FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/uji9BPC8"]
[Date "2025.12.15"]
[Round "-"]
[White "KlasseLasse"]
[Black "Diego14NPI"]
[Result "1-0"]
[GameId "uji9BPC8"]
[UTCDate "2025.12.15"]
[UTCTime "14:55:00"]
[WhiteElo "1090"]
[BlackElo "878"]
[WhiteRatingDiff "+24"]
[BlackRatingDiff "-7"]
[Variant "Antichess"]
[TimeControl "420+4"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... d5?? { (2.49 → Mate in 15) Checkmate is now unavoidable. b5 was best. } { [%eval #15] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. e4 { [%eval #16] } 2... dxe4 { [%eval #14] } 3. Qf3?? { (Mate in 14 → Mate in 15) Lost forced checkmate sequence. Ba6 was best. } { [%eval #-15] } (3. Ba6 Qxd2 4. Kxd2 bxa6 5. Qg4 Bxg4 6. Kd1 Bxd1 7. Nd2 Bxc2) 3... exf3 { [%eval #-15] } 4. Nxf3 { [%eval #-13] } 4... Qxd2 { [%eval #-13] } 5. Bxd2 { [%eval #-12] } 5... Bh3 { [%eval #-12] } 6. gxh3 { [%eval #-11] } 6... e6?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. b5 was best. } { [%eval #11] } (6... b5 7. Bxb5 e6 8. Bxe8 Ne7 9. Bxf7 Nf5 10. Bxe6 Nh4 11. Nxh4 g5 12. Bxg5) 7. Bb4 { [%eval #11] } 7... Bxb4 { [%eval #10] } 8. Ng5 { [%eval #11] } 8... Bxe1 { [%eval #10] } 9. Nxf7?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. Nxh7 was best. } { [%eval #-10] } (9. Nxh7 Rxh7 10. Be2 Rxh3 11. Rxe1 Rxh2 12. Rd1 Rxf2 13. c3 Rxe2 14. Na3 Rxb2) 9... Bxf2 { [%eval #-10] } 10. Nxh8 { [%eval #-9] } 10... Kf7 { [%eval #-9] } 11. Nxf7 { [%eval #-8] } 11... Nh6?? { (Mate in 8 → Mate in 11) Lost forced checkmate sequence. g5 was best. } { [%eval #11] } (11... g5 12. Nxg5 h5 13. Nxe6 Be3 14. Nxc7 Bc5 15. Nxa8 b5 16. Bxb5 Bg1 17. Rxg1) 12. Nxh6 { [%eval #11] } 12... gxh6 { [%eval #10] } 13. Ba6 { [%eval #10] } 13... bxa6 { [%eval #9] } 14. Rg1 { [%eval #11] } 14... Bxg1 { [%eval #10] } 15. h4?? { (Mate in 10 → 5.14) Lost forced checkmate sequence. c4 was best. } { [%eval 5.14] } (15. c4 Bxh2 16. Na3 Bg1 17. Rxg1 h5 18. h4 h6 19. c5 c6 20. Nb5 axb5) 15... Bxh2 { [%eval 4.11] } 16. Nd2?? { (4.11 → 0.92) Blunder. Na3 was best. } { [%eval 0.92] } (16. Na3) 16... Bd6?? { (0.92 → Mate in 5) Checkmate is now unavoidable. e5 was best. } { [%eval #5] } (16... e5 17. Nf3 Bg1 18. Nxg1 h5 19. c4 Nd7 20. Ne2 Nf6 21. a4 e4 22. c5) 17. b4 { [%eval #5] } 17... Bxb4 { [%eval #4] } 18. h5 { [%eval #4] } 18... Bxd2 { [%eval #3] } 19. Rc1?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. c3 was best. } { [%eval 0.0] } (19. c3 Bxc3 20. a4 Bxa1 21. a5 c6#) 19... Bxc1 { [%eval 0.0] } 20. a3?? { (0.00 → Mate in 41) Checkmate is now unavoidable. c4 was best. } { [%eval #-41] } (20. c4 Bf4 21. c5 c6 22. a4 Bd6 23. cxd6 Nd7 24. a5 Nb6 25. axb6 axb6) 20... Bxa3 { [%eval -5.32] } 21. c4 { [%eval #-31] } 21... Bb2?? { (Mate in 31 → 0.00) Lost forced checkmate sequence. Bc1 was best. } { [%eval 0.0] } (21... Bc1 22. c5 Nd7 23. c6 Rb8 24. cxd7 Rb3 25. d8=K Rb8 26. Kxc7 e5 27. Kxb8) 22. c5 { [%eval 0.0] } 22... Nd7 { [%eval -0.3] } 23. c6 { [%eval -0.62] } 23... Bf6?? { (-0.62 → Mate in 8) Checkmate is now unavoidable. Rb8 was best. } { [%eval #8] } (23... Rb8 24. cxd7) 24. cxd7 { [%eval #8] } 24... Be5 { [%eval #1] } 25. d8=K { [%eval #1] } 25... Rxd8# { Game ends by variant rule. } 1-0