FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/vvylE5TZ"]
[Date "2026.04.13"]
[Round "-"]
[White "battalghazi"]
[Black "ELDARGAME"]
[Result "0-1"]
[GameId "vvylE5TZ"]
[UTCDate "2026.04.13"]
[UTCTime "18:41:23"]
[WhiteElo "1500"]
[BlackElo "1500"]
[WhiteRatingDiff "-249"]
[BlackRatingDiff "+179"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... c5 { [%eval #-21] } 2. dxc5 { [%eval #-22] } 2... Qb6?? { (Mate in 22 → Mate in 20) Lost forced checkmate sequence. g5 was best. } { [%eval #20] } (2... g5 3. Bxg5 Qa5 4. Bxe7 Nxe7 5. Qxd7 Kxd7 6. Nc3 Qxc3 7. bxc3) 3. cxb6 { [%eval #18] } 3... axb6 { [%eval #17] } 4. Qxd7 { [%eval #17] } 4... Nxd7 { [%eval #18] } 5. Bh6 { [%eval #18] } 5... Rxa2 { [%eval #14] } 6. Bxg7?? { (Mate in 14 → Mate in 12) Lost forced checkmate sequence. Rxa2 was best. } { [%eval #-12] } (6. Rxa2 gxh6 7. Nh3 b5 8. c4 bxc4 9. Ng5 hxg5 10. b3 cxb3) 6... Bxg7 { [%eval #-12] } 7. Rxa2 { [%eval #-11] } 7... Bxb2 { [%eval #-11] } 8. Rxb2 { [%eval #-10] } 8... b5 { [%eval #-10] } 9. Rxb5 { [%eval #-9] } 9... Nb6 { [%eval #-9] } 10. Rxb6 { [%eval #-8] } 10... Bh3 { [%eval #-8] } 11. Rxb7 { [%eval #-7] } 11... Bxg2 { [%eval #-7] } 12. Rxe7 { [%eval #-6] } 12... Bxf1?? { (Mate in 6 → Mate in 15) Lost forced checkmate sequence. Nxe7 was best. } { [%eval #15] } (12... Nxe7 13. Bxg2 Nc6 14. Bxc6 Kd7 15. Bxd7 f5 16. Bxf5 Rg8 17. Bxh7 Rxg1 18. Rxg1#) 13. Rxf7?? { (Mate in 15 → 0.47) Lost forced checkmate sequence. Rxe8 was best. } { [%eval 0.47] } (13. Rxe8 Bxe2 14. Rxg8 Rxg8 15. Kxe2 Rxg1 16. Rxg1 h6 17. Kd3 h5 18. h4 f6) 13... Kxf7 { [%eval 0.67] } 14. Kxf1 { [%eval 0.43] } 14... Ke6?? { (0.43 → 4.01) Blunder. Ne7 was best. } { [%eval 4.01] } (14... Ne7 15. Nh3 Nc6 16. Kg2 Ne7 17. f4 Nc6 18. f5 Ke7 19. Kf3 Kd7 20. f6) 15. Nh3 { [%eval 2.12] } 15... Kd7?? { (2.12 → Mate in 9) Checkmate is now unavoidable. Ke7 was best. } { [%eval #9] } (15... Ke7 16. f4 h5 17. Nc3 Rh7 18. e3 Rh6 19. Ke2 Rg6 20. Rg1 Rxg1 21. Nxg1) 16. e4?? { (Mate in 9 → 0.66) Lost forced checkmate sequence. Rg1 was best. } { [%eval 0.66] } (16. Rg1 Nh6 17. Rg4 Nxg4 18. f3 Nxh2 19. e3 Nxf1 20. Nf4 Nxe3 21. c4 Nxc4) 16... h5?! { (0.66 → 1.45) Inaccuracy. Ke8 was best. } { [%eval 1.45] } (16... Ke8 17. f4 Kf7 18. Nc3 Ne7 19. f5 Nxf5 20. exf5 Kg7 21. Nf2 h6 22. Kg2) 17. f4? { (1.45 → -0.17) Mistake. Kg2 was best. } { [%eval -0.17] } (17. Kg2) 17... Rh6?? { (-0.17 → 1.83) Blunder. h4 was best. } { [%eval 1.83] } (17... h4 18. Nf2) 18. Nc3?! { (1.83 → 0.81) Inaccuracy. Nf2 was best. } { [%eval 0.81] } (18. Nf2) 18... h4 { [%eval 0.05] } 19. Nd5?? { (0.05 → Mate in 3) Checkmate is now unavoidable. Ng1 was best. } { [%eval #-3] } (19. Ng1) 19... Kc7 { [%eval #-6] } 20. Nxc7 { [%eval #-5] } 20... Ra6 { [%eval #-5] } 21. Nxa6 { [%eval #-4] } 21... Ne7 { [%eval #-9] } 22. f5 { [%eval #-1] } 22... Nxf5 { [%eval #-1] } 23. exf5# { Game ends by variant rule. } 0-1
