- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Atomic game"] [Site "https://lichess.org/vvApH3ed"] [Date "2025.11.30"] [White "PerfunctoryOrator"] [Black "Sidharthnairccs"] [Result "0-1"] [GameId "vvApH3ed"] [UTCDate "2025.11.30"] [UTCTime "10:58:32"] [WhiteElo "1211"] [BlackElo "1303"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+22"] [Variant "Atomic"] [TimeControl "300+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 3.75] } 1... f6 { [%eval 3.56] } 2. Nc3 { [%eval 3.32] } 2... c6?! { (3.32 → 4.41) Inaccuracy. Nh6 was best. } { [%eval 4.41] } (2... Nh6 3. g4 c6 4. d4 e6 5. e4 f5 6. Nh4 Bd6 7. g5) 3. d3?? { (4.41 → -0.93) Blunder. e4 was best. } { [%eval -0.93] } (3. e4 e6 4. Nd5 cxd5 5. Bb5 Nc6 6. O-O g6 7. h3 a6) 3... e5 { [%eval -0.73] } 4. Be3 { [%eval -1.05] } 4... Bc5?? { (-1.05 → 1.63) Blunder. Nh6 was best. } { [%eval 1.63] } (4... Nh6) 5. Bxc5?? { (1.63 → -3.93) Blunder. Nb5 was best. } { [%eval -3.93] } (5. Nb5 Nh6) 5... d5 { [%eval -3.81] } 6. Nh4 { [%eval -4.3] } 6... f5? { (-4.30 → -2.08) Mistake. Nh6 was best. } { [%eval -2.08] } (6... Nh6 7. h3) 7. g3?! { (-2.08 → -3.39) Inaccuracy. e3 was best. } { [%eval -3.39] } (7. e3 Nf6) 7... f4 { [%eval -3.12] } 8. gxf4?? { (-3.12 → -7.72) Blunder. Nf5 was best. } { [%eval -7.72] } (8. Nf5 Bxf5 9. e3 Nf6 10. f3 O-O 11. h4 e4 12. Na4 Nbd7 13. Nc5 Nxc5) 8... Bg4 { [%eval -7.76] } 9. f3 { [%eval -7.7] } 9... Bh3 { [%eval -7.14] } 10. Kd2? { (-7.14 → Mate in 3) Checkmate is now unavoidable. Bg2 was best. } { [%eval #-3] } (10. Bg2) 10... Qg5+ { [%eval #-6] } 11. f4 { [%eval #-6] } 11... Qh6?? { (Mate in 6 → -3.69) Lost forced checkmate sequence. Qe7 was best. } { [%eval -3.69] } (11... Qe7 12. b4 exf4 13. Ne4 dxe4 14. Kc1 Qe3+ 15. Kb2 Qc1+ 16. Kb3 Qxc2#) 12. Ng6?? { (-3.69 → Mate in 7) Checkmate is now unavoidable. Kc1 was best. } { [%eval #-7] } (12. Kc1 Qh5 13. fxe5 Ne7 14. Qd2 Qxe2 15. Nf5 Bxf5 16. Rf1 Nf5 17. Ne4 Nd7) 12... exf4+ { [%eval #-6] } 13. Nf4 { [%eval #-6] } 13... Bxf1?? { (Mate in 6 → 1.32) Lost forced checkmate sequence. Qf6 was best. } { [%eval 1.32] } (13... Qf6 14. Kc1 Qe7 15. Ne6 Qb4 16. b3 Qa3+ 17. Kd2 Qc1+ 18. Ke1 Qxd1#) 14. Rg1 { [%eval 0.76] } 14... Qh4 { [%eval 0.0] } 15. Rxg7?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Rg3 was best. } { [%eval #-2] } (15. Rg3 Nh6 16. Re3+ Qxf4 17. Qg1 Nf5 18. Qg6+ hxg6 19. Rf1 g5 20. Rf8+ Ke7) 15... Qe1+ { [%eval #-1] } 16. Ke3 { [%eval #-1] } 16... Qxe2# { Game ends by variant rule. } 0-1