FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/ulbRU5Kn"]
[Date "2026.04.25"]
[Round "-"]
[White "Shamayita"]
[Black "AnikXu"]
[Result "0-1"]
[GameId "ulbRU5Kn"]
[UTCDate "2026.04.25"]
[UTCTime "08:13:45"]
[WhiteElo "1021"]
[BlackElo "1080"]
[WhiteRatingDiff "-40"]
[BlackRatingDiff "+16"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... e6 { [%eval 2.54] } 2. Ba6 { [%eval 1.18] } 2... bxa6?? { (1.18 → 4.07) Blunder. Nxa6 was best. } { [%eval 4.07] } (2... Nxa6 3. Qf3 Qg5 4. Qxf7 Qxg2 5. Qxf8 Kxf8 6. Ne2 Qxh2 7. Rxh2) 3. Qh5?? { (4.07 → 1.15) Blunder. a4 was best. } { [%eval 1.15] } (3. a4 Nh6 4. Qg4 Nxg4 5. Ne2 Nxh2 6. Rxh2 Ba3 7. Rxh7 Rxh7) 3... Ba3 { [%eval 0.48] } 4. bxa3?! { (0.48 → -0.19) Inaccuracy. Qxh7 was best. } { [%eval -0.19] } (4. Qxh7 Rxh7 5. Nxa3 Rxh2 6. Rxh2 a5 7. Nb1 c5 8. Rh4 Qxh4) 4... g6 { [%eval -0.41] } 5. Qxg6 { [%eval -0.59] } 5... hxg6 { [%eval -0.37] } 6. f4?? { (-0.37 → Mate in 13) Checkmate is now unavoidable. h4 was best. } { [%eval #-13] } (6. h4 Rxh4) 6... Rxh2 { [%eval #-13] } 7. Rxh2 { [%eval #-12] } 7... g5?? { (Mate in 12 → -0.58) Lost forced checkmate sequence. Qh4 was best. } { [%eval -0.58] } (7... Qh4 8. Rxh4 Nh6 9. Rxh6 f6 10. Rxg6 a5 11. Rxf6 e5 12. fxe5 d5 13. exd6) 8. fxg5 { [%eval -0.64] } 8... Qxg5 { [%eval -0.59] } 9. Rh4 { [%eval -0.84] } 9... Qxe3?! { (-0.84 → 0.00) Inaccuracy. Qxh4 was best. } { [%eval 0.0] } (9... Qxh4 10. g3 Qxg3 11. Ke2 Qxe3 12. Kxe3 a5 13. a4 Ne7 14. Na3 d6) 10. dxe3 { [%eval -0.12] } 10... Nh6 { [%eval 0.3] } 11. Rxh6 { [%eval -0.38] } 11... f6?! { (-0.38 → 0.53) Inaccuracy. e5 was best. } { [%eval 0.53] } (11... e5 12. Rxa6 Nxa6 13. Ne2 e4 14. a4 Rb8 15. Nec3 Rxb1 16. Nxb1 f5 17. Ke2) 12. Rxf6 { [%eval 0.07] } 12... Kf8?? { (0.07 → Mate in 13) Checkmate is now unavoidable. e5 was best. } { [%eval #13] } (12... e5 13. Rxa6 Nxa6 14. g4 e4 15. Bb2 c5 16. Ne2 Bb7 17. Kd2 c4 18. c3) 13. Rxe6 { [%eval #13] } 13... dxe6 { [%eval #12] } 14. Nh3?? { (Mate in 12 → 3.23) Lost forced checkmate sequence. Nc3 was best. } { [%eval 3.23] } (14. Nc3 Nd7 15. e4 Nb8 16. g4 c6 17. Nd5 exd5 18. exd5 Bxg4 19. dxc6 Nxc6) 14... e5?? { (3.23 → Mate in 10) Checkmate is now unavoidable. c6 was best. } { [%eval #10] } (14... c6 15. Ke2 a5 16. a4 Ke7 17. Nc3 Kd7 18. Kf3 e5 19. g4 c5 20. Kf4) 15. Nf4?? { (Mate in 10 → 0.37) Lost forced checkmate sequence. g3 was best. } { [%eval 0.37] } (15. g3 Bxh3 16. g4 Bxg4 17. Kd1 Bxd1 18. a4 Bxc2 19. Na3 Bxa4 20. Nc2 Bxc2) 15... exf4 { [%eval 0.76] } 16. exf4 { [%eval 0.88] } 16... Bh3 { [%eval 0.87] } 17. gxh3 { [%eval 0.3] } 17... Kg7 { [%eval 0.66] } 18. Be3?? { (0.66 → Mate in 9) Checkmate is now unavoidable. f5 was best. } { [%eval #-9] } (18. f5 a5 19. f6 Kxf6 20. Bg5 Kxg5 21. h4 Kxh4 22. a4 Nc6 23. Kd2 Rg8) 18... c5 { [%eval #-9] } 19. Bxc5 { [%eval #-8] } 19... Kf8?? { (Mate in 8 → Mate in 11) Lost forced checkmate sequence. Nc6 was best. } { [%eval #11] } (19... Nc6 20. Bxa7 Rxa7 21. Nd2 Ne5 22. fxe5 Kf6 23. exf6 Re7 24. fxe7 a5 25. e8=K) 20. Bxa7?? { (Mate in 11 → -2.60) Lost forced checkmate sequence. Bxf8 was best. } { [%eval -2.6] } (20. Bxf8 a5 21. a4 a6 22. Nd2 Ra7 23. Be7 Rxe7 24. Ke2 Rxe2 25. Nf3 Rxc2) 20... Rxa7 { [%eval -2.38] } 21. Nc3 { [%eval -3.0] } 21... a5 { [%eval -2.37] } 22. Nb5?? { (-2.37 → Mate in 3) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-3] } (22. Ne2) 22... a4 { [%eval #-3] } 23. Nxa7 { [%eval #-2] } 23... Nc6 { [%eval #-2] } 24. Nxc6 { [%eval #-1] } 24... Ke7 { [%eval #-1] } 25. Nxe7# { Game ends by variant rule. } 0-1