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[Event "rated variant:antichess game"] [Site "https://lichess.org/vvwopDcu"] [Date "2025.12.04"] [Round "-"] [White "aprokhor"] [Black "HaRsHaGaRwAl48756"] [Result "0-1"] [GameId "vvwopDcu"] [UTCDate "2025.12.04"] [UTCTime "00:30:58"] [WhiteElo "1500"] [BlackElo "1530"] [WhiteRatingDiff "-217"] [BlackRatingDiff "+5"] [Variant "Antichess"] [TimeControl "120+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Ba6?! { (1.19 → 2.28) Inaccuracy. e6 was best. } { [%eval 2.28] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 1.53] } 3... Qxd7?? { (1.53 → 4.22) Blunder. Nxd7 was best. } { [%eval 4.22] } (3... Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2 Rxa2 8. b3) 4. Qe2 { [%eval 3.83] } 4... Bxe2?! { (3.83 → 4.98) Inaccuracy. Qxd2 was best. } { [%eval 4.98] } (4... Qxd2 5. Bxd2 Bxe2 6. Nxe2 Nc6 7. Bb4 Nxb4 8. a4 Nxc2 9. Kd2) 5. Kxe2?? { (4.98 → 2.00) Blunder. Nxe2 was best. } { [%eval 2.0] } (5. Nxe2 Qxd2 6. Bxd2 f6 7. Na3 Nh6 8. g4 Nxg4 9. Rg1 Nxf2) 5... Qxd2 { [%eval 2.57] } 6. Bxd2 { [%eval 0.9] } 6... a5?? { (0.90 → 4.43) Blunder. Kd7 was best. } { [%eval 4.43] } (6... Kd7 7. Nc3 Kc8 8. Re1 Nd7 9. a4 g5 10. Rd1 Kb8 11. f4) 7. Bxa5 { [%eval 4.07] } 7... Rxa5 { [%eval 4.22] } 8. Na3?? { (4.22 → 0.14) Blunder. Kd2 was best. } { [%eval 0.14] } (8. Kd2 Rxa2) 8... Rxa3 { [%eval 0.74] } 9. bxa3 { [%eval 0.21] } 9... Nd7? { (0.21 → 1.84) Mistake. Kd7 was best. } { [%eval 1.84] } (9... Kd7 10. Kd3) 10. c4 { [%eval 1.68] } 10... c5 { [%eval 1.61] } 11. Rd1?? { (1.61 → -1.85) Blunder. Kd2 was best. } { [%eval -1.85] } (11. Kd2 e6 12. Kc3 Ne7 13. a4 Nd5 14. cxd5 exd5 15. e4 dxe4 16. Ne2 e3) 11... g6 { [%eval -1.39] } 12. Rxd7 { [%eval -1.36] } 12... Kxd7 { [%eval -1.69] } 13. Nf3?? { (-1.69 → Mate in 9) Checkmate is now unavoidable. a4 was best. } { [%eval #-9] } (13. a4 Nh6) 13... e5 { [%eval #-9] } 14. Nxe5 { [%eval #-8] } 14... g5 { [%eval #-8] } 15. Nxd7 { [%eval #-7] } 15... Bg7?? { (Mate in 7 → 3.61) Lost forced checkmate sequence. Bd6 was best. } { [%eval 3.61] } (15... Bd6 16. Nxc5 Bxh2 17. Rxh2 Nh6 18. Rxh6 Rd8 19. Rxh7 Rd1 20. Kxd1 g4 21. Rxf7) 16. Nxc5 { [%eval 3.1] } 16... Bd4?? { (3.10 → 7.45) Blunder. g4 was best. } { [%eval 7.45] } (16... g4 17. Rc1) 17. exd4 { [%eval 6.19] } 17... Ne7 { [%eval 6.21] } 18. Ne6?? { (6.21 → 1.37) Blunder. d5 was best. } { [%eval 1.37] } (18. d5 Nxd5) 18... fxe6 { [%eval 1.05] } 19. d5?! { (1.05 → 0.12) Inaccuracy. c5 was best. } { [%eval 0.12] } (19. c5) 19... Nxd5? { (0.12 → 1.32) Mistake. exd5 was best. } { [%eval 1.32] } (19... exd5 20. cxd5) 20. cxd5 { [%eval 1.62] } 20... exd5 { [%eval 2.8] } 21. f4?? { (2.80 → 0.15) Blunder. g4 was best. } { [%eval 0.15] } (21. g4 Rd8) 21... gxf4 { [%eval 0.21] } 22. Ke3?? { (0.21 → -2.60) Blunder. a4 was best. } { [%eval -2.6] } (22. a4 d4) 22... fxe3 { [%eval -1.75] } 23. Rf1? { (-1.75 → -3.84) Mistake. a4 was best. } { [%eval -3.84] } (23. a4) 23... Rf8?? { (-3.84 → -0.18) Blunder. d4 was best. } { [%eval -0.18] } (23... d4 24. a4) 24. Rxf8 { [%eval -0.37] } 24... h5 { [%eval -0.23] } 25. g4? { (-0.23 → -1.53) Mistake. h4 was best. } { [%eval -1.53] } (25. h4 d4) 25... hxg4 { [%eval -1.68] } 26. h3 { [%eval -1.56] } 26... gxh3 { [%eval -1.77] } 27. a4 { [%eval -1.93] } 27... e2?? { (-1.93 → 0.00) Blunder. d4 was best. } { [%eval 0.0] } (27... d4 28. a5) 28. a5?? { (0.00 → -1.97) Blunder. Re8 was best. } { [%eval -1.97] } (28. Re8 h2 29. Rxe2 h1=N 30. a5 d4 31. a6 d3 32. Re8 d2 33. Rb8 Nf2) 28... e1=R?! { (-1.97 → -0.82) Inaccuracy. d4 was best. } { [%eval -0.82] } (28... d4 29. a6) 29. a6 { [%eval -0.48] } 29... h2 { [%eval -0.75] } 30. Rf2?? { (-0.75 → Mate in 3) Checkmate is now unavoidable. a7 was best. } { [%eval #-3] } (30. a7 Rd1) 30... d4?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Rd1 was best. } { [%eval 0.0] } (30... Rd1 31. Rxh2 Rd2 32. Rxd2 d4 33. Rxd4#) 31. Rxh2 { [%eval 0.0] } 31... d3 { [%eval 0.0] } 32. Re2?? { (0.00 → Mate in 8) Checkmate is now unavoidable. Rh4 was best. } { [%eval #-8] } (32. Rh4 Rh1 33. Rxh1 d2 34. Rh6 d1=B 35. a4 Bxa4 36. Rc6 Bxc6 37. a7 Bb5) 32... dxe2 { [%eval #-8] } 33. a7 { [%eval #-7] } 33... Rb1 { [%eval #-7] } 34. a8=Q { [%eval #-2] } 34... Rb8 { [%eval #-5] } 35. Qxb8 { [%eval #-4] } 35... e1=R { [%eval #-4] } 36. Qe5 { [%eval #-3] } 36... Rxe5 { [%eval #-3] } 37. a4 { [%eval #-1] } 37... Rb5 { [%eval #-1] } 38. axb5# { Game ends by variant rule. } 0-1