FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/vimf0WrS"]
[Date "2022.07.27"]
[Round "-"]
[White "AHMT-YSN"]
[Black "KomaJ"]
[Result "0-1"]
[GameId "vimf0WrS"]
[UTCDate "2022.07.27"]
[UTCTime "06:56:30"]
[WhiteElo "1078"]
[BlackElo "738"]
[WhiteRatingDiff "-41"]
[BlackRatingDiff "+400"]
[Variant "Antichess"]
[TimeControl "900+10"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... d5?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. b5 was best. } { [%eval 0.0] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exd5 { [%eval 0.0] } 2... Qxd5 { [%eval 0.0] } 3. Bb5?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-15] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxf7 Kxf7) 3... Qxd2 { [%eval #-14] } 4. Qxd2 { [%eval #-13] } 4... Nc6?? { (Mate in 13 → Mate in 13) Lost forced checkmate sequence. c5 was best. } { [%eval #13] } (4... c5 5. Bxe8 Nf6 6. Bxf7 Nh5 7. Bxh5 Bg4 8. Bxg4 e6 9. Bxe6 c4 10. Bxc4 b5 11. Bxb5) 5. Bxc6 { [%eval #13] } 5... bxc6 { [%eval #12] } 6. Qd7?? { (Mate in 12 → 3.68) Lost forced checkmate sequence. g4 was best. } { [%eval 3.68] } (6. g4 Bxg4 7. Nf3 Bxf3 8. c4 Bxh1 9. Qd6 cxd6 10. Bh6 gxh6 11. c5 dxc5 12. f3 Bxf3) 6... Bxd7?? { (3.68 → Mate in 11) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #11] } (6... Kxd7 7. Bh6) 7. Bh6?? { (Mate in 11 → 1.89) Lost forced checkmate sequence. g4 was best. } { [%eval 1.89] } (7. g4 Bxg4 8. Nf3 Bxf3 9. Na3 Bxh1 10. f3 Bxf3 11. Kd1 Bxd1 12. Nc4 Bxc2 13. Rb1 Bxb1) 7... gxh6?? { (1.89 → Mate in 10) Checkmate is now unavoidable. Nxh6 was best. } { [%eval #10] } (7... Nxh6 8. Na3) 8. Nd2?? { (Mate in 10 → 4.50) Lost forced checkmate sequence. g4 was best. } { [%eval 4.5] } (8. g4 Bxg4 9. Nf3 Bxf3 10. Nd2 Bxh1 11. Ne4 Bxe4 12. Rb1 Bxc2 13. h4 Bxb1 14. h5 Bxa2) 8... Bh3 { [%eval 4.87] } 9. Nxh3 { [%eval 6.0] } 9... e5?? { (6.00 → Mate in 10) Checkmate is now unavoidable. c5 was best. } { [%eval #10] } (9... c5 10. c4) 10. Ng5 { [%eval #10] } 10... hxg5 { [%eval #9] } 11. f4?? { (Mate in 9 → -1.26) Lost forced checkmate sequence. b4 was best. } { [%eval -1.26] } (11. b4 Bxb4 12. c3 Bxc3 13. Rc1 Bxd2 14. Rxc6 Bxe1 15. Rxc7 Bxf2 16. Rxa7 Bxa7 17. Rg1 Bxg1) 11... exf4?! { (-1.26 → -0.18) Inaccuracy. gxf4 was best. } { [%eval -0.18] } (11... gxf4 12. Nb1 c5 13. h4 f3 14. gxf3 e4 15. fxe4 c4 16. b4 cxb3 17. cxb3 Bh6 18. Kd2) 12. g3?? { (-0.18 → Mate in 11) Checkmate is now unavoidable. Nb1 was best. } { [%eval #-11] } (12. Nb1 c5) 12... fxg3 { [%eval #-11] } 13. hxg3 { [%eval #-10] } 13... Ba3 { [%eval #-10] } 14. Rxh7 { [%eval #-9] } 14... Rxh7?? { (Mate in 9 → -5.12) Lost forced checkmate sequence. Bxb2 was best. } { [%eval -5.12] } (14... Bxb2 15. Rxh8 Bxa1 16. Rxg8 Ke7 17. Rxg5 Rg8 18. Rxg8 Bg7 19. Rxg7 f6 20. Rxe7 a5 21. Rxc7) 15. bxa3 { [%eval -4.99] } 15... Rh4?? { (-4.99 → -2.00) Blunder. Kd7 was best. } { [%eval -2.0] } (15... Kd7 16. Nb1 Ke6 17. Nc3 Ke5 18. Nd5 cxd5 19. Kf1 g4 20. Kg1 Rh4 21. gxh4 d4 22. h5) 16. gxh4 { [%eval -2.02] } 16... gxh4 { [%eval -2.21] } 17. Kf2?! { (-2.21 → -3.17) Inaccuracy. a4 was best. } { [%eval -3.17] } (17. a4 Kd7) 17... Rb8?? { (-3.17 → -0.13) Blunder. h3 was best. } { [%eval -0.13] } (17... h3 18. Nf3 Nf6 19. Kg1 Kd7 20. a4 Ke6 21. Ne1 Ke5 22. Kh1 Nd7 23. Kg1 c5 24. Kf2) 18. Kg3?? { (-0.13 → -7.92) Blunder. Nb1 was best. } { [%eval -7.92] } (18. Nb1 Rxb1) 18... hxg3 { [%eval -7.5] } 19. Rf1? { (-7.50 → Mate in 7) Checkmate is now unavoidable. Nb3 was best. } { [%eval #-7] } (19. Nb3 Rxb3) 19... Rb1?? { (Mate in 7 → -2.53) Lost forced checkmate sequence. f5 was best. } { [%eval -2.53] } (19... f5 20. Rxf5 c5 21. Rxc5 c6 22. Rxc6 Rc8 23. Rxc8 a5 24. Rxe8 a4 25. Rxg8 g2 26. Rxg2#) 20. Rxb1 { [%eval -3.0] } 20... g2?! { (-3.00 → -2.01) Inaccuracy. Ne7 was best. } { [%eval -2.01] } (20... Ne7 21. Rb2 Nc8 22. c4 f5 23. a4 f4 24. Nf3 Ne7 25. Rb6 cxb6 26. c5 bxc5 27. a5) 21. Rf1?? { (-2.01 → Mate in 10) Checkmate is now unavoidable. Nf3 was best. } { [%eval #-10] } (21. Nf3) 21... gxf1=Q { [%eval #-10] } 22. Nxf1 { [%eval #-9] } 22... Nf6 { [%eval #-9] } 23. Ng3 { [%eval #-6] } 23... Ne4 { [%eval #-6] } 24. Nxe4 { [%eval #-5] } 24... c5 { [%eval #-5] } 25. Nxc5 { [%eval #-4] } 25... a6 { [%eval #-4] } 26. Nxa6 { [%eval #-3] } 26... f6?? { (Mate in 3 → -3.46) Lost forced checkmate sequence. c5 was best. } { [%eval -3.46] } (26... c5 27. Nxc5 Kd7 28. Nxd7 f6 29. Nxf6#) 27. Nxc7 { [%eval -4.58] } 27... f5 { [%eval #-15] } 28. Nxe8 { [%eval #-14] } 28... f4 { [%eval #-14] } 29. Nf6 { [%eval #-11] } 29... f3 { [%eval #-11] } 30. Ng4 { [%eval #-1] } 30... f2 { [%eval #-1] } 31. Nxf2# { Game ends by variant rule. } 0-1