FEN
[Event "LOS REYES DEL AJEDREZ Arena"]
[Site "https://lichess.org/vIlfSCaQ"]
[Date "2025.06.28"]
[Round "-"]
[White "Anthony-2"]
[Black "AngelinaMTC"]
[Result "0-1"]
[GameId "vIlfSCaQ"]
[UTCDate "2025.06.28"]
[UTCTime "00:12:50"]
[WhiteElo "1363"]
[BlackElo "1344"]
[WhiteRatingDiff "-17"]
[BlackRatingDiff "+17"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... d5?? { (2.49 → Mate in 15) Checkmate is now unavoidable. b5 was best. } { [%eval #15] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval #15] } 2... Nxa6 { [%eval #13] } 3. e4 { [%eval #15] } 3... dxe4 { [%eval #14] } 4. Qh5?? { (Mate in 14 → 0.64) Lost forced checkmate sequence. Qg4 was best. } { [%eval 0.64] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nc3 Bxc2 7. Nxe4 Bxe4 8. g4 Bxh1 9. d3 Qxd3) 4... Qxd2 { [%eval 1.37] } 5. Qxh7?? { (1.37 → -2.32) Blunder. Kxd2 was best. } { [%eval -2.32] } (5. Kxd2 Bh3 6. Nxh3 e3 7. Kxe3 Nb8 8. Qxh7 Rxh7 9. Ng1 Rxh2 10. Rxh2 f5) 5... Rxh7?? { (-2.32 → Mate in 12) Checkmate is now unavoidable. Qxc1 was best. } { [%eval #12] } (5... Qxc1 6. Qxg7) 6. Bxd2?? { (Mate in 12 → 0.03) Lost forced checkmate sequence. Nxd2 was best. } { [%eval 0.03] } (6. Nxd2 Rxh2 7. Nxe4 Rxg2 8. Rh6 gxh6 9. Bxh6 Rxg1 10. Bxf8 Rxe1 11. Rxe1 Kxf8) 6... Rxh2 { [%eval 0.68] } 7. Rxh2 { [%eval -0.47] } 7... Nb4 { [%eval 0.37] } 8. Bxb4 { [%eval 0.15] } 8... e6? { (0.15 → 1.72) Mistake. Be6 was best. } { [%eval 1.72] } (8... Be6 9. Bxe7) 9. Bxf8 { [%eval 1.54] } 9... Kxf8 { [%eval 1.64] } 10. Rh6?! { (1.64 → 0.68) Inaccuracy. Kd2 was best. } { [%eval 0.68] } (10. Kd2 Ne7) 10... Nxh6?? { (0.68 → Mate in 8) Checkmate is now unavoidable. gxh6 was best. } { [%eval #8] } (10... gxh6 11. Nh3 Ne7 12. f3 exf3 13. gxf3 h5 14. Nd2 Bd7 15. Ke2 c6 16. Nf2) 11. Nf3?? { (Mate in 8 → -1.35) Lost forced checkmate sequence. g4 was best. } { [%eval -1.35] } (11. g4 Nxg4 12. Kd1 Nxf2 13. a4 Nxd1 14. a5 Nxb2 15. Ra4 Nxa4 16. a6 bxa6) 11... exf3 { [%eval -1.7] } 12. gxf3 { [%eval -1.37] } 12... Ng4?? { (-1.37 → 2.23) Blunder. Ke7 was best. } { [%eval 2.23] } (12... Ke7 13. Nd2 g6 14. Nf1 Kd6 15. Ke2 Bd7 16. a3 c6 17. Ke3 Kc7 18. Nh2) 13. fxg4 { [%eval 1.84] } 13... a5?? { (1.84 → 4.02) Blunder. Ke7 was best. } { [%eval 4.02] } (13... Ke7 14. Nd2 c6 15. Nf1 g6 16. Kd2 Bd7 17. a3 f5 18. gxf5 gxf5 19. Kd3) 14. b4? { (4.02 → 2.39) Mistake. Nd2 was best. } { [%eval 2.39] } (14. Nd2 Rb8) 14... axb4 { [%eval 2.71] } 15. c3?? { (2.71 → Mate in 10) Checkmate is now unavoidable. Nd2 was best. } { [%eval #-10] } (15. Nd2) 15... Rxa2?? { (Mate in 10 → 0.00) Lost forced checkmate sequence. bxc3 was best. } { [%eval 0.0] } (15... bxc3 16. Nxc3 Rxa2 17. Nxa2 b5 18. g5 b4 19. Nxb4 c6 20. Nxc6 Ba6 21. Rxa6) 16. cxb4 { [%eval 0.14] } 16... Rxf2 { [%eval 0.47] } 17. Kxf2 { [%eval 0.31] } 17... c5?? { (0.31 → 3.27) Blunder. b5 was best. } { [%eval 3.27] } (17... b5) 18. bxc5 { [%eval 3.74] } 18... b6 { [%eval 3.93] } 19. cxb6 { [%eval 3.38] } 19... Ba6 { [%eval 2.55] } 20. Rxa6 { [%eval 2.63] } 20... e5 { [%eval 3.35] } 21. g5 { [%eval 3.33] } 21... g6 { [%eval 3.48] } 22. b7?? { (3.48 → Mate in 4) Checkmate is now unavoidable. Ke3 was best. } { [%eval #-4] } (22. Ke3 Kg7) 22... f6 { [%eval #-4] } 23. Rxf6 { [%eval #-3] } 23... Kf7?? { (Mate in 3 → Mate in 6) Lost forced checkmate sequence. Ke7 was best. } { [%eval #6] } (23... Ke7 24. Rxg6 Ke6 25. Rxe6 e4 26. Rxe4#) 24. Rxg6 { [%eval #6] } 24... Kxg6 { [%eval #5] } 25. Kg3 { [%eval #12] } 25... Kxg5 { [%eval #11] } 26. Kg4?? { (Mate in 11 → 0.57) Lost forced checkmate sequence. b8=R was best. } { [%eval 0.57] } (26. b8=R e4 27. Kh4 Kxh4 28. Rb2 Kg4 29. Rf2 Kg3 30. Rd2 Kh3 31. Na3 Kg2) 26... Kxg4 { [%eval 1.25] } 27. b8=K? { (1.25 → 0.00) Mistake. b8=R was best. } { [%eval 0.0] } (27. b8=R Kf3) 27... Kf3 { [%eval 0.0] } 28. Nc3?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Kb7 was best. } { [%eval #-1] } (28. Kb7 e4 29. Kb6 Kf4 30. Kc5 e3 31. Kc4 Kg4 32. Kc3 e2 33. Na3 e1=N) 28... Ke4 { [%eval #-1] } 29. Nxe4# { Game ends by variant rule. } 0-1