FEN
[Event "rated rapid game"]
[Site "https://lichess.org/vKq2NPn7"]
[Date "2025.10.23"]
[Round "-"]
[White "gungogh"]
[Black "Rxzmorog"]
[Result "1-0"]
[GameId "vKq2NPn7"]
[UTCDate "2025.10.23"]
[UTCTime "11:50:46"]
[WhiteElo "742"]
[BlackElo "763"]
[WhiteRatingDiff "+18"]
[BlackRatingDiff "-31"]
[Variant "Standard"]
[TimeControl "600+0"]
[ECO "C20"]
[Opening "King's Pawn Game: Leonardis Variation"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. d3 { [%eval 0.0] } { C20 King's Pawn Game: Leonardis Variation } 2... d6 { [%eval 0.14] } 3. c3 { [%eval 0.0] } 3... f6 { [%eval 0.44] } 4. d4 { [%eval 0.3] } 4... g5? { (0.30 → 1.82) Mistake. f5 was best. } { [%eval 1.82] } (4... f5 5. Bd3 fxe4 6. Bxe4 Nf6 7. Bc2 Nc6 8. d5 Ne7 9. c4) 5. dxe5 { [%eval 1.48] } 5... fxe5 { [%eval 1.5] } 6. Qd5?? { (1.50 → -0.25) Blunder. Qh5+ was best. } { [%eval -0.25] } (6. Qh5+ Kd7) 6... c6 { [%eval 0.03] } 7. Qc4 { [%eval -0.44] } 7... g4?! { (-0.44 → 0.16) Inaccuracy. Qe7 was best. } { [%eval 0.16] } (7... Qe7 8. Qb3) 8. f3?! { (0.16 → -0.77) Inaccuracy. h3 was best. } { [%eval -0.77] } (8. h3 Qe7) 8... gxf3 { [%eval -0.41] } 9. gxf3?! { (-0.41 → -1.05) Inaccuracy. Nxf3 was best. } { [%eval -1.05] } (9. Nxf3 Nf6) 9... Bh6 { [%eval -0.67] } 10. Bxh6 { [%eval -0.67] } 10... Nxh6 { [%eval -0.43] } 11. Nh3?? { (-0.43 → -3.74) Blunder. Qe2 was best. } { [%eval -3.74] } (11. Qe2 Na6) 11... Rf8?? { (-3.74 → -1.57) Blunder. Bxh3 was best. } { [%eval -1.57] } (11... Bxh3 12. Rg1 Bd7 13. Nd2 Qh4+ 14. Rg3 Na6 15. O-O-O b5 16. Qe2 Qf4 17. a4) 12. Ng5?? { (-1.57 → -4.78) Blunder. Nf2 was best. } { [%eval -4.78] } (12. Nf2 Rxf3) 12... Qxg5 { [%eval -4.95] } 13. f4 { [%eval -5.77] } 13... Qxf4 { [%eval -5.54] } 14. Nd2 { [%eval -5.1] } 14... Qf5?? { (-5.10 → 5.19) Blunder. Qh4+ was best. } { [%eval 5.19] } (14... Qh4+ 15. Kd1 Ng4 16. Kc1 Qe1+ 17. Kc2 Ne3+ 18. Kd3 Nxc4 19. Rxe1 Nxd2 20. Kxd2) 15. exf5 { [%eval 5.22] } 15... Bxf5 { [%eval 5.44] } 16. Nb3 { [%eval 4.38] } 16... Ng4 { [%eval 4.39] } 17. Rd1 { [%eval 3.69] } 17... Ne3 { [%eval 4.42] } 18. Rxd6?? { (4.42 → -0.73) Blunder. Qh4 was best. } { [%eval -0.73] } (18. Qh4 Nd7 19. Kd2 Bg6 20. Kxe3 Rf4 21. Qg5 Nf6 22. Qxf4 exf4+ 23. Kd2 Ne4+) 18... Nxc4 { [%eval -0.76] } 19. Bxc4 { [%eval -0.68] } 19... Bc2? { (-0.68 → 0.88) Mistake. Ke7 was best. } { [%eval 0.88] } (19... Ke7) 20. Nc5 { [%eval 0.99] } 20... Na6?? { (0.99 → 2.85) Blunder. Rf4 was best. } { [%eval 2.85] } (20... Rf4 21. b3) 21. Nxa6?! { (2.85 → 1.87) Inaccuracy. Nxb7 was best. } { [%eval 1.87] } (21. Nxb7) 21... bxa6 { [%eval 1.97] } 22. Rxc6 { [%eval 1.78] } 22... Rb8 { [%eval 2.2] } 23. Rf1?? { (2.20 → -0.02) Blunder. b3 was best. } { [%eval -0.02] } (23. b3) 23... Rxb2?? { (-0.02 → 4.83) Blunder. Rxf1+ was best. } { [%eval 4.83] } (23... Rxf1+) 24. Rc8+ { [%eval 4.61] } 24... Kd7 { [%eval 4.8] } 25. Rcxf8 { [%eval 5.34] } 25... Rb1+ { [%eval 6.58] } 26. Kd2 { [%eval 6.25] } 26... Ra1 { [%eval 8.51] } 27. Kxc2 { [%eval 8.13] } 27... Rxa2+? { (8.13 → Mate in 6) Checkmate is now unavoidable. Rxf1 was best. } { [%eval #6] } (27... Rxf1 28. Rxf1 Kc6 29. Rd1 Kb6 30. Be2 Kc6 31. Kb3 Kb6 32. Kb4 e4 33. h4) 28. Kd3? { (Mate in 6 → 8.18) Lost forced checkmate sequence. Bxa2 was best. } { [%eval 8.18] } (28. Bxa2 a5 29. R1f6 e4 30. R8f7+ Ke8 31. Rxh7 e3 32. Rff7 e2 33. Rh8#) 28... Rxh2? { (8.18 → Mate in 7) Checkmate is now unavoidable. e4+ was best. } { [%eval #7] } (28... e4+ 29. Kxe4 Rd2 30. R8f7+ Ke8 31. Ke5 Kd8 32. Rg1 Rd7 33. Rxd7+ Kxd7 34. Rf1) 29. R8f7+ { [%eval #8] } 29... Ke8 { [%eval #9] } 30. Rf8+ { [%eval #10] } 30... Kd7 { [%eval #10] } 31. R1f2?? { (Mate in 10 → 5.87) Lost forced checkmate sequence. R8f7+ was best. } { [%eval 5.87] } (31. R8f7+ Ke8 32. Rxa7 e4+ 33. Kd4 Rd2+ 34. Kc5 e3 35. Ra8+ Rd8 36. Rxd8+ Kxd8) 31... a5?? { (5.87 → Mate in 5) Checkmate is now unavoidable. Rxf2 was best. } { [%eval #5] } (31... Rxf2 32. Rxf2 Kd6 33. Bg8 e4+ 34. Kd4 h5 35. c4 e3 36. Re2 h4 37. Rxe3) 32. R2f7+ { [%eval #9] } 32... Kd6 { [%eval #9] } 33. Rf6+ { [%eval #8] } 33... Kc5 { [%eval #1] } 34. Rc8# { White wins by checkmate. } 1-0