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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/uiIUUpQA"] [Date "2024.12.01"] [White "ChessPro_Teesta"] [Black "sanchezcordero"] [Result "1-0"] [GameId "uiIUUpQA"] [UTCDate "2024.12.01"] [UTCTime "05:44:02"] [WhiteElo "1438"] [BlackElo "1829"] [WhiteRatingDiff "+26"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Na6 5. Bxa6 bxa6) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-14] } 2... h5?? { (Mate in 14 → 3.56) Lost forced checkmate sequence. Nf6 was best. } { [%eval 3.56] } (2... Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2 f5 7. Bxf5) 3. Bxd7 { [%eval 3.21] } 3... Qxd7?? { (3.21 → Mate in 15) Checkmate is now unavoidable. Nxd7 was best. } { [%eval #15] } (3... Nxd7 4. Qxh5) 4. Qxh5 { [%eval #15] } 4... Rxh5 { [%eval #14] } 5. Nh3 { [%eval #14] } 5... Rxh3 { [%eval #13] } 6. gxh3 { [%eval #13] } 6... Qxh3 { [%eval #12] } 7. Rg1 { [%eval #12] } 7... Qxh2 { [%eval #11] } 8. Rxg7 { [%eval #11] } 8... Bxg7 { [%eval #10] } 9. Kd1 { [%eval #10] } 9... Qxf2 { [%eval #9] } 10. Ke1 { [%eval #9] } 10... Bxb2 { [%eval #8] } 11. Bxb2?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. Kxf2 was best. } { [%eval #-9] } (11. Kxf2 Bxc1 12. Nc3 Bxd2 13. e5 Bxc3 14. Rd1 Bxe5 15. Rd4 Bxd4 16. c4 Bxf2) 11... Qxe1?? { (Mate in 9 → -4.13) Lost forced checkmate sequence. Qxd2 was best. } { [%eval -4.13] } (11... Qxd2 12. Kxd2 e5 13. Bxe5 a6 14. Bxc7 Ra7 15. Bxb8 Rc7 16. Bxc7 a5 17. Bxa5) 12. Bf6 { [%eval -4.93] } 12... Qxe4 { [%eval -3.2] } 13. Bxe7 { [%eval -3.65] } 13... Qxe7?? { (-3.65 → Mate in 5) Checkmate is now unavoidable. Qxc2 was best. } { [%eval #5] } (13... Qxc2 14. Na3 Kxe7 15. Nxc2 Nd7 16. Ne1 Bb7 17. Ng2 Bxg2 18. Rf1 Bxf1 19. d3) 14. Na3 { [%eval #5] } 14... Qxa3 { [%eval #4] } 15. Rc1 { [%eval #4] } 15... Qxc1 { [%eval #3] } 16. a3?? { (Mate in 3 → Mate in 13) Lost forced checkmate sequence. d3 was best. } { [%eval #-13] } (16. d3 Qxc2 17. d4 Qxa2 18. d5 Qxd5#) 16... Qxa3 { [%eval #-13] } 17. d3 { [%eval #-12] } 17... Qxd3 { [%eval #-12] } 18. cxd3 { [%eval #-25] } 18... Nh6 { [%eval #-31] } 19. d4 { [%eval -4.62] } 19... f5?? { (-4.62 → 0.00) Blunder. Nc6 was best. } { [%eval 0.0] } (19... Nc6) 20. d5 { [%eval -0.26] } 20... Be6?? { (-0.26 → Mate in 2) Checkmate is now unavoidable. Nc6 was best. } { [%eval #2] } (20... Nc6 21. dxc6) 21. dxe6 { [%eval #2] } 21... Kd7 { [%eval #1] } 22. exd7 { [%eval #1] } 22... Nxd7# { Game ends by variant rule. } 1-0