FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/vXnduylj"]
[Date "2025.09.30"]
[White "Yummychessboard"]
[Black "Not_A_Rook_ie"]
[Result "1-0"]
[GameId "vXnduylj"]
[UTCDate "2025.09.30"]
[UTCTime "00:27:38"]
[WhiteElo "1202"]
[BlackElo "1234"]
[WhiteRatingDiff "+81"]
[BlackRatingDiff "-35"]
[Variant "Antichess"]
[TimeControl "15+180"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.4] } 2... Qxd5 { [%eval 0.6] } 3. g4? { (0.60 → -0.90) Mistake. Ba6 was best. } { [%eval -0.9] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxa8 Qxf2) 3... Qxa2 { [%eval -4.34] } 4. Rxa2 { [%eval -0.85] } 4... Bxg4 { [%eval -0.86] } 5. Rxa7 { [%eval -4.36] } 5... Bxd1?? { (-4.36 → Mate in 12) Checkmate is now unavoidable. Rxa7 was best. } { [%eval #12] } (5... Rxa7) 6. Kxd1?? { (Mate in 12 → -4.04) Lost forced checkmate sequence. Rxb7 was best. } { [%eval -4.04] } (6. Rxb7 Bxc2 7. Rxc7 Bxb1 8. Rxe7 Nxe7 9. Bd3 Bxd3 10. Kf1 Bxf1 11. d3 Bxd3) 6... Rxa7 { [%eval -3.38] } 7. Ba6 { [%eval -3.21] } 7... Rxa6 { [%eval -3.46] } 8. Nc3?? { (-3.46 → Mate in 11) Checkmate is now unavoidable. c4 was best. } { [%eval #-11] } (8. c4 f5 9. c5 Kd7 10. Ke2 c6 11. b4 f4 12. b5 cxb5 13. Ke3 fxe3) 8... Ra3 { [%eval #-11] } 9. bxa3 { [%eval #-10] } 9... b5 { [%eval #-10] } 10. Nxb5 { [%eval #-9] } 10... e5?? { (Mate in 9 → 0.00) Lost forced checkmate sequence. g5 was best. } { [%eval 0.0] } (10... g5 11. Nxc7 Bg7 12. Nxe8 Bb2 13. Bxb2 f5 14. Bxh8 e5 15. Bxe5 g4 16. Bxb8) 11. Nxc7 { [%eval 0.3] } 11... Bxa3 { [%eval 0.45] } 12. Bxa3?? { (0.45 → Mate in 7) Checkmate is now unavoidable. Nxe8 was best. } { [%eval #-7] } (12. Nxe8 Bxc1) 12... Ne7?? { (Mate in 7 → Mate in 9) Lost forced checkmate sequence. Kf8 was best. } { [%eval #9] } (12... Kf8 13. Bxf8 Nh6 14. Bxg7 Nf5 15. Bxe5 Nh4 16. Bxh8 Na6 17. Nxa6 f6 18. Bxf6) 13. Bxe7?? { (Mate in 9 → 0.16) Lost forced checkmate sequence. Nxe8 was best. } { [%eval 0.16] } (13. Nxe8 Rxe8 14. Bxe7 Rxe7 15. d4 exd4 16. c3 dxc3 17. Kd2 cxd2 18. Ne2 Rxe2) 13... Kxe7 { [%eval -0.1] } 14. d4? { (-0.10 → -1.45) Mistake. Na8 was best. } { [%eval -1.45] } (14. Na8 f5) 14... exd4 { [%eval -1.12] } 15. Ne6?! { (-1.12 → -2.25) Inaccuracy. c4 was best. } { [%eval -2.25] } (15. c4 dxc3 16. Nd5 Ke6 17. Nxc3 Nc6 18. Na2 Nb4 19. Nxb4 h5 20. Na2 f5) 15... fxe6? { (-2.25 → -0.66) Mistake. Kxe6 was best. } { [%eval -0.66] } (15... Kxe6 16. f4) 16. c3?? { (-0.66 → -4.25) Blunder. Kd2 was best. } { [%eval -4.25] } (16. Kd2 Kd6 17. c4 dxc3 18. Kxc3 Nd7 19. Ne2 Ke5 20. Nc1 h5 21. Kd3 Rd8) 16... dxc3 { [%eval -3.69] } 17. Kd2?? { (-3.69 → Mate in 10) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-10] } (17. Ke2 Nd7) 17... cxd2 { [%eval #-10] } 18. h3 { [%eval #-9] } 18... h5 { [%eval #-9] } 19. Nf3 { [%eval #-6] } 19... g5 { [%eval #-7] } 20. Nxg5 { [%eval #-5] } 20... Rh7 { [%eval #-10] } 21. Nxe6 { [%eval #-9] } 21... Kxe6 { [%eval #-9] } 22. Re1 { [%eval #-8] } 22... dxe1=Q?? { (Mate in 8 → Mate in 1) Lost forced checkmate sequence. dxe1=R was best. } { [%eval #1] } (22... dxe1=R 23. f4 Kd7 24. f5 Rg7 25. h4 Nc6 26. f6 Re8 27. fxg7 Rf8 28. gxf8=K) 23. h4 { [%eval #1] } 23... Qxf2# { Game ends by variant rule. } 1-0
