- Blind mode tutorial
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[Event "rated Antichess game"] [Site "https://lichess.org/uubpfIMd"] [Date "2020.05.20"] [Round "-"] [White "Chess-Terminator"] [Black "mae1995"] [Result "1-0"] [GameId "uubpfIMd"] [UTCDate "2020.05.20"] [UTCTime "19:20:43"] [WhiteElo "1398"] [BlackElo "1256"] [WhiteRatingDiff "+82"] [BlackRatingDiff "-4"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. a3?? { (0.15 → -2.84) Blunder. e3 was best. } { [%eval -2.84] } (1. e3 e6 2. Ba6 bxa6 3. Ne2 Ba3 4. Nxa3 a5 5. Rb1 Qh4 6. Rg1 Qxf2 7. Kxf2 Ne7) 1... b5?? { (-2.84 → 6.54) Blunder. e6 was best. } { [%eval 6.54] } (1... e6 2. c4) 2. c4 { [%eval 4.74] } 2... bxc4 { [%eval 5.84] } 3. b4?? { (5.84 → -0.76) Blunder. Qb3 was best. } { [%eval -0.76] } (3. Qb3 cxb3) 3... cxb3 { [%eval -0.19] } 4. Qxb3 { [%eval -0.27] } 4... d5?? { (-0.27 → Mate in 14) Checkmate is now unavoidable. Na6 was best. } { [%eval #14] } (4... Na6) 5. Qxd5?? { (Mate in 14 → 0.03) Lost forced checkmate sequence. Qxb8 was best. } { [%eval 0.03] } (5. Qxb8 Rxb8 6. Ra2 Rxb1 7. Nf3 Rxc1 8. Nh4 Rxe1 9. e4 dxe4 10. g4 Bxg4 11. Ba6 Rxh1) 5... Qxd5 { [%eval 0.54] } 6. d4?? { (0.54 → Mate in 13) Checkmate is now unavoidable. g3 was best. } { [%eval #-13] } (6. g3 Qxd2 7. Kxd2 Na6 8. g4 Bxg4 9. Bb2 Bxe2 10. Bxg7 Bxf1 11. Bxf8 Kxf8 12. a4 Bh3) 6... Qxg2 { [%eval #-13] } 7. Bxg2 { [%eval #-12] } 7... Nc6 { [%eval #-12] } 8. Bxc6 { [%eval #-11] } 8... Kd8 { [%eval #-11] } 9. Bxa8 { [%eval #-10] } 9... Bb7 { [%eval #-10] } 10. Bxb7 { [%eval #-9] } 10... Kc8 { [%eval #-10] } 11. Bxc8 { [%eval #-9] } 11... a6 { [%eval #-9] } 12. Bxa6 { [%eval #-8] } 12... e5 { [%eval #-8] } 13. dxe5 { [%eval #-7] } 13... Bxa3 { [%eval #-7] } 14. Bxa3 { [%eval #-6] } 14... Nf6?? { (Mate in 6 → Mate in 10) Lost forced checkmate sequence. c5 was best. } { [%eval #10] } (14... c5 15. Bxc5 Ne7 16. Bxe7 g5 17. Bxg5 f5 18. exf6 Rc8 19. Bxc8 h6 20. Bxh6#) 15. exf6 { [%eval #10] } 15... gxf6 { [%eval #9] } 16. Bf8 { [%eval #10] } 16... Rxf8 { [%eval #9] } 17. Bc8 { [%eval #9] } 17... Rxc8 { [%eval #8] } 18. Ra8 { [%eval #8] } 18... Rxa8 { [%eval #7] } 19. Na3 { [%eval #7] } 19... Rxa3 { [%eval #6] } 20. Nh3 { [%eval #6] } 20... Rxh3 { [%eval #5] } 21. Rg1 { [%eval #5] } 21... Rxh2 { [%eval #4] } 22. Rg2 { [%eval #4] } 22... Rxg2 { [%eval #3] } 23. Kd1 { [%eval #3] } 23... Rxf2 { [%eval #2] } 24. Kc1 { [%eval #2] } 24... Rxe2 { [%eval #1] } 25. Kd2 { [%eval #1] } 25... Rxd2# { Game ends by variant rule. } 1-0