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[Event "rated variant:antichess game"] [Site "https://lichess.org/ve30VcaN"] [Date "2017.05.14"] [Round "-"] [White "bgivens33"] [Black "loss-like"] [Result "0-1"] [GameId "ve30VcaN"] [UTCDate "2017.05.14"] [UTCTime "15:55:59"] [WhiteElo "1500"] [BlackElo "1514"] [WhiteRatingDiff "-164"] [BlackRatingDiff "+10"] [Variant "Antichess"] [TimeControl "1 day per move"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 17) Checkmate is now unavoidable. e3 was best. } { [%eval #-17] } (1. e3 b5) 1... e6?? { (Mate in 17 → Mate in 17) Lost forced checkmate sequence. b5 was best. } { [%eval #17] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Qxd2 Nxd2 6. Bxd2 e5 7. Bxf7 Rg8 8. Bxg8) 2. Nf3?? { (Mate in 17 → Mate in 17) Lost forced checkmate sequence. b4 was best. } { [%eval #-17] } (2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe1 5. Qxf7 Kxf7 6. Ne2 Bxf2 7. Nd4 Bxd4 8. Rg1 Bxa1) 2... b5 { [%eval #-16] } 3. Bxb5 { [%eval #-16] } 3... Nc6?? { (Mate in 16 → Mate in 17) Lost forced checkmate sequence. e5 was best. } { [%eval #17] } (3... e5 4. Nxe5 Qh4 5. Bxd7 Qxe4 6. Bxe8 Qxe1 7. Qxe1 h6 8. Nxf7 h5 9. Nxh8 Nc6 10. Bxh5) 4. Bxc6 { [%eval #16] } 4... dxc6 { [%eval #16] } 5. d3?? { (Mate in 16 → Mate in 15) Lost forced checkmate sequence. b4 was best. } { [%eval #-15] } (5. b4 Bxb4 6. Bb2 Bxd2 7. Bxg7 Bxe1 8. Qxd8 Kxd8 9. Bxh8 Bxf2 10. Bf6 Nxf6 11. g4 Nxe4) 5... Qxd3 { [%eval #-14] } 6. cxd3 { [%eval #-12] } 6... Ba3 { [%eval #-11] } 7. bxa3 { [%eval #-11] } 7... e5 { [%eval #-10] } 8. Nxe5 { [%eval #-10] } 8... Kd8 { [%eval #-9] } 9. Nxf7 { [%eval #-9] } 9... Ke7 { [%eval #-8] } 10. Nxh8 { [%eval #-8] } 10... Kf7 { [%eval #-7] } 11. Nxf7 { [%eval #-7] } 11... g5 { [%eval #-7] } 12. Nxg5 { [%eval #-7] } 12... Bd7 { [%eval #-6] } 13. Nxh7 { [%eval #-6] } 13... Nf6 { [%eval #-5] } 14. Nxf6 { [%eval #-5] } 14... c5 { [%eval #-5] } 15. Nxd7 { [%eval #-5] } 15... a6 { [%eval #-4] } 16. Nxc5 { [%eval #-4] } 16... Rc8 { [%eval #-3] } 17. Nxa6 { [%eval #-3] } 17... Rh8 { [%eval #-2] } 18. Nxc7 { [%eval #-2] } 18... Rxh2 { [%eval #-1] } 19. Rxh2# { Game ends by variant rule. } 0-1