- Blind mode tutorial
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[Event "rated bullet game"] [Site "https://lichess.org/unQvbaU2"] [Date "2025.05.04"] [Round "-"] [White "dykonoff"] [Black "Mephistopheles_Barko"] [Result "1/2-1/2"] [GameId "unQvbaU2"] [UTCDate "2025.05.04"] [UTCTime "17:29:18"] [WhiteElo "2387"] [BlackElo "2386"] [WhiteRatingDiff "+0"] [BlackRatingDiff "+0"] [Variant "Standard"] [TimeControl "60+0"] [ECO "A45"] [Opening "Indian Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.17] } 1... Nf6 { [%eval 0.19] } { A45 Indian Defense } 2. h4 { [%eval -0.21] } 2... h6 { [%eval 0.0] } 3. h5?! { (0.00 → -0.65) Inaccuracy. c4 was best. } { [%eval -0.65] } (3. c4 e6 4. g3 Bb4+ 5. Bd2 Be7 6. Nf3 d5 7. Bg2 Nbd7) 3... d5 { [%eval -0.64] } 4. Nf3 { [%eval -0.53] } 4... Nc6 { [%eval -0.09] } 5. c4 { [%eval -0.1] } 5... Bf5?! { (-0.10 → 0.72) Inaccuracy. e6 was best. } { [%eval 0.72] } (5... e6 6. Nc3 Bd7 7. Ne5 dxc4 8. Nxc4 Be7 9. e4 b5 10. Ne5) 6. Nc3?! { (0.72 → -0.06) Inaccuracy. cxd5 was best. } { [%eval -0.06] } (6. cxd5 Nxd5) 6... e6 { [%eval -0.11] } 7. cxd5 { [%eval -0.45] } 7... exd5 { [%eval -0.43] } 8. Bf4 { [%eval -0.22] } 8... Bb4 { [%eval -0.19] } 9. e3 { [%eval -0.24] } 9... O-O { [%eval -0.23] } 10. a3 { [%eval -0.35] } 10... Ba5 { [%eval 0.11] } 11. b4?! { (0.11 → -0.75) Inaccuracy. Nh4 was best. } { [%eval -0.75] } (11. Nh4) 11... Bb6?! { (-0.75 → 0.34) Inaccuracy. Nxb4 was best. } { [%eval 0.34] } (11... Nxb4 12. axb4 Bxb4 13. Qb3 a5 14. Kd1 c5 15. dxc5 Ne4 16. Nxe4 dxe4+ 17. Nd4) 12. Bd3 { [%eval 0.3] } 12... Bxd3 { [%eval 0.32] } 13. Qxd3 { [%eval 0.24] } 13... Re8 { [%eval 0.25] } 14. Ne5 { [%eval -0.11] } 14... Nxe5 { [%eval -0.24] } 15. Bxe5 { [%eval -0.23] } 15... Ne4 { [%eval 0.09] } 16. Nxe4 { [%eval 0.02] } 16... dxe4 { [%eval 0.07] } 17. Qc2 { [%eval -0.18] } 17... f6 { [%eval 0.28] } 18. Bf4 { [%eval 0.26] } 18... Qd5 { [%eval 0.36] } 19. O-O { [%eval 0.26] } 19... a5 { [%eval 0.59] } 20. f3?? { (0.59 → -1.21) Blunder. Qe2 was best. } { [%eval -1.21] } (20. Qe2 Red8 21. Qg4 Qf7 22. Rfc1 Rd5 23. Qg6 c6 24. bxa5 Bxa5 25. Rab1 Rd7) 20... exf3 { [%eval -1.26] } 21. Rxf3 { [%eval -1.14] } 21... Qxh5?! { (-1.14 → -0.23) Inaccuracy. axb4 was best. } { [%eval -0.23] } (21... axb4 22. Bxh6) 22. Rg3?! { (-0.23 → -1.16) Inaccuracy. Bxc7 was best. } { [%eval -1.16] } (22. Bxc7 Bxc7 23. Qxc7 axb4 24. Qc4+ Kh8 25. Qxb4 Qf7 26. Rd1 Re4 27. Rb1 Qg6) 22... axb4 { [%eval -1.31] } 23. Bxc7?! { (-1.31 → -2.37) Inaccuracy. a4 was best. } { [%eval -2.37] } (23. a4) 23... Bxc7 { [%eval -2.19] } 24. Qxc7 { [%eval -2.13] } 24... Qf7 { [%eval -2.22] } 25. Qf4 { [%eval -2.66] } 25... bxa3 { [%eval -2.62] } 26. Qxh6 { [%eval -2.6] } 26... a2 { [%eval -2.5] } 27. Qf4 { [%eval -2.93] } 27... Qe7?! { (-2.93 → -1.93) Inaccuracy. b5 was best. } { [%eval -1.93] } (27... b5) 28. Qf2 { [%eval -2.03] } 28... b5?? { (-2.03 → 0.00) Blunder. Qe6 was best. } { [%eval 0.0] } (28... Qe6) 29. Rxa2 { [%eval 0.0] } 29... b4 { [%eval 0.0] } 30. Rxa8 { [%eval 0.0] } 30... Rxa8 { [%eval 0.0] } 31. Qb2 { [%eval -0.3] } 31... Rb8 { [%eval 0.0] } 32. Qb3+ { [%eval 0.0] } 32... Qf7 { [%eval -0.02] } 33. e4 { [%eval -0.06] } 33... Qxb3 { [%eval -0.03] } 34. Rxb3 { [%eval -0.01] } 34... Kf7 { [%eval 0.0] } 35. Kf2 { [%eval -0.01] } 35... Ke6 { [%eval 0.0] } 36. Ke3 { [%eval 0.0] } 36... f5 { [%eval 0.0] } 37. d5+ { [%eval -0.04] } 37... Ke5 { [%eval -0.17] } 38. exf5 { [%eval -0.42] } 38... Kxd5 { [%eval -0.56] } 39. Kf4?? { (-0.56 → -3.41) Blunder. Kd2 was best. } { [%eval -3.41] } (39. Kd2) 39... Kc4 { [%eval -3.05] } 40. Rb1 { [%eval -2.4] } 40... Rb7?? { (-2.40 → -0.10) Blunder. Rb5 was best. } { [%eval -0.1] } (40... Rb5 41. Kg5 Rb6 42. g4 b3 43. Kh5 Kc3 44. g5 b2 45. Rf1 Kc2 46. f6) 41. Kg5?? { (-0.10 → -3.43) Blunder. g4 was best. } { [%eval -3.43] } (41. g4 Rb5 42. g5 b3 43. f6 g6 44. Ke3 Rxg5 45. Rf1 Kc3 46. Rc1+ Kb2) 41... b3?? { (-3.43 → 0.00) Blunder. Rb6 was best. } { [%eval 0.0] } (41... Rb6 42. Rc1+ Kd3 43. Rd1+ Kc2 44. Re1 b3 45. Re6 Rb4 46. Re1 Kd2 47. Rf1) 42. g4?? { (0.00 → -2.83) Blunder. Kg6 was best. } { [%eval -2.83] } (42. Kg6 b2 43. g4 Kc3 44. g5 Kc2 45. Rxb2+ Kxb2 46. f6 gxf6 47. gxf6 Kc2) 42... Kc3?? { (-2.83 → 0.00) Blunder. Rb6 was best. } { [%eval 0.0] } (42... Rb6 43. Kh4) 43. Kg6 { [%eval 0.0] } 43... Kc2 { [%eval 0.0] } 44. f6?? { (0.00 → -4.87) Blunder. Rf1 was best. } { [%eval -4.87] } (44. Rf1 b2 45. g5 Ra7 46. Rf2+ Kc3 47. Rxb2 Kxb2 48. f6 gxf6 49. gxf6 Ra6) 44... gxf6?? { (-4.87 → -0.44) Blunder. Kxb1 was best. } { [%eval -0.44] } (44... Kxb1) 45. Rxb3 { [%eval -0.58] } 45... Kxb3?! { (-0.58 → 0.00) Inaccuracy. Rxb3 was best. } { [%eval 0.0] } (45... Rxb3 46. Kxf6) 46. Kxf6 { [%eval 0.0] } 46... Kc4 { [%eval 0.0] } 47. g5 { [%eval 0.0] } 47... Kd5 { [%eval 0.0] } 48. g6 { [%eval 0.0] } 48... Rb6+ { [%eval 0.0] } 49. Kf7 { [%eval 0.0] } 49... Rb7+ { [%eval 0.0] } 50. Kf8?? { (0.00 → Mate in 6) Checkmate is now unavoidable. Kf6 was best. } { [%eval #-6] } (50. Kf6 Ke4 51. g7 Rxg7 52. Kxg7 Kd3 53. Kf7 Ke2 54. Ke8 Kd1 55. Kd7 Kd2) 50... Kd6?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. Ke6 was best. } { [%eval 0.0] } (50... Ke6 51. Kg8 Kf6 52. g7 Rxg7+ 53. Kh8 Rf7 54. Kg8 Kg6 55. Kh8 Rf8#) 51. g7 { [%eval 0.0] } 51... Rb8+ { [%eval 0.0] } 52. Kf7 { [%eval 0.0] } 52... Rb7+ { [%eval 0.0] } 53. Kf8 { [%eval 0.0] } 53... Rb8+ { [%eval 0.0] } 54. Kf7 { [%eval 0.0] } 54... Rb7+ { [%eval 0.0] } 55. Kf8 { [%eval 0.0] } { The game is a draw. } 1/2-1/2