FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/vnqgTLCJ"]
[Date "2018.11.12"]
[Round "-"]
[White "patateseren"]
[Black "AVeryBigNoob"]
[Result "1-0"]
[GameId "vnqgTLCJ"]
[UTCDate "2018.11.12"]
[UTCTime "20:57:34"]
[WhiteElo "1500"]
[BlackElo "1821"]
[WhiteRatingDiff "+341"]
[BlackRatingDiff "-121"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nf3?? { (0.15 → -4.87) Blunder. e3 was best. } { [%eval -4.87] } (1. e3 b5) 1... e5 { [%eval -4.18] } 2. Nxe5 { [%eval -4.48] } 2... Qh4 { [%eval -3.89] } 3. Nxd7? { (-3.89 → -6.42) Mistake. Nxf7 was best. } { [%eval -6.42] } (3. Nxf7) 3... Qxf2?? { (-6.42 → 0.00) Blunder. Qxh2 was best. } { [%eval 0.0] } (3... Qxh2 4. Rxh2 Nxd7 5. Rxh7 Rxh7 6. b4 Bxb4 7. Nc3 Bxc3 8. dxc3 Ngf6 9. Qxd7 Nxd7 10. Bh6) 4. Kxf2 { [%eval -0.07] } 4... Kxd7?? { (-0.07 → 2.27) Blunder. Nxd7 was best. } { [%eval 2.27] } (4... Nxd7 5. b4 Bxb4 6. g3 Bxd2 7. Bxd2 g5 8. Bxg5 Nh6 9. Bxh6 c5 10. Qxd7 Kxd7 11. Bh3) 5. b4 { [%eval 0.92] } 5... Bxb4 { [%eval 0.51] } 6. Ba3?? { (0.51 → -2.35) Blunder. g4 was best. } { [%eval -2.35] } (6. g4 Bxd2 7. Bxd2 Ne7 8. Bg5 f6 9. Bxf6 gxf6 10. Qxd7 Nxd7 11. g5 fxg5 12. Ke3 a5) 6... Bxd2?? { (-2.35 → 0.28) Blunder. Bxa3 was best. } { [%eval 0.28] } (6... Bxa3) 7. Qxd2 { [%eval -0.4] } 7... Kd6?! { (-0.40 → 0.30) Inaccuracy. b6 was best. } { [%eval 0.3] } (7... b6 8. Qxd7 Nxd7 9. Bd6 cxd6 10. Nd2 Ne7 11. Re1 Nc6 12. Rd1 a5 13. Kg1 Bb7 14. Kf2) 8. Qxd6 { [%eval 0.0] } 8... cxd6 { [%eval 0.0] } 9. Bxd6 { [%eval -0.6] } 9... Ne7?? { (-0.60 → Mate in 11) Checkmate is now unavoidable. Bh3 was best. } { [%eval #11] } (9... Bh3 10. gxh3 a6 11. Bxb8 Rxb8 12. e3 Ra8 13. Bxa6 bxa6 14. e4 Nh6 15. e5 Ra7 16. Nd2) 10. Bxb8 { [%eval #11] } 10... Rxb8 { [%eval #10] } 11. g4 { [%eval #10] } 11... Bxg4 { [%eval #9] } 12. Bg2?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. Rg1 was best. } { [%eval #-9] } (12. Rg1 Bxe2 13. Rxg7 Bxf1 14. Rxh7 Rxh7 15. Kxf1 Rxh2 16. Kf2 Rxf2 17. Nd2 Rxd2 18. Rg1 Rxc2) 12... Bxe2 { [%eval #-9] } 13. Bxb7 { [%eval #-7] } 13... Rxb7 { [%eval #-7] } 14. Kxe2 { [%eval #-6] } 14... Rxb1 { [%eval #-6] } 15. Raxb1 { [%eval #-5] } 15... Rb8 { [%eval #-5] } 16. Rxb8 { [%eval #-4] } 16... Nc8?? { (Mate in 4 → 7.82) Lost forced checkmate sequence. Ng8 was best. } { [%eval 7.82] } (16... Ng8 17. Rxg8 h5 18. Rxg7 h4 19. Rxf7 h3 20. Rxa7#) 17. Rxc8 { [%eval 6.59] } 17... f5 { [%eval 7.11] } 18. Rb8 { [%eval 6.5] } 18... f4 { [%eval 7.24] } 19. Rb6?? { (7.24 → 3.27) Blunder. c4 was best. } { [%eval 3.27] } (19. c4 g5) 19... axb6 { [%eval 4.0] } 20. Ke3?? { (4.00 → 0.00) Blunder. Rd1 was best. } { [%eval 0.0] } (20. Rd1 g5) 20... fxe3 { [%eval 0.17] } 21. Rf1 { [%eval 0.0] } 21... g5 { [%eval 0.37] } 22. Rf2?? { (0.37 → -2.06) Blunder. c4 was best. } { [%eval -2.06] } (22. c4 b5 23. cxb5 g4 24. h4 gxh3 25. Rf8 h2 26. b6 e2 27. a4 h1=R 28. b7 e1=N) 22... exf2 { [%eval -2.02] } 23. h4 { [%eval -1.96] } 23... gxh4 { [%eval -1.87] } 24. a3?? { (-1.87 → -41.54) Blunder. a4 was best. } { [%eval -41.54] } (24. a4 f1=R 25. c4 h3 26. a5 bxa5 27. c5 Rf5 28. c6 h2 29. c7 h1=R 30. c8=K a4) 24... h6?? { (-41.54 → -2.49) Blunder. h3 was best. } { [%eval -2.49] } (24... h3 25. a4 h2 26. c4 h1=R 27. c5 bxc5 28. a5 f1=R 29. a6 Rf2 30. a7 h5 31. a8=N) 25. c3 { [%eval -2.57] } 25... h5 { [%eval -2.31] } 26. c4 { [%eval -2.8] } 26... b5 { [%eval -2.8] } 27. cxb5 { [%eval -2.87] } 27... h3 { [%eval -2.68] } 28. b6 { [%eval -2.55] } 28... h2 { [%eval -2.7] } 29. b7 { [%eval -2.82] } 29... f1=Q?? { (-2.82 → -0.94) Blunder. h1=R was best. } { [%eval -0.94] } (29... h1=R 30. b8=K h4 31. a4 h3 32. a5 h2 33. a6 Rg1 34. Kc7 f1=R 35. a7 h1=R 36. a8=N) 30. b8=K { [%eval -0.95] } 30... h4 { [%eval -0.95] } 31. Ka7?? { (-0.95 → Mate in 11) Checkmate is now unavoidable. a4 was best. } { [%eval #-11] } (31. a4 Qb1 32. Ka7 Qb8 33. Kxb8 h3 34. Kc7 h1=R 35. a5 h2 36. a6 Re1 37. a7 Rg1) 31... Qe1?? { (Mate in 11 → -0.95) Lost forced checkmate sequence. Qa6 was best. } { [%eval -0.95] } (31... Qa6 32. Kxa6 h1=R 33. a4 Rc1 34. Ka7 h3 35. a5 h2 36. Ka8 Rb1 37. a6 h1=R 38. a7) 32. a4 { [%eval -0.95] } 32... Qc1 { [%eval -0.95] } 33. a5 { [%eval -0.95] } 33... h1=K?! { (-0.95 → 0.00) Inaccuracy. h1=R was best. } { [%eval 0.0] } (33... h1=R 34. a6 Re1 35. Kb6 Qc7 36. Kxc7 h3 37. a7 h2 38. Kd7 Rg1 39. a8=N h1=R 40. Kd6) 34. a6 { [%eval 0.0] } 34... h3 { [%eval 0.0] } 35. Kb7 { [%eval -0.15] } 35... Qc6 { [%eval 0.0] } 36. Kxc6 { [%eval 0.0] } 36... Kg2 { [%eval 0.0] } 37. a7 { [%eval 0.0] } 37... h2 { [%eval 0.0] } 38. a8=R?? { (0.00 → -2.10) Blunder. Kd5 was best. } { [%eval -2.1] } (38. Kd5 h1=R 39. a8=N Rh3 40. Nc7 Kf2 41. Ke5 Kg3 42. Kd4 Rh2 43. Nb5 Kg4 44. Nc7 Rh1) 38... h1=Q?? { (-2.10 → 0.00) Blunder. h1=R was best. } { [%eval 0.0] } (38... h1=R 39. Ra1 Rxa1 40. Kd5 Kf2 41. Ke5 Ke2 42. Kd5 Rf1 43. Kc5 Kf3 44. Kd6 Ke3 45. Kc6) 39. Rh8 { [%eval 0.0] } 39... Qxh8 { [%eval 0.0] } 40. Kd5 { [%eval 0.0] } 40... Qh1?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Qe5 was best. } { [%eval #2] } (40... Qe5 41. Kxe5 Kf2 42. Kd5 Ke2 43. Kc5 Kf3 44. Kc4 Kf4 45. Kc3 Kf3 46. Kc4) 41. Kd4 { [%eval #2] } 41... Qh2 { [%eval #1] } 42. Ke5 { [%eval #1] } 42... Qxe5# { Game ends by variant rule. } 1-0