- Blind mode tutorial
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[Event "rated bullet game"] [Site "https://lichess.org/vuiq1oaN"] [Date "2026.01.10"] [Round "-"] [White "Stomzie"] [Black "LolikBolik89"] [Result "1/2-1/2"] [GameId "vuiq1oaN"] [UTCDate "2026.01.10"] [UTCTime "08:12:47"] [WhiteElo "1244"] [BlackElo "1347"] [WhiteRatingDiff "+1"] [BlackRatingDiff "-2"] [Variant "Standard"] [TimeControl "60+0"] [ECO "B00"] [Opening "Pirc Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... d6 { [%eval 0.43] } { B00 Pirc Defense } 2. Nf3 { [%eval 0.2] } 2... e6 { [%eval 0.64] } 3. Nc3 { [%eval 0.32] } 3... Nd7 { [%eval 0.6] } 4. Bb5 { [%eval 0.06] } 4... Ne7 { [%eval 0.48] } 5. Bxd7+ { [%eval -0.03] } 5... Qxd7 { [%eval -0.11] } 6. d3 { [%eval -0.49] } 6... b6 { [%eval -0.58] } 7. Bd2 { [%eval -0.58] } 7... Bb7 { [%eval -0.6] } 8. Qe2 { [%eval -0.56] } 8... g6 { [%eval -0.63] } 9. e5 { [%eval -0.76] } 9... Bg7 { [%eval -0.82] } 10. exd6?! { (-0.82 → -1.80) Inaccuracy. O-O-O was best. } { [%eval -1.8] } (10. O-O-O O-O-O) 10... cxd6 { [%eval -1.83] } 11. h3 { [%eval -1.82] } 11... O-O { [%eval -2.0] } 12. O-O-O { [%eval -2.47] } 12... f5?! { (-2.47 → -1.53) Inaccuracy. Rfc8 was best. } { [%eval -1.53] } (12... Rfc8 13. Kb1 b5 14. Ne4 f5 15. Neg5 e5 16. h4 h6 17. h5 Bd5 18. Rh3) 13. h4 { [%eval -1.41] } 13... h6 { [%eval -1.38] } 14. h5?! { (-1.38 → -2.32) Inaccuracy. Rhe1 was best. } { [%eval -2.32] } (14. Rhe1) 14... g5 { [%eval -2.43] } 15. Bxg5?! { (-2.43 → -3.32) Inaccuracy. d4 was best. } { [%eval -3.32] } (15. d4 Nd5 16. Rhe1 Rfe8 17. Kb1 Rac8 18. Qd3 a5 19. Nb5 Nf6 20. d5 Nxd5) 15... hxg5 { [%eval -3.33] } 16. h6 { [%eval -4.03] } 16... Bxc3 { [%eval -3.58] } 17. bxc3 { [%eval -3.56] } 17... Kf7?? { (-3.56 → 0.00) Blunder. Bxf3 was best. } { [%eval 0.0] } (17... Bxf3 18. gxf3 Kh7 19. Rdg1 Rg8 20. Rh5 Rg6 21. Rhxg5 Rxg5 22. Rxg5 Rg8 23. f4) 18. Nxg5+ { [%eval 0.0] } 18... Ke8?? { (0.00 → 4.18) Blunder. Kg8 was best. } { [%eval 4.18] } (18... Kg8 19. Qh5 Kh8 20. Nf7+ Kh7 21. Rde1 e5 22. Ng5+ Kh8 23. Nf7+) 19. h7 { [%eval 3.8] } 19... Ng6?! { (3.80 → 4.77) Inaccuracy. Rh8 was best. } { [%eval 4.77] } (19... Rh8 20. Nxe6 Qc6 21. Rde1 Qxc3 22. Nd4 Be4 23. Nb3 d5 24. dxe4 fxe4 25. f3) 20. Qxe6+?? { (4.77 → 2.26) Blunder. Qh5 was best. } { [%eval 2.26] } (20. Qh5 Qe7 21. Qxg6+ Kd7 22. Rh6 Bd5 23. f4 Rae8 24. Re1 Kc8 25. Nxe6 Bxa2) 20... Qxe6 { [%eval 2.28] } 21. Nxe6 { [%eval 2.19] } 21... Rf6?? { (2.19 → 5.13) Blunder. Rh8 was best. } { [%eval 5.13] } (21... Rh8 22. Nc7+ Kf7 23. Nxa8 Bxa8 24. Rh5 Kf6 25. f3 Bd5 26. c4 Be6 27. Re1) 22. Nc7+ { [%eval 5.17] } 22... Kd7 { [%eval 5.03] } 23. Nxa8 { [%eval 4.71] } 23... Bxa8 { [%eval 5.32] } 24. h8=Q { [%eval 5.21] } 24... Nxh8 { [%eval 5.39] } 25. Rxh8 { [%eval 5.41] } 25... Bxg2 { [%eval 5.36] } 26. Rg1 { [%eval 5.34] } 26... Bf3 { [%eval 5.22] } 27. Rg7+ { [%eval 5.19] } 27... Ke6 { [%eval 5.71] } 28. Rxa7 { [%eval 5.19] } 28... Bg4 { [%eval 6.05] } 29. Ra6 { [%eval 5.08] } 29... Bf3 { [%eval 5.45] } 30. Rxb6 { [%eval 5.36] } 30... Rf7 { [%eval 5.29] } 31. Rh6+ { [%eval 5.48] } 31... Rf6 { [%eval 6.91] } 32. Rxf6+ { [%eval 6.57] } 32... Kxf6 { [%eval 6.56] } 33. Rxd6+ { [%eval 6.63] } 33... Kg5 { [%eval 7.25] } 34. a4 { [%eval 7.1] } 34... Bb7 { [%eval 7.03] } 35. a5 { [%eval 6.98] } 35... Ba6?? { (6.98 → Mate in 9) Checkmate is now unavoidable. Bh1 was best. } { [%eval #9] } (35... Bh1 36. a6 Kg4 37. Rh6 Ba8 38. Rh8 Bc6 39. Rc8 Bf3 40. a7 Kh3 41. c4) 36. Rxa6 { [%eval #8] } 36... f4 { [%eval #8] } 37. Rd6 { [%eval #7] } 37... Kg4 { [%eval #7] } 38. Rf6 { [%eval #8] } 38... Kf3 { [%eval #7] } 39. a6 { [%eval #6] } 39... Kxf2 { [%eval #5] } 40. a7 { [%eval #4] } 40... Kf3 { [%eval #4] } 41. a8=Q+ { [%eval #3] } 41... Kg4 { [%eval #3] } 42. Qe4 { [%eval #3] } 42... Kg3 { [%eval #3] } 43. Qf5 { [%eval #3] } 43... f3 { [%eval #3] } 44. Qxf3+ { [%eval #3] } 44... Kh4 { [%eval #3] } 45. Rg6?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Rf4+ was best. } { [%eval 0.0] } { Draw by stalemate. } (45. Rf4+ Kg5 46. Qg3+ Kh6 47. Rh4#) 1/2-1/2