lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/vFFJczIU"] [Date "2024.05.19"] [White "Procompsognathus"] [Black "sonalgawande"] [Result "0-1"] [UTCDate "2024.05.19"] [UTCTime "15:09:06"] [WhiteElo "2151"] [BlackElo "1697"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 Nh6? { (0.27 → 1.53) Mistake. e6 was best. } (1... e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5 6. Bxc5) 2. Ba6 bxa6 3. g4?! { (3.03 → 2.27) Inaccuracy. Qh5 was best. } (3. Qh5 a5) 3... Nxg4 4. Qxg4 g5 5. Qxd7 Qxd7?! { (2.05 → 2.84) Inaccuracy. Kxd7 was best. } (5... Kxd7 6. Ne2 a5 7. e4 g4 8. Ng3 a4 9. e5 f6 10. exf6 exf6 11. a3) 6. Nh3?? { (2.84 → 0.00) Blunder. Ne2 was best. } (6. Ne2 Qxd2) 6... Qxh3 7. Rf1 Qxe3?? { (-0.01 → 2.78) Blunder. Qxh2 was best. } (7... Qxh2) 8. dxe3 Kd7 9. c4?! { (1.92 → 1.26) Inaccuracy. Nc3 was best. } (9. Nc3 h5) 9... Ke6 10. c5 Nc6?? { (1.50 → Mate in 10) Checkmate is now unavoidable. Kd6 was best. } (10... Kd6 11. cxd6) 11. h4?? { (Mate in 10 → -0.22) Lost forced checkmate sequence. b4 was best. } (11. b4 Nxb4 12. Rg1 Nxa2 13. Rxg5 Nxc1 14. Rxa6 Bxa6 15. Rg7 Bxg7 16. Nc3 Bxc3) 11... gxh4 12. b4 Nxb4 13. Nc3 Nxa2 14. Nxa2 Bh6?? { (-0.17 → 2.47) Blunder. a5 was best. } (14... a5 15. Kd1) 15. Nb4 Bxe3 16. Rxa6?? { (Mate in 21 → Mate in 10) Lost forced checkmate sequence. Nxa6 was best. } (16. Nxa6 Bxa6 17. Rxa6 Bxf2 18. Kxf2 f6 19. Rxa7 Rxa7 20. Ba3 Rxa3 21. Ke3 Rxe3) 16... Bxa6 17. fxe3 Bxf1 18. Kxf1 c6?? { (Mate in 8 → -1.69) Lost forced checkmate sequence. Kd5 was best. } (18... Kd5 19. Nxd5 Rab8 20. Nxc7 Rb5 21. Nxb5 Rg8 22. Nxa7 Rc8 23. Nxc8 h6 24. Nxe7) 19. Nxc6 Ke5?? { (-1.12 → 1.23) Blunder. h6 was best. } (19... h6 20. Nxe7) 20. Nxa7?? { (1.23 → -2.48) Blunder. Nxe5 was best. } (20. Nxe5 a5 21. Nxf7 a4 22. Nxh8 Rxh8 23. Bb2 Ra8 24. Bc3 e5 25. Bxe5 h3) 20... Rxa7 21. Ba3 Rxa3 22. c6?? { (-2.61 → Mate in 12) Checkmate is now unavoidable. Ke2 was best. } (22. Ke2 Rxe3) 22... Rxe3 23. Ke1 Rxe1 24. c7 Rd8 25. cxd8=K Rg1 26. Kxe7 h5 27. Kxf7 Rg6 28. Kxg6 Ke4 29. Kxh5 Kf3 30. Kxh4 Kg3 31. Kxg3# { Game ends by variant rule. } 0-1