FEN
[Event "community wa-WTL CMLIV Team Battle"]
[Site "https://lichess.org/uoJ3S8D8"]
[Date "2025.11.08"]
[White "Vinit_Fischer321"]
[Black "IzAlex"]
[Result "0-1"]
[GameId "uoJ3S8D8"]
[UTCDate "2025.11.08"]
[UTCTime "09:42:17"]
[WhiteElo "1916"]
[BlackElo "2067"]
[WhiteRatingDiff "-4"]
[BlackRatingDiff "+4"]
[Variant "Standard"]
[TimeControl "0+2"]
[ECO "C00"]
[Opening "French Defense: Knight Variation"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.18] } 1... e6 { [%eval 0.22] } 2. Nf3 { [%eval 0.11] } { C00 French Defense: Knight Variation } 2... Be7 { [%eval 0.63] } 3. d4 { [%eval 0.56] } 3... b6 { [%eval 0.91] } 4. Nc3 { [%eval 0.6] } 4... Bb7 { [%eval 0.62] } 5. Bd3 { [%eval 0.63] } 5... d6 { [%eval 0.85] } 6. O-O { [%eval 0.72] } 6... Nd7 { [%eval 0.83] } 7. Re1 { [%eval 0.6] } 7... g5?! { (0.60 → 1.70) Inaccuracy. Ngf6 was best. } { [%eval 1.7] } (7... Ngf6 8. e5 Nd5 9. Nxd5 Bxd5 10. c3 a5 11. Qe2 dxe5 12. dxe5) 8. d5 { [%eval 1.74] } 8... h5?! { (1.74 → 2.97) Inaccuracy. e5 was best. } { [%eval 2.97] } (8... e5 9. b4 h5 10. Nd2 g4 11. a4 Bg5 12. a5 Kf8 13. Nc4 a6 14. axb6) 9. dxe6 { [%eval 3.19] } 9... fxe6 { [%eval 2.64] } 10. Bc4?! { (2.64 → 1.52) Inaccuracy. e5 was best. } { [%eval 1.52] } (10. e5 Nxe5 11. Nxe5 dxe5 12. Rxe5 Qd6 13. Bg6+ Kd7 14. Qe2 Bf6 15. Rxg5 Rf8) 10... Nf8 { [%eval 1.52] } 11. e5?! { (1.52 → 0.71) Inaccuracy. a4 was best. } { [%eval 0.71] } (11. a4 a6) 11... d5 { [%eval 0.73] } 12. Bb3 { [%eval 0.24] } 12... g4 { [%eval 0.07] } 13. Nd4 { [%eval 0.34] } 13... Bg5?? { (0.34 → 2.93) Blunder. a6 was best. } { [%eval 2.93] } (13... a6) 14. Bxg5 { [%eval 2.36] } 14... Qxg5 { [%eval 2.41] } 15. Nxe6?? { (2.41 → -2.28) Blunder. Ncb5 was best. } { [%eval -2.28] } (15. Ncb5 Qd8 16. c4 a6 17. Nxc7+ Qxc7 18. cxd5 Rc8 19. d6 Qd7 20. Rc1 Nh6) 15... Nxe6 { [%eval -2.22] } 16. Nxd5?! { (-2.22 → -3.10) Inaccuracy. Bxd5 was best. } { [%eval -3.1] } (16. Bxd5 Rd8 17. Bxb7 Rxd1 18. Raxd1 Kf8 19. Ne4 Qg6 20. Bd5 Ne7 21. Bc4 b5) 16... O-O-O { [%eval -3.41] } 17. c4 { [%eval -3.62] } 17... Nf4?! { (-3.62 → -2.24) Inaccuracy. Ne7 was best. } { [%eval -2.24] } (17... Ne7 18. Qc1 Qg7 19. Qc3 h4 20. Rad1 h3 21. g3 c5 22. Ba4 Kb8 23. b4) 18. g3? { (-2.24 → -4.25) Mistake. Qc1 was best. } { [%eval -4.25] } (18. Qc1 Rf8 19. c5 Ne7 20. Nxe7+ Qxe7 21. c6 Ba8 22. Qc3 Rd8 23. e6 Rhf8) 18... Nh3+ { [%eval -4.05] } 19. Kf1 { [%eval -4.16] } 19... h4?! { (-4.16 → -3.31) Inaccuracy. Kb8 was best. } { [%eval -3.31] } (19... Kb8 20. Qe2 Rf8 21. e6 Ne7 22. f4 gxf3 23. Qe5 Bxd5 24. Qxg5 Nxg5 25. cxd5) 20. Qe2? { (-3.31 → -5.57) Mistake. Re4 was best. } { [%eval -5.57] } (20. Re4 hxg3 21. hxg3 Qh6 22. Qxg4+ Kb8 23. Qh4 Qf8 24. Rf4 Nxf4 25. Qxh8 Nd3) 20... hxg3 { [%eval -5.32] } 21. fxg3 { [%eval -5.61] } 21... Nh6 { [%eval -4.65] } 22. Rad1 { [%eval -5.51] } 22... Rhf8+?! { (-5.51 → -3.98) Inaccuracy. Rdf8+ was best. } { [%eval -3.98] } (22... Rdf8+) 23. Nf4?? { (-3.98 → Mate in 3) Checkmate is now unavoidable. Kg2 was best. } { [%eval #-3] } (23. Kg2 Rf2+ 24. Qxf2 Nxf2 25. Kxf2 Bxd5 26. cxd5 Nf7 27. e6 Nd6 28. Rd4 Rf8+) 23... Nxf4?? { (Mate in 3 → -6.37) Lost forced checkmate sequence. Rxf4+ was best. } { [%eval -6.37] } (23... Rxf4+ 24. Qf3 Rxf3+ 25. Kg2 Rf2#) 24. gxf4 { [%eval -7.22] } 24... Qxf4+ { [%eval -7.14] } 25. Kg1 { [%eval -7.1] } 25... g3 { [%eval -6.99] } 26. hxg3?? { (-6.99 → Mate in 2) Checkmate is now unavoidable. h3 was best. } { [%eval #-2] } (26. h3 Qf2+ 27. Qxf2 gxf2+ 28. Kf1 fxe1=Q+ 29. Kxe1 Rfe8 30. Kf1 Nf5 31. Kf2 Nd4) 26... Qxg3+ { [%eval #-1] } 27. Qg2 { [%eval #-1] } 27... Qh4? { (Mate in 1 → -8.52) Lost forced checkmate sequence. Qxg2# was best. } { [%eval -8.52] } (27... Qxg2#) 28. Rxd8+ { [%eval -8.0] } 28... Rxd8 { [%eval -8.3] } 29. Qh2? { (-8.30 → Mate in 1) Checkmate is now unavoidable. Rd1 was best. } { [%eval #-1] } (29. Rd1 Rxd1+ 30. Bxd1 Qe1+ 31. Kh2 Bxg2 32. Kxg2 Qxd1 33. c5 bxc5 34. b4 Qe2+) 29... Qg4+ { [%eval #-4] } 30. Kf2 { [%eval #-4] } 30... Qf3+ { [%eval #-3] } 31. Kg1 { [%eval #-3] } 31... Rg8+ { [%eval #-2] } 32. Qg2 { [%eval #-1] } 32... Qxg2# { Black wins by checkmate. } 0-1

