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[Event "rated blitz game"] [Site "https://lichess.org/v5KzCmbc"] [Date "2023.09.13"] [Round "-"] [White "ruvaag"] [Black "wallaby38"] [Result "1/2-1/2"] [GameId "v5KzCmbc"] [UTCDate "2023.09.13"] [UTCTime "02:37:28"] [WhiteElo "1108"] [BlackElo "1133"] [WhiteRatingDiff "+0"] [BlackRatingDiff "-1"] [Variant "Standard"] [TimeControl "300+3"] [ECO "C46"] [Opening "Three Knights Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.36] } 1... e5 { [%eval 0.35] } 2. Nf3 { [%eval 0.29] } 2... Nc6 { [%eval 0.32] } 3. Nc3 { [%eval 0.17] } { C46 Three Knights Opening } 3... Bc5?! { (0.17 → 0.75) Inaccuracy. Nf6 was best. } { [%eval 0.75] } (3... Nf6 4. Bb5 Nd4 5. Bc4 Bc5 6. d3 d6 7. Na4 Nxf3+ 8. Qxf3) 4. Bc4?! { (0.75 → 0.13) Inaccuracy. Nxe5 was best. } { [%eval 0.13] } (4. Nxe5 Nxe5 5. d4 Bd6 6. dxe5 Bxe5 7. Bd3 Nf6 8. O-O O-O) 4... d6 { [%eval 0.23] } 5. O-O { [%eval 0.09] } 5... h6 { [%eval 0.05] } 6. d3 { [%eval 0.09] } 6... Nf6 { [%eval 0.19] } 7. Re1 { [%eval 0.0] } 7... O-O { [%eval 0.13] } 8. Be3 { [%eval -0.18] } 8... Bxe3 { [%eval -0.17] } 9. Rxe3 { [%eval -0.12] } 9... Ng4 { [%eval -0.01] } 10. Re1 { [%eval 0.01] } 10... Nf6 { [%eval 0.0] } 11. Qd2 { [%eval -0.07] } 11... Bg4 { [%eval -0.23] } 12. Qe2?? { (-0.23 → -3.82) Blunder. Qe3 was best. } { [%eval -3.82] } (12. Qe3 Bxf3 13. Qxf3 Nd4 14. Qd1 c6 15. Ne2 Nxe2+ 16. Rxe2 g6 17. Qd2 Kg7 18. a3 Qb6) 12... Bxf3?? { (-3.82 → -0.23) Blunder. Nd4 was best. } { [%eval -0.23] } (12... Nd4 13. Qd1 Nh7 14. Re3 Ng5 15. Kh1 c6 16. Ne2 Ndxf3 17. gxf3 Bxf3+ 18. Rxf3 Nxf3 19. Ng3) 13. Qxf3 { [%eval -0.13] } 13... Nd4 { [%eval -0.18] } 14. Qe3?? { (-0.18 → -4.10) Blunder. Qd1 was best. } { [%eval -4.1] } (14. Qd1 c6 15. Ne2 Nxe2+ 16. Qxe2 g6 17. Qe3 Kg7 18. d4 Re8 19. Rad1 Qc7 20. h3 Re7) 14... Nxc2 { [%eval -4.23] } 15. Qg3 { [%eval -4.12] } 15... Nxa1 { [%eval -3.9] } 16. Rxa1 { [%eval -4.05] } 16... a6 { [%eval -3.85] } 17. Nd5 { [%eval -4.24] } 17... Nxd5 { [%eval -4.24] } 18. Bxd5 { [%eval -4.4] } 18... c6 { [%eval -4.26] } 19. Bb3 { [%eval -4.34] } 19... b5 { [%eval -3.94] } 20. Rc1 { [%eval -3.78] } 20... Qb6 { [%eval -3.66] } 21. h3 { [%eval -3.89] } 21... a5 { [%eval -4.1] } 22. Bd1 { [%eval -3.87] } 22... Rac8 { [%eval -3.55] } 23. Bg4 { [%eval -3.56] } 23... Rc7 { [%eval -3.61] } 24. Re1 { [%eval -3.57] } 24... Qd4 { [%eval -3.88] } 25. Re3 { [%eval -4.07] } 25... Qxb2 { [%eval -4.33] } 26. Rf3 { [%eval -4.2] } 26... f6 { [%eval -3.69] } 27. Be6+ { [%eval -3.46] } 27... Kh8 { [%eval -3.63] } 28. Qg6?! { (-3.63 → -5.29) Inaccuracy. h4 was best. } { [%eval -5.29] } (28. h4 Re7) 28... Re7?? { (-5.29 → 1.81) Blunder. Qc1+ was best. } { [%eval 1.81] } (28... Qc1+ 29. Kh2 Qg5 30. Qxg5 hxg5 31. Bf5 Rb8 32. Re3 b4 33. h4 gxh4 34. Bg6 a4 35. Rh3) 29. Bf5 { [%eval 1.67] } 29... Kg8 { [%eval 2.21] } 30. Rg3 { [%eval 1.85] } 30... Qxa2?? { (1.85 → Mate in 5) Checkmate is now unavoidable. Qc1+ was best. } { [%eval #5] } (30... Qc1+ 31. Kh2 Qf4 32. h4 Qxh4+ 33. Kg1 Qxg3 34. fxg3 b4 35. Qh7+ Kf7 36. Bg4 Ke8 37. Qf5) 31. Qh7+ { [%eval #4] } 31... Kf7 { [%eval #4] } 32. Rxg7+ { [%eval #3] } 32... Ke8 { [%eval #3] } 33. Bg6+?? { (Mate in 3 → 0.04) Lost forced checkmate sequence. Rxe7+ was best. } { [%eval 0.04] } (33. Rxe7+ Kd8 34. Re8+ Rxe8 35. Qd7#) 33... Rff7?? { (0.04 → 4.29) Blunder. Ref7 was best. } { [%eval 4.29] } (33... Ref7 34. Bxf7+ Rxf7 35. Qg8+ Ke7 36. Kh2 Qe6 37. Rg6 Qa2 38. f3 Qd2 39. h4 Qf4+ 40. Kh3) 34. Qg8+ { [%eval 5.07] } 34... Kd7 { [%eval 4.75] } 35. Bxf7 { [%eval 5.24] } 35... Qb1+ { [%eval 6.51] } 36. Kh2 { [%eval 6.56] } 36... Qc1 { [%eval 6.75] } 37. Be8+ { [%eval 6.56] } 37... Kc7 { [%eval 6.51] } 38. Rxe7+ { [%eval 6.34] } 38... Kb6 { [%eval 6.24] } 39. Bf7 { [%eval 5.83] } 39... Qf4+ { [%eval 5.79] } 40. g3?? { (5.79 → 0.00) Blunder. Qg3 was best. } { [%eval 0.0] } (40. Qg3 Qxg3+ 41. Kxg3 a4 42. Re8 Kc5 43. Ra8 Kb4 44. Ra6 c5 45. Rb6 a3 46. Ba2 Kc3) 40... Qxf2+ { [%eval 0.0] } 41. Kh1 { [%eval 0.0] } 41... Qf1+ { [%eval 0.0] } 42. Kh2 { [%eval 0.0] } 42... Qf2+ { [%eval 0.0] } 43. Kh1 { [%eval 0.0] } 43... Qf1+ { [%eval 0.0] } 44. Kh2 { [%eval 0.0] } 44... Qf2+ { [%eval 0.0] } { The game is a draw. } 1/2-1/2