- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/vCXXTZbf"] [Date "2022.08.19"] [White "Gleb_Trushechkin"] [Black "ChessMVPmaster"] [Result "0-1"] [GameId "vCXXTZbf"] [UTCDate "2022.08.19"] [UTCTime "10:38:21"] [WhiteElo "1115"] [BlackElo "1088"] [WhiteRatingDiff "-22"] [BlackRatingDiff "+28"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.3] } 1... g5?? { (1.30 → 6.00) Blunder. e6 was best. } { [%eval 6.0] } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4) 2. Ba6 { [%eval 4.91] } 2... bxa6 { [%eval 5.95] } 3. h4?? { (5.95 → 1.00) Blunder. Ne2 was best. } { [%eval 1.0] } (3. Ne2 Nh6 4. b3 Ng4 5. Rg1 Nxe3 6. fxe3 g4 7. g3 Nc6) 3... gxh4 { [%eval 0.94] } 4. Rxh4 { [%eval 1.07] } 4... Bh6? { (1.07 → 2.38) Mistake. a5 was best. } { [%eval 2.38] } (4... a5 5. Rxh7 Rxh7 6. a4 c5 7. Qh5 Rxh5 8. e4 Qb6 9. e5 Qxb2 10. Bxb2 Rxe5 11. Bxe5) 5. Rxh6 { [%eval 2.3] } 5... Nxh6 { [%eval 2.09] } 6. g4?! { (2.09 → 1.42) Inaccuracy. Qg4 was best. } { [%eval 1.42] } (6. Qg4 Nxg4) 6... Nxg4 { [%eval 0.86] } 7. Qxg4 { [%eval 1.21] } 7... f5 { [%eval 1.77] } 8. Qxf5 { [%eval 1.84] } 8... Bb7?? { (1.84 → Mate in 11) Checkmate is now unavoidable. h5 was best. } { [%eval #11] } (8... h5 9. Qxd7 Bxd7 10. c4 e6 11. c5 c6 12. Nc3 Qb6 13. cxb6 axb6 14. Nge2 Bc8 15. Kd1) 9. Qxd7 { [%eval #11] } 9... Qxd7 { [%eval #10] } 10. e4 { [%eval #10] } 10... Qxd2 { [%eval #9] } 11. Bxd2 { [%eval #9] } 11... Bxe4 { [%eval #8] } 12. Nf3 { [%eval #9] } 12... Bxc2 { [%eval #8] } 13. Kd1?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. Bf4 was best. } { [%eval #-10] } (13. Bf4 Bxb1 14. Bxc7 Bxa2 15. Bxb8 Rxb8 16. Rxa2 Rxb2 17. Rxa6 Rxf2 18. Rxa7 Rxf3 19. Rxe7 Kxe7) 13... Bxb1 { [%eval #-10] } 14. Rxb1 { [%eval #-9] } 14... Nd7?? { (Mate in 9 → 0.29) Lost forced checkmate sequence. e5 was best. } { [%eval 0.29] } (14... e5 15. Nxe5 Kf7 16. Nxf7 Rd8 17. Nxd8 Nc6 18. Nxc6 Re8 19. Nxa7 Re2 20. Kxe2 c6 21. Nxc6) 15. Ne5? { (0.29 → -0.84) Mistake. Bg5 was best. } { [%eval -0.84] } (15. Bg5 Nf8) 15... Nxe5 { [%eval -1.64] } 16. f3 { [%eval -1.37] } 16... Nxf3 { [%eval -0.9] } 17. Ke2? { (-0.90 → -2.23) Mistake. b3 was best. } { [%eval -2.23] } (17. b3 Nxd2) 17... Nxd2 { [%eval -2.21] } 18. Kxd2 { [%eval -2.05] } 18... Rc8 { [%eval -1.88] } 19. Rc1 { [%eval -1.77] } 19... Rd8?? { (-1.77 → Mate in 4) Checkmate is now unavoidable. Kd7 was best. } { [%eval #4] } (19... Kd7 20. Rxc7 Kxc7 21. Kd3 h5 22. Kc4 a5 23. Kd3 a4 24. b4 axb3 25. axb3 e5 26. b4) 20. Rxc7 { [%eval #4] } 20... Rxd2 { [%eval #3] } 21. Rxe7 { [%eval #3] } 21... Rxb2 { [%eval #2] } 22. Rxh7?? { (Mate in 2 → Mate in 5) Lost forced checkmate sequence. Rxa7 was best. } { [%eval #-5] } (22. Rxa7 Rxa2 23. Rxa6 Rxa6#) 22... Rxa2 { [%eval #-5] } 23. Rxa7 { [%eval #-4] } 23... Rf2 { [%eval #-4] } 24. Rxa6 { [%eval #-3] } 24... Rf6 { [%eval #-3] } 25. Rxf6 { [%eval #-2] } 25... Kf7 { [%eval #-2] } 26. Rxf7 { [%eval #-1] } 26... Rf8 { [%eval #-1] } 27. Rxf8# { Game ends by variant rule. } 0-1