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[Event "rated variant:antichess game"] [Site "https://lichess.org/upscfJiV"] [Date "2021.04.29"] [Round "-"] [White "KgArroba"] [Black "ElFenixGo"] [Result "1-0"] [GameId "upscfJiV"] [UTCDate "2021.04.29"] [UTCTime "18:51:27"] [WhiteElo "1436"] [BlackElo "1395"] [WhiteRatingDiff "+4"] [BlackRatingDiff "-58"] [Variant "Antichess"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f3?? { (0.15 → -3.17) Blunder. e3 was best. } { [%eval -3.17] } (1. e3 b5) 1... a6?? { (-3.17 → 0.33) Blunder. d6 was best. } { [%eval 0.33] } (1... d6 2. f4 Bh3 3. Nxh3 f6 4. Nf2 Nd7 5. Nd3 c5 6. Nxc5) 2. g3?? { (0.33 → -3.45) Blunder. Na3 was best. } { [%eval -3.45] } (2. Na3 a5 3. b4 axb4 4. Bb2 Rxa3 5. Bxg7 Bxg7 6. Qb1 Rxf3) 2... a5?? { (-3.45 → -1.22) Blunder. e6 was best. } { [%eval -1.22] } (2... e6) 3. e3?? { (-1.22 → -3.70) Blunder. b4 was best. } { [%eval -3.7] } (3. b4 axb4) 3... a4?? { (-3.70 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (3... b5 4. Bxb5) 4. b3 { [%eval #16] } 4... axb3 { [%eval #15] } 5. cxb3?? { (Mate in 15 → -2.19) Lost forced checkmate sequence. axb3 was best. } { [%eval -2.19] } (5. axb3 Rxa1 6. Bg2 Rxb1 7. f4 Rxb3 8. Bxb7 Rxb7 9. Bb2 Rxb2 10. Qf3 Rxc2 11. Qb7 Bxb7) 5... Rxa2 { [%eval -3.1] } 6. Rxa2 { [%eval -1.21] } 6... Na6? { (-1.21 → 0.00) Mistake. f5 was best. } { [%eval 0.0] } (6... f5 7. Ba6) 7. Rxa6 { [%eval -0.24] } 7... bxa6 { [%eval -0.16] } 8. Bxa6 { [%eval 0.21] } 8... Bxa6 { [%eval -0.17] } 9. d3 { [%eval 0.15] } 9... Bxd3 { [%eval -0.07] } 10. Qxd3 { [%eval 0.18] } 10... Nf6?! { (0.18 → 0.77) Inaccuracy. g6 was best. } { [%eval 0.77] } (10... g6 11. Qxd7) 11. Qxh7 { [%eval 1.41] } 11... Rxh7?? { (1.41 → 3.84) Blunder. Nxh7 was best. } { [%eval 3.84] } (11... Nxh7 12. Nh3) 12. Nh3?? { (3.84 → -0.03) Blunder. Bb2 was best. } { [%eval -0.03] } (12. Bb2 Rxh2) 12... Rxh3 { [%eval -0.24] } 13. Rf1?? { (-0.24 → Mate in 10) Checkmate is now unavoidable. Bb2 was best. } { [%eval #-10] } (13. Bb2) 13... Rxg3 { [%eval #-10] } 14. hxg3 { [%eval #-9] } 14... d5?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. Ne4 was best. } { [%eval #8] } (14... Ne4 15. fxe4 f5 16. Rxf5 Qa8 17. Rxf8 Qxe4 18. Rxe8 Qxb1 19. Rxe7 Qxb3 20. Rxd7 Qxe3 21. Rxc7) 15. e4 { [%eval #8] } 15... dxe4 { [%eval #7] } 16. fxe4 { [%eval #7] } 16... Nxe4 { [%eval #6] } 17. Rxf7 { [%eval #6] } 17... Kxf7 { [%eval #5] } 18. Bh6 { [%eval #5] } 18... gxh6 { [%eval #4] } 19. Nd2?? { (Mate in 4 → -0.79) Lost forced checkmate sequence. b4 was best. } { [%eval -0.79] } (19. b4 Nxg3 20. Kd1 Qxd1 21. b5 Qxb1 22. b6 cxb6#) 19... Qxd2 { [%eval -0.86] } 20. Kxd2 { [%eval -0.66] } 20... Nxd2?? { (-0.66 → Mate in 2) Checkmate is now unavoidable. Nxg3 was best. } { [%eval #2] } (20... Nxg3 21. b4 c5 22. bxc5 h5 23. c6 h4 24. c7 Nh5 25. c8=B Kg8 26. Bb7 Kh7 27. Bf3) 21. g4 { [%eval #2] } 21... Nxb3 { [%eval #1] } 22. g5 { [%eval #1] } 22... hxg5# { Game ends by variant rule. } 1-0