Your network blocks the Lichess assets!

lichess.org
Donate
FEN
[Event "rated variant:antichess game"] [Site "https://lichess.org/vdlCOqJr"] [Date "2026.04.24"] [Round "-"] [White "MorsEtVitas"] [Black "some_hats"] [Result "1-0"] [GameId "vdlCOqJr"] [UTCDate "2026.04.24"] [UTCTime "08:24:40"] [WhiteElo "1023"] [BlackElo "1033"] [WhiteRatingDiff "+31"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b6?? { (Mate in 16 → 0.60) Lost forced checkmate sequence. g5 was best. } { [%eval 0.6] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Bh6 { [%eval 0.76] } 2... gxh6 { [%eval 1.23] } 3. e3? { (1.23 → 0.00) Mistake. c4 was best. } { [%eval 0.0] } (3. c4 Na6 4. Nd2 d6 5. c5 dxc5 6. h3 Qxd3 7. exd3 Bxh3 8. Nxh3 c4) 3... e6?? { (0.00 → Mate in 15) Checkmate is now unavoidable. h5 was best. } { [%eval #15] } (3... h5 4. Qxh5 Bb7 5. Qxf7 Bxg2 6. Qxh7 Rxh7 7. Bxg2 Rxh2 8. Bxa8 Rxh1 9. Bxh1) 4. Nf3?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. b4 was best. } { [%eval #-16] } (4. b4 Bxb4 5. Qh5 Bxe1 6. Qxf7 Bxf2 7. Qxe8 Bxg1 8. Qxd8 Bxe3 9. Qxd7 Bxd7) 4... Ba3 { [%eval #-16] } 5. bxa3 { [%eval #-15] } 5... Qh4?? { (Mate in 15 → -0.32) Lost forced checkmate sequence. e5 was best. } { [%eval -0.32] } (5... e5 6. Nxe5 Qg5 7. Nxf7 Qxg2 8. Nxh8 Qxf2 9. Kxf2 Kf7 10. Nxf7 Bb7 11. Nxh6) 6. Nxh4 { [%eval -0.66] } 6... d6?? { (-0.66 → Mate in 14) Checkmate is now unavoidable. Ne7 was best. } { [%eval #14] } (6... Ne7 7. Nd2) 7. Ng6?? { (Mate in 14 → 0.84) Lost forced checkmate sequence. Nf5 was best. } { [%eval 0.84] } (7. Nf5 exf5 8. g4 fxg4 9. Qxg4 Bxg4 10. Kd1 Bxd1 11. Nd2 Bxc2 12. Rc1 Bxd3) 7... hxg6 { [%eval 1.68] } 8. f4?? { (1.68 → -1.38) Blunder. e4 was best. } { [%eval -1.38] } (8. e4 g5) 8... Nf6?! { (-1.38 → -0.53) Inaccuracy. h5 was best. } { [%eval -0.53] } (8... h5 9. Qxh5 Rxh5 10. Rg1 Rxh2 11. g3 Rxc2 12. f5 gxf5 13. Nc3 Rxa2 14. Rxa2) 9. Qh5?? { (-0.53 → -2.90) Blunder. f5 was best. } { [%eval -2.9] } (9. f5 gxf5 10. e4 Nxe4 11. dxe4 fxe4 12. Qxd6 cxd6 13. Bd3 exd3 14. cxd3 Ke7) 9... gxh5 { [%eval -2.15] } 10. f5 { [%eval -3.07] } 10... exf5 { [%eval -2.64] } 11. e4 { [%eval -3.0] } 11... Nxe4 { [%eval -2.65] } 12. dxe4 { [%eval -2.17] } 12... fxe4 { [%eval -2.32] } 13. Ba6? { (-2.32 → -4.68) Mistake. Bd3 was best. } { [%eval -4.68] } (13. Bd3 exd3) 13... Bxa6?? { (-4.68 → Mate in 8) Checkmate is now unavoidable. Nxa6 was best. } { [%eval #8] } (13... Nxa6 14. h3) 14. g4 { [%eval #9] } 14... hxg4 { [%eval #8] } 15. c4?? { (Mate in 8 → -5.77) Lost forced checkmate sequence. Ke2 was best. } { [%eval -5.77] } (15. Ke2 Bxe2 16. Rd1 Bxd1 17. Nc3 Bxc2 18. Nxe4 Bxe4 19. h3 gxh3 20. Rb1 Bxb1) 15... Bxc4 { [%eval -5.3] } 16. Nc3?? { (-5.30 → Mate in 12) Checkmate is now unavoidable. Rg1 was best. } { [%eval #-12] } (16. Rg1 Bxa2 17. Rxg4 Bxb1 18. Rxe4 Bxe4 19. Kf2 Bb1 20. Rxb1 b5 21. Rxb5 Ke7) 16... Bxa2 { [%eval #-12] } 17. Nxe4 { [%eval #-11] } 17... c6 { [%eval #-11] } 18. Rxa2 { [%eval #-10] } 18... Kd8 { [%eval #-10] } 19. Nxd6 { [%eval #-9] } 19... Na6 { [%eval #-9] } 20. Nxf7 { [%eval #-8] } 20... b5?? { (Mate in 8 → Mate in 5) Lost forced checkmate sequence. g3 was best. } { [%eval #5] } (20... g3 21. hxg3 Kc8 22. Nxh8 Rb8 23. Rxh6 b5 24. Rxc6 Nb4 25. Rxc8 Rxc8 26. axb4) 21. Nxd8?? { (Mate in 5 → Mate in 8) Lost forced checkmate sequence. Nxh6 was best. } { [%eval #-8] } (21. Nxh6 Rxh6 22. Rg2 Rxh2 23. Rxg4 Rxh1 24. Kd1 Rxd1 25. Ra4 bxa4#) 21... Raxd8 { [%eval #-8] } 22. a4 { [%eval #-7] } 22... bxa4 { [%eval #-7] } 23. Rxa4 { [%eval #-6] } 23... h5?? { (Mate in 6 → Mate in 4) Lost forced checkmate sequence. Rd4 was best. } { [%eval #4] } (23... Rd4 24. Rxa6 Rd3 25. Rxc6 Rc8 26. Rxc8 Rg3 27. hxg3 h5 28. Rxh5 a5 29. Rxa5#) 24. Rxg4 { [%eval #4] } 24... hxg4 { [%eval #3] } 25. h3 { [%eval #3] } 25... gxh3 { [%eval #2] } 26. Rxh3 { [%eval #2] } 26... Rxh3 { [%eval #1] } 27. Kd1 { [%eval #1] } 27... Rxd1# { Game ends by variant rule. } 1-0