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[Event "TPR ANTICHESS CHAMPIONSHIP2025 Team Battle"] [Site "https://lichess.org/unkfNpRe"] [Date "2025.10.15"] [Round "-"] [White "owlie_sel"] [Black "LC-Racing"] [Result "0-1"] [GameId "unkfNpRe"] [UTCDate "2025.10.15"] [UTCTime "19:38:31"] [WhiteElo "2039"] [BlackElo "1495"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+32"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nh3?! { (0.15 → -0.48) Inaccuracy. e3 was best. } { [%eval -0.48] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g5 { [%eval 0.0] } 2. Nxg5 { [%eval -0.35] } 2... d5?? { (-0.35 → Mate in 18) Checkmate is now unavoidable. Bg7 was best. } { [%eval #18] } (2... Bg7 3. Nxh7 Bxb2 4. Bxb2 Rxh7 5. Bd4 Rxh2 6. Bxa7 Rxa7 7. Rxh2) 3. Nxh7 { [%eval #18] } 3... Rxh7 { [%eval #17] } 4. g4 { [%eval #17] } 4... Rxh2 { [%eval #14] } 5. Rxh2 { [%eval #14] } 5... Bxg4 { [%eval #15] } 6. e4?? { (Mate in 15 → -0.59) Lost forced checkmate sequence. Rh6 was best. } { [%eval -0.59] } (6. Rh6 Bxh6 7. f4 Bxf4 8. e4 Bxd1 9. Kxd1 Bxd2 10. Nxd2 dxe4 11. Nxe4 Qxd1) 6... dxe4 { [%eval -0.45] } 7. Qxg4 { [%eval -1.36] } 7... Qxd2 { [%eval -1.02] } 8. Qxe4 { [%eval -1.26] } 8... Qxf2 { [%eval -1.05] } 9. Qxb7 { [%eval -0.53] } 9... Qxc2?? { (-0.53 → Mate in 9) Checkmate is now unavoidable. Qxe1 was best. } { [%eval #9] } (9... Qxe1 10. Qxa7 Qxf1 11. Qxc7 Qxc1 12. Qxb8 Qxb1 13. Rxb1 Rxa2 14. Qxe8 Rxb2 15. Qxf8) 10. Qxa8?? { (Mate in 9 → -0.07) Lost forced checkmate sequence. Qxc7 was best. } { [%eval -0.07] } (10. Qxc7 Qxc1 11. Qxa7 Qxe1 12. Qxe7 Qxf1 13. Qxf8 Qxb1 14. Qxg8 Rxa2 15. Rxa2 Qxb2) 10... Qxb2?? { (-0.07 → Mate in 8) Checkmate is now unavoidable. Qxh2 was best. } { [%eval #8] } (10... Qxh2 11. Qxa7 Qxb2 12. Qxc7 Qxb1 13. Qxb8 Qxc1 14. Qxe8 Qxe1 15. Qxf8 Qxa1 16. Qxf7) 11. Qxa7 { [%eval #8] } 11... Qxa2 { [%eval #7] } 12. Qxb8 { [%eval #7] } 12... Qxb1 { [%eval #6] } 13. Qxe8 { [%eval #6] } 13... Qxc1 { [%eval #5] } 14. Qxf7 { [%eval #5] } 14... Qxe1 { [%eval #4] } 15. Qxf8 { [%eval #4] } 15... Qxf1 { [%eval #3] } 16. Qxe7?? { (Mate in 3 → Mate in 3) Lost forced checkmate sequence. Qxg8 was best. } { [%eval #-3] } (16. Qxg8 Qxa1 17. Rh1 Qxh1 18. Qg1 Qxg1#) 16... Nxe7 { [%eval #-3] } 17. Rxf1 { [%eval #-2] } 17... Nf5 { [%eval #-2] } 18. Rxf5 { [%eval #-1] } 18... c5 { [%eval #-1] } 19. Rxc5# { Game ends by variant rule. } 0-1