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[Event "rated rapid game"] [Site "https://lichess.org/vO79PpeY"] [Date "2026.01.16"] [Round "-"] [White "cavallo_pazzopazzo"] [Black "doctor4951"] [Result "0-1"] [GameId "vO79PpeY"] [UTCDate "2026.01.16"] [UTCTime "18:47:49"] [WhiteElo "877"] [BlackElo "893"] [WhiteRatingDiff "-64"] [BlackRatingDiff "+5"] [Variant "Standard"] [TimeControl "600+0"] [ECO "C20"] [Opening "King's Pawn Game: Wayward Queen Attack"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Qh5 { [%eval -0.25] } { C20 King's Pawn Game: Wayward Queen Attack } 2... d6 { [%eval -0.27] } 3. f3?? { (-0.27 → -5.90) Blunder. Bc4 was best. } { [%eval -5.9] } (3. Bc4 g6 4. Qd1 Nf6 5. d3 Bg7 6. Nf3 Nc6 7. a4 d5) 3... Nf6?? { (-5.90 → -1.55) Blunder. g6 was best. } { [%eval -1.55] } (3... g6 4. Qg4 Bxg4 5. fxg4 Nf6 6. Nf3 Bg7 7. g5 Nxe4 8. d3) 4. Qh3?? { (-1.55 → -6.07) Blunder. Qg5 was best. } { [%eval -6.07] } (4. Qg5) 4... Bxh3 { [%eval -6.05] } 5. f4 { [%eval -7.45] } 5... exf4 { [%eval -6.01] } 6. gxh3 { [%eval -6.85] } 6... g5 { [%eval -5.8] } 7. Nf3 { [%eval -5.83] } 7... h6 { [%eval -5.71] } 8. Be2 { [%eval -5.99] } 8... Nxe4 { [%eval -5.73] } 9. Bc4 { [%eval -6.89] } 9... d5 { [%eval -7.02] } 10. d4 { [%eval -7.51] } 10... dxc4 { [%eval -7.57] } 11. c3 { [%eval -7.99] } 11... b5 { [%eval -7.37] } 12. Bxf4 { [%eval -7.87] } 12... gxf4 { [%eval -7.79] } 13. Na3 { [%eval -8.29] } 13... b4 { [%eval -7.93] } 14. O-O-O { [%eval -8.9] } 14... bxc3 { [%eval -7.54] } 15. Ne5 { [%eval -9.39] } 15... Qd6 { [%eval -7.23] } 16. Nxf7 { [%eval -8.96] } 16... Kxf7 { [%eval -9.01] } 17. h4 { [%eval -11.99] } 17... cxb2+ { [%eval -11.17] } 18. Kxb2 { [%eval -10.79] } 18... Qb6+ { [%eval -10.59] } 19. Ka1?! { (-10.59 → Mate in 3) Checkmate is now unavoidable. Nb5 was best. } { [%eval #-3] } (19. Nb5 Qxb5+ 20. Kc2 Rh7 21. Rhg1 Qf5 22. Rdf1 Nd7 23. Rf3 Re8 24. Kc1) 19... a5? { (Mate in 3 → -7.44) Lost forced checkmate sequence. Bxa3 was best. } { [%eval -7.44] } (19... Bxa3 20. Rb1 Qxd4+ 21. Rb2 Qxb2#) 20. Rb1? { (-7.44 → Mate in 5) Checkmate is now unavoidable. Nxc4 was best. } { [%eval #-5] } (20. Nxc4 Qb7 21. Rc1 Bb4 22. Ne5+ Ke8 23. Rhg1 f3 24. Nxf3 Bc3+ 25. Rxc3 Nxc3) 20... Qd6? { (Mate in 5 → -8.39) Lost forced checkmate sequence. Qxd4+ was best. } { [%eval -8.39] } (20... Qxd4+ 21. Rb2 Bxa3 22. Rb1 Rg8 23. h5 Bxb2+ 24. Rxb2 Rg1#) 21. d5? { (-8.39 → Mate in 4) Checkmate is now unavoidable. Nb5 was best. } { [%eval #-4] } (21. Nb5 Nc6 22. Nxd6+ Bxd6 23. Rhc1 Rhg8 24. Rxc4 Ne7 25. Re1 Nf6 26. Ra4 Ned5) 21... Qxd5 { [%eval #-8] } 22. Rbd1 { [%eval #-4] } 22... Qe5+ { [%eval #-4] } 23. Rd4 { [%eval #-3] } 23... Qxd4+ { [%eval #-2] } 24. Kb1 { [%eval #-2] } 24... Bxa3 { [%eval #-1] } 25. Rd1 { [%eval #-1] } 25... Qxd1# { Black wins by checkmate. } 0-1