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[Event "rated Antichess game"] [Site "https://lichess.org/vwuB6WqF"] [Date "2024.11.15"] [White "AnnaC2"] [Black "AboMaleka"] [Result "0-1"] [GameId "vwuB6WqF"] [UTCDate "2024.11.15"] [UTCTime "00:44:07"] [WhiteElo "1233"] [BlackElo "1137"] [WhiteRatingDiff "-98"] [BlackRatingDiff "+16"] [Variant "Antichess"] [TimeControl "240+4"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.18] } 1... b5 { [%eval 0.57] } 2. Bxb5 { [%eval 0.48] } 2... Na6?? { (0.48 → Mate in 18) Checkmate is now unavoidable. e6 was best. } { [%eval #18] } (2... e6 3. Bxd7 Bxd7 4. Na3 Bxa3 5. bxa3 c6 6. a4 Na6 7. Ne2) 3. Bxd7?? { (Mate in 18 → 1.91) Lost forced checkmate sequence. Bxa6 was best. } { [%eval 1.91] } (3. Bxa6 Bxa6 4. c4 Bxc4 5. Qg4 Bxa2 6. Qxg7 Bxg7 7. Rxa2 Bxb2) 3... Qxd7?? { (1.91 → Mate in 14) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #14] } (3... Kxd7 4. c4 Nb8 5. a4 g5 6. a5 a6 7. Ne2 Nc6 8. b4) 4. Qg4 { [%eval #18] } 4... Qxg4 { [%eval 4.41] } 5. Kd1?? { (4.41 → -0.68) Blunder. Nh3 was best. } { [%eval -0.68] } (5. Nh3 Qxg2 6. Rf1 Bxh3 7. f4 Qxh2 8. Kd1 Bxf1 9. c4 Bxc4 10. b4 Bxa2) 5... Qxg2 { [%eval -0.55] } 6. Nf3?? { (-0.55 → Mate in 14) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-14] } (6. Ne2 Qxh2) 6... Qxh2 { [%eval #-14] } 7. Rxh2 { [%eval #-13] } 7... Bh3 { [%eval #-13] } 8. Rxh3 { [%eval #-12] } 8... e5 { [%eval #-12] } 9. Rxh7 { [%eval #-10] } 9... Rxh7 { [%eval #-10] } 10. Nxe5 { [%eval #-9] } 10... Kd7 { [%eval #-9] } 11. Nxf7 { [%eval #-8] } 11... Rd8?? { (Mate in 8 → 0.06) Lost forced checkmate sequence. Ba3 was best. } { [%eval 0.06] } (11... Ba3 12. bxa3 g5 13. Nxg5 Re8 14. Nxh7 Rxe3 15. dxe3 Nf6 16. Nxf6 Ke8 17. Nxe8) 12. Nxd8 { [%eval 0.03] } 12... Kxd8 { [%eval 0.0] } 13. b4 { [%eval -0.37] } 13... Nxb4 { [%eval -1.01] } 14. a4 { [%eval -0.21] } 14... Nxc2 { [%eval -0.69] } 15. Kxc2 { [%eval -0.61] } 15... Ba3? { (-0.61 → 0.69) Mistake. Ne7 was best. } { [%eval 0.69] } (15... Ne7 16. Kc3) 16. Bxa3?? { (0.69 → Mate in 6) Checkmate is now unavoidable. Rxa3 was best. } { [%eval #-6] } (16. Rxa3 Kd7 17. e4 Nh6 18. e5 Kc6 19. Re3 Rh8 20. Na3 Kd7 21. Kd1 Ke7) 16... Ne7?? { (Mate in 6 → 6.22) Lost forced checkmate sequence. c5 was best. } { [%eval 6.22] } (16... c5 17. Bxc5 Rh6 18. Bxa7 Rb6 19. Bxb6 g6 20. Bxd8 g5 21. Bxg5 Nh6 22. Bxh6#) 17. Bxe7 { [%eval 6.45] } 17... Kxe7 { [%eval 5.69] } 18. Ra3?? { (5.69 → 2.61) Blunder. Nc3 was best. } { [%eval 2.61] } (18. Nc3 Rh1 19. Rxh1 g5 20. Ne2 c5 21. Ng3 Kd7 22. Kd3 Kc6 23. Ke4 Kc7) 18... Rh6?! { (2.61 → 3.75) Inaccuracy. Rh5 was best. } { [%eval 3.75] } (18... Rh5) 19. Rd3?? { (3.75 → Mate in 4) Checkmate is now unavoidable. e4 was best. } { [%eval #-4] } (19. e4 Rg6) 19... Kd6?? { (Mate in 4 → 3.07) Lost forced checkmate sequence. Kd7 was best. } { [%eval 3.07] } (19... Kd7 20. Rxd7 a5 21. Rxc7 Rb6 22. Rxg7 Rxb1 23. Kxb1#) 20. Rxd6 { [%eval 2.21] } 20... cxd6 { [%eval 2.48] } 21. Kb3?! { (2.48 → 1.63) Inaccuracy. Nc3 was best. } { [%eval 1.63] } (21. Nc3 d5 22. Nxd5 Rf6 23. Nxf6 gxf6 24. f4 f5 25. d4 a5 26. e4 fxe4) 21... d5 { [%eval 0.14] } 22. Kc4?? { (0.14 → -1.66) Blunder. a5 was best. } { [%eval -1.66] } (22. a5 Rh8) 22... dxc4 { [%eval -1.32] } 23. d3 { [%eval -1.74] } 23... cxd3 { [%eval -2.46] } 24. Na3? { (-2.46 → -4.10) Mistake. e4 was best. } { [%eval -4.1] } (24. e4 g5) 24... Rd6?? { (-4.10 → -1.05) Blunder. g5 was best. } { [%eval -1.05] } (24... g5 25. e4) 25. a5? { (-1.05 → -2.50) Mistake. e4 was best. } { [%eval -2.5] } (25. e4 Rg6 26. a5 a6 27. e5 d2 28. f4 d1=R 29. e6 Rxe6 30. Nb5 axb5) 25... Rd4?? { (-2.50 → 1.76) Blunder. Rd8 was best. } { [%eval 1.76] } (25... Rd8 26. Nc4) 26. exd4 { [%eval 1.26] } 26... a6?? { (1.26 → 3.29) Blunder. g5 was best. } { [%eval 3.29] } (26... g5 27. d5 g4 28. d6 d2 29. d7 g3 30. fxg3 d1=K 31. Nc2 Kxc2 32. a6) 27. Nb5?? { (3.29 → -0.12) Blunder. d5 was best. } { [%eval -0.12] } (27. d5) 27... axb5 { [%eval -0.23] } 28. f3?! { (-0.23 → -1.22) Inaccuracy. a6 was best. } { [%eval -1.22] } (28. a6 b4) 28... g6?! { (-1.22 → -0.36) Inaccuracy. b4 was best. } { [%eval -0.36] } (28... b4 29. a6 b3 30. a7 b2 31. d5 b1=R 32. a8=R Rb6 33. Rh8 d2 34. Re8) 29. d5 { [%eval -0.23] } 29... b4 { [%eval -0.15] } 30. a6 { [%eval -0.2] } 30... b3 { [%eval -0.37] } 31. d6 { [%eval -0.14] } 31... d2 { [%eval 0.0] } 32. d7 { [%eval -0.22] } 32... b2 { [%eval -0.29] } 33. a7 { [%eval -0.45] } 33... b1=Q?? { (-0.45 → 1.60) Blunder. g5 was best. } { [%eval 1.6] } (33... g5 34. a8=R g4 35. fxg4 b1=R 36. Rg8 Re1 37. Rg6 Re2 38. Rg8 Re3 39. Rc8) 34. f4? { (1.60 → 0.00) Mistake. a8=N was best. } { [%eval 0.0] } (34. a8=N Qe1 35. Nc7 Qa1 36. Nd5 Qc3 37. Nxc3 g5 38. f4 gxf4 39. Nb5 d1=K) 34... g5 { [%eval 0.0] } 35. fxg5 { [%eval 0.0] } 35... Qb8 { [%eval 0.05] } 36. axb8=Q { [%eval 0.0] } 36... d1=Q?? { (0.00 → Mate in 3) Checkmate is now unavoidable. d1=B was best. } { [%eval #3] } (36... d1=B 37. Qd6 Bf3 38. Qd1 Bxd1 39. g6 Bb3 40. g7 Ba2 41. d8=B Bg8 42. Bh4) 37. Qb1?? { (Mate in 3 → Mate in 3) Lost forced checkmate sequence. Qg3 was best. } { [%eval #-3] } (37. Qg3 Qxd7 38. Qd3 Qxd3 39. g6 Qxg6#) 37... Qxb1 { [%eval #-3] } 38. g6 { [%eval #-2] } 38... Qxg6 { [%eval #-2] } 39. d8=K { [%eval #-1] } 39... Qe8 { [%eval #-1] } 40. Kxe8# { Game ends by variant rule. } 0-1