- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/voubstlq"] [Date "2025.02.15"] [White "jim7893"] [Black "marcel_erik"] [Result "1-0"] [GameId "voubstlq"] [UTCDate "2025.02.15"] [UTCTime "03:47:09"] [WhiteElo "1305"] [BlackElo "1224"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-5"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h3? { (0.15 → -1.29) Mistake. e3 was best. } { [%eval -1.29] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d6?! { (-1.29 → -0.38) Inaccuracy. Nh6 was best. } { [%eval -0.38] } (1... Nh6 2. f3 e6 3. b4 Bxb4 4. d3 Bxe1 5. Bxh6 gxh6 6. Qxe1) 2. d4 { [%eval -0.08] } 2... Bxh3 { [%eval -0.12] } 3. gxh3?! { (-0.12 → -0.68) Inaccuracy. Nxh3 was best. } { [%eval -0.68] } (3. Nxh3 g5 4. Bxg5 Qc8 5. Bxe7 Qxh3 6. gxh3 Kxe7 7. f4 Nd7) 3... e5?? { (-0.68 → Mate in 13) Checkmate is now unavoidable. g6 was best. } { [%eval #13] } (3... g6 4. Na3 Nd7 5. Bh6 Nxh6 6. Qd2 b5 7. Qxh6 Bxh6 8. Nxb5) 4. dxe5 { [%eval #13] } 4... dxe5 { [%eval #12] } 5. Qxd8 { [%eval #12] } 5... Kxd8 { [%eval #11] } 6. Bh6 { [%eval #11] } 6... Nxh6 { [%eval #10] } 7. f4 { [%eval #12] } 7... exf4 { [%eval #11] } 8. e3 { [%eval #11] } 8... fxe3 { [%eval #10] } 9. Kf2 { [%eval #10] } 9... exf2 { [%eval #9] } 10. Rh2 { [%eval #9] } 10... fxg1=N { [%eval #8] } 11. Ba6 { [%eval #8] } 11... Nxa6 { [%eval #5] } 12. Re2 { [%eval #7] } 12... Nxe2 { [%eval #6] } 13. b4 { [%eval #6] } 13... Nxb4 { [%eval #4] } 14. a3 { [%eval #6] } 14... Nxc2 { [%eval #5] } 15. Ra2?? { (Mate in 5 → Mate in 14) Lost forced checkmate sequence. a4 was best. } { [%eval #-14] } (15. a4 Nxa1 16. Nc3 Nxc3 17. h4 Nxa4 18. h5 g6 19. hxg6 hxg6#) 15... Nxa3?? { (Mate in 14 → Mate in 5) Lost forced checkmate sequence. Bxa3 was best. } { [%eval #5] } (15... Bxa3 16. Rxa3 Nxa3 17. Nxa3 Rc8 18. Nc2 Nd4 19. Nxd4 b5 20. Nxb5 c6 21. Nxa7) 16. Rxe2 { [%eval #5] } 16... Nxb1 { [%eval #4] } 17. Re7 { [%eval #4] } 17... Bxe7 { [%eval #1] } 18. h4 { [%eval #1] } 18... Bxh4# { Game ends by variant rule. } 1-0