- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated blitz game"] [Site "https://lichess.org/vvCV6YPp"] [Date "2024.01.30"] [Round "-"] [White "MRYurtseven"] [Black "WiniarPlay"] [Result "1/2-1/2"] [GameId "vvCV6YPp"] [UTCDate "2024.01.30"] [UTCTime "14:52:43"] [WhiteElo "895"] [BlackElo "1111"] [WhiteRatingDiff "+3"] [BlackRatingDiff "-4"] [Variant "Standard"] [TimeControl "180+0"] [ECO "B23"] [Opening "Sicilian Defense: Closed, Traditional"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.2] } 1... c5 { [%eval 0.33] } 2. Nc3 { [%eval 0.24] } 2... Nc6 { [%eval 0.41] } { B23 Sicilian Defense: Closed, Traditional } 3. a3?! { (0.41 → -0.22) Inaccuracy. Nf3 was best. } { [%eval -0.22] } (3. Nf3 e5 4. Bc4 Be7 5. d3 Nf6 6. Nd2 d6 7. Nf1 Bg4) 3... e6 { [%eval 0.17] } 4. Nh3?! { (0.17 → -0.69) Inaccuracy. Nf3 was best. } { [%eval -0.69] } (4. Nf3 Qb6 5. Bd3 Nf6 6. O-O a6 7. Re1 d6 8. b4 Be7) 4... d5 { [%eval -0.39] } 5. exd5 { [%eval -0.77] } 5... exd5 { [%eval -0.75] } 6. d3 { [%eval -0.82] } 6... Bd6 { [%eval -0.36] } 7. g3 { [%eval -0.83] } 7... Nge7 { [%eval -0.49] } 8. f4?! { (-0.49 → -1.54) Inaccuracy. Bg2 was best. } { [%eval -1.54] } (8. Bg2) 8... O-O { [%eval -1.03] } 9. Bg2 { [%eval -1.02] } 9... Nd4 { [%eval -0.88] } 10. Nxd5?? { (-0.88 → -4.35) Blunder. O-O was best. } { [%eval -4.35] } (10. O-O) 10... Nxd5 { [%eval -4.51] } 11. Bxd5 { [%eval -5.67] } 11... Bxh3 { [%eval -5.57] } 12. c3 { [%eval -6.02] } 12... Re8+ { [%eval -6.12] } 13. Kf2 { [%eval -6.1] } 13... Ne6? { (-6.10 → -3.83) Mistake. Re2+ was best. } { [%eval -3.83] } (13... Re2+ 14. Qxe2 Nxe2 15. Kxe2 Bxf4 16. Be4 Bxc1 17. Raxc1 c4 18. Kd2 cxd3 19. Rhe1 Qb6 20. Bxd3) 14. Re1 { [%eval -4.71] } 14... Qf6 { [%eval -4.41] } 15. Rxe6 { [%eval -5.53] } 15... fxe6 { [%eval -5.3] } 16. Bxb7 { [%eval -5.26] } 16... Rab8 { [%eval -5.14] } 17. Bc6 { [%eval -5.24] } 17... Rf8 { [%eval -5.57] } 18. d4 { [%eval -6.18] } 18... g5 { [%eval -5.81] } 19. dxc5?! { (-5.81 → -8.92) Inaccuracy. Kg1 was best. } { [%eval -8.92] } (19. Kg1 gxf4 20. gxf4 Bf5 21. Kh1 Bg6 22. dxc5 Bxc5 23. Qe2 Rbd8 24. Be3 Bxe3 25. Qxe3 Qxf4) 19... Bxc5+ { [%eval -8.15] } 20. Kf3? { (-8.15 → Mate in 8) Checkmate is now unavoidable. Ke1 was best. } { [%eval #-8] } (20. Ke1 gxf4 21. Qd3 f3 22. Qxf3 Qxf3 23. Bxf3 Rxf3 24. b4 Bb6 25. c4 Rf1+ 26. Ke2 Rf2+) 20... h5? { (Mate in 8 → -8.57) Lost forced checkmate sequence. Qe5 was best. } { [%eval -8.57] } (20... Qe5 21. Qd4 Bxd4 22. cxd4 Rb3+ 23. Kf2 Qxd4+ 24. Ke2 Qd3+ 25. Ke1 Rd8 26. Bb5 Qxb5 27. Kf2) 21. b4? { (-8.57 → Mate in 12) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-12] } (21. Ke2 gxf4 22. Bxf4 Rxb2+ 23. Kd3 Rd8+ 24. Kc4 Rxd1 25. Rxd1 Bxa3 26. Bc1 Bf1+ 27. Rxf1 Qxf1+) 21... Bg4+?! { (Mate in 12 → -11.35) Lost forced checkmate sequence. Qxc3+ was best. } { [%eval -11.35] } (21... Qxc3+ 22. Ke2 Bg4+ 23. Kf1 Qc4+ 24. Kg2 Bxd1 25. bxc5 gxf4 26. Bb5 Qe4+ 27. Kg1 fxg3 28. Ra2) 22. Kg2 { [%eval -10.65] } 22... Bxd1 { [%eval -9.39] } 23. fxg5? { (-9.39 → Mate in 1) Checkmate is now unavoidable. Bd2 was best. } { [%eval #-1] } (23. Bd2 Bg4 24. h3 Rbd8 25. Ra2 gxf4 26. Bxf4 e5 27. Be4 Bb6 28. Bd5+ Kg7 29. hxg4 exf4) 23... Qxc3 { [%eval #-5] } 24. Bf4 { [%eval #-5] } 24... Qf3+?? { (Mate in 5 → -5.53) Lost forced checkmate sequence. Qb2+ was best. } { [%eval -5.53] } (24... Qb2+ 25. Kh1 Qxa1 26. Bc1 Bg4 27. bxc5 Qxc1+ 28. Kg2 Rb2#) 25. Kh3?? { (-5.53 → Mate in 5) Checkmate is now unavoidable. Bxf3 was best. } { [%eval #-5] } (25. Bxf3 Bxf3+ 26. Kxf3 Bd4 27. Rd1 e5 28. Ke2 Rbc8 29. Be3 Rc2+ 30. Rd2 Rxd2+ 31. Kxd2 Bxe3+) 25... Qxc6 { [%eval #-15] } 26. Rxd1 { [%eval #-21] } 26... Bxb4 { [%eval -14.44] } 27. Bxb8?! { (-14.44 → Mate in 6) Checkmate is now unavoidable. Rf1 was best. } { [%eval #-6] } (27. Rf1 Bc5) 27... Rxb8 { [%eval #-8] } 28. Rd4 { [%eval #-6] } 28... Bxa3 { [%eval #-6] } 29. Ra4 { [%eval #-3] } 29... Qd6 { [%eval #-6] } 30. Rxa3 { [%eval #-4] } 30... Qxa3 { [%eval #-3] } 31. Kh4 { [%eval #-3] } 31... Rb4+ { [%eval #-4] } 32. Kxh5 { [%eval #-3] } 32... Qa5 { [%eval #-4] } 33. g4 { [%eval #-4] } 33... Rb5 { [%eval #-3] } 34. h4 { [%eval #-3] } 34... Kg7?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Qc3 was best. } { [%eval 0.0] } { Draw by stalemate. } (34... Qc3 35. Kg6 Qg7+ 36. Kh5 Qh7#) 1/2-1/2