- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/vo0a2eBh"] [Date "2023.07.07"] [Round "-"] [White "DanielGilan"] [Black "RaguOne7"] [Result "1-0"] [GameId "vo0a2eBh"] [UTCDate "2023.07.07"] [UTCTime "09:54:14"] [WhiteElo "1348"] [BlackElo "1766"] [WhiteRatingDiff "+29"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Time forfeit"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... g6?! { (0.00 → 0.70) Inaccuracy. Nh6 was best. } { [%eval 0.7] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. Bg2?? { (0.70 → Mate in 15) Checkmate is now unavoidable. Nh3 was best. } { [%eval #-15] } (2. Nh3 g5 3. Nxg5 Bg7 4. Nxh7 Bxb2 5. Bxb2 Rxh7 6. Bf6 exf6) 2... b6 { [%eval #-15] } 3. Bxa8 { [%eval #-14] } 3... Bb7 { [%eval #-14] } 4. Bxb7 { [%eval #-13] } 4... Na6 { [%eval #-13] } 5. Bxa6 { [%eval #-12] } 5... Qc8 { [%eval #-14] } 6. Bxc8 { [%eval #-13] } 6... Nf6?? { (Mate in 13 → 3.04) Lost forced checkmate sequence. Bg7 was best. } { [%eval 3.04] } (6... Bg7 7. Bxd7 Bxb2 8. Bxe8 Bxa1 9. Bxf7 Bb2 10. Bxb2 e5 11. Bxg6 hxg6 12. Bxe5 Rxh2 13. Bxc7) 7. Bxd7 { [%eval 2.73] } 7... Nxd7 { [%eval 2.77] } 8. d3?! { (2.77 → 1.77) Inaccuracy. e4 was best. } { [%eval 1.77] } (8. e4) 8... Bh6 { [%eval 2.12] } 9. Bxh6 { [%eval 2.0] } 9... g5 { [%eval 1.92] } 10. Bxg5 { White offers draw } { [%eval 2.16] } 10... Nf6?? { (2.16 → 5.53) Blunder. Nb8 was best. } { [%eval 5.53] } (10... Nb8 11. Bxe7) 11. Bxf6 { [%eval 5.54] } 11... exf6 { [%eval 5.76] } 12. Qd2 { [%eval 4.76] } 12... f5? { (4.76 → 8.70) Mistake. b5 was best. } { [%eval 8.7] } (12... b5 13. Qd1 Kd7 14. Nd2 c5 15. d4 cxd4 16. Nh3 d3 17. exd3 b4 18. b3 a5 19. Ke2) 13. g4 { [%eval #15] } 13... fxg4 { [%eval 7.82] } 14. Nh3 { [%eval 7.84] } 14... gxh3 { [%eval 9.25] } 15. Qh6?! { (9.25 → 5.69) Inaccuracy. Qa5 was best. } { [%eval 5.69] } (15. Qa5) 15... Rg8?? { (5.69 → Mate in 10) Checkmate is now unavoidable. Kd7 was best. } { [%eval #10] } (15... Kd7 16. Qxb6) 16. Qxb6 { [%eval #10] } 16... cxb6 { [%eval #9] } 17. Rg1 { [%eval #9] } 17... Rxg1 { [%eval #8] } 18. Kf1 { [%eval #8] } 18... Rxf1 { [%eval #7] } 19. Nc3 { [%eval #8] } 19... Rxf2 { [%eval #7] } 20. Ne4 { [%eval #7] } 20... Rxe2 { [%eval #6] } 21. Nf2 { [%eval #7] } 21... Rxc2 { [%eval #6] } 22. Nxh3 { [%eval #6] } 22... Rxb2 { [%eval #4] } 23. Rb1?? { (Mate in 4 → -1.60) Lost forced checkmate sequence. a4 was best. } { [%eval -1.6] } (23. a4 Rxh2 24. Rg1 Rxh3 25. Rg5 Rxd3 26. Ra5 bxa5#) 23... Rxa2?? { (-1.60 → 4.79) Blunder. Rxb1 was best. } { [%eval 4.79] } (23... Rxb1 24. Nf2) 24. Rxb6 { [%eval #31] } 24... axb6 { [%eval 1.64] } 25. Nf2?? { (1.64 → Mate in 46) Checkmate is now unavoidable. d4 was best. } { [%eval #-46] } (25. d4 Rxh2 26. d5 Rxh3 27. d6 Kf8 28. d7 Kg7 29. d8=K Rh6 30. Kd7 Rc6 31. Kxc6 h5) 25... Rxf2 { [%eval #-55] } 26. d4 { [%eval #-31] } 26... Rxh2 { [%eval #-54] } 27. d5 { [%eval #-50] } 27... Kf8 { [%eval #-47] } 28. d6 { [%eval -149.16] } 28... Ke7?? { (-149.16 → Mate in 10) Checkmate is now unavoidable. f6 was best. } { [%eval #10] } (28... f6 29. d7) 29. dxe7 { [%eval #10] } 29... Rg2 { [%eval #3] } 30. e8=N?? { (Mate in 3 → Mate in 10) Lost forced checkmate sequence. e8=R was best. } { [%eval #-10] } { White wins on time. } (30. e8=R Re2 31. Rxe2 f6 32. Re5 fxe5#) 1-0