh8 Qxg1) 13... Rxh1 14. Rxg8 Rxg1 15. Rxh8 Rxe1?? { (Mate in 4 → Mate in 5) Lost forced checkmate sequence. Qxd3 was best. } (15... Qxd3 16. Rxh7 Qxb1 17. Rxg7 Qxc1 18. Rxg1 Qxe1 19. Rxe1#) 16. Rxh7 Rxe3 17. Rxg7 Qxd3 18. Bxe3 Qxe3 19. Nd2 Qxd2 20. Rg2 Qxg2# { Game ends by variant rule. } 1-0
0 Inaccuracies
0 Mistakes
6 Blunders
327 Average centipawn loss
30%Accuracy
Learn from your mistakes
0 Inaccuracies
0 Mistakes
6 Blunders
390 Average centipawn loss
30%Accuracy