- Blind mode tutorial
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[Event "Halloween Special Arena"] [Site "https://lichess.org/ue4X6j06"] [Date "2024.10.31"] [White "Hanbutaev_2012"] [Black "QuitYapping"] [Result "1-0"] [GameId "ue4X6j06"] [UTCDate "2024.10.31"] [UTCTime "23:18:03"] [WhiteElo "1372"] [BlackElo "1500"] [WhiteRatingDiff "+29"] [BlackRatingDiff "-343"] [WhiteTitle "NM"] [WhiteFideId "55747175"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.05] } 1... a6? { (0.05 → 1.50) Mistake. e6 was best. } { [%eval 1.5] } (1... e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5 6. Bxc5) 2. Bxa6 { [%eval 1.0] } 2... bxa6 { [%eval 1.3] } 3. Qh5 { [%eval 1.35] } 3... Bb7?? { (1.35 → Mate in 13) Checkmate is now unavoidable. Nh6 was best. } { [%eval #13] } (3... Nh6 4. Qxh6 gxh6 5. Nh3 c6 6. a4 Qa5 7. b3 Qxa4 8. Rxa4) 4. Qxf7 { [%eval #14] } 4... Bxg2 { [%eval #13] } 5. Qxg7 { [%eval #13] } 5... Bxh1 { [%eval #12] } 6. Qxh7 { [%eval #12] } 6... Rxh7 { [%eval #11] } 7. Nh3 { [%eval #11] } 7... Rxh3 { [%eval #11] } 8. f3 { [%eval #13] } 8... Rxh2 { [%eval #9] } 9. Kf2?? { (Mate in 9 → 1.50) Lost forced checkmate sequence. a4 was best. } { [%eval 1.5] } (9. a4 Rxd2 10. Bxd2 Bxf3 11. e4 Bxe4 12. Ra2 Bxc2 13. a5 Bxb1 14. Ke2 Bxa2) 9... Rxf2?? { (1.50 → Mate in 8) Checkmate is now unavoidable. Bxf3 was best. } { [%eval #8] } (9... Bxf3 10. Kxf3) 10. d3 { [%eval #9] } 10... Rxc2 { [%eval #8] } 11. b3?? { (Mate in 8 → -5.38) Lost forced checkmate sequence. a4 was best. } { [%eval -5.38] } (11. a4 Rxb2 12. Bxb2 Bxf3 13. Bg7 Bxg7 14. Nc3 Bxc3 15. Rd1 Bxd1 16. e4 Bxa4) 11... Rxa2 { [%eval -4.61] } 12. Rxa2 { [%eval -4.7] } 12... Bxf3 { [%eval -4.53] } 13. Rxa6 { [%eval -3.64] } 13... Nxa6?? { (-3.64 → Mate in 4) Checkmate is now unavoidable. Rxa6 was best. } { [%eval #4] } (13... Rxa6) 14. e4 { [%eval #11] } 14... Bxe4 { [%eval #10] } 15. dxe4 { [%eval #10] } 15... d5 { [%eval #4] } 16. exd5 { [%eval #4] } 16... Qxd5 { [%eval #3] } 17. Bh6 { [%eval #3] } 17... Nxh6 { [%eval #2] } 18. Nc3 { [%eval #2] } 18... Qxb3 { [%eval #1] } 19. Nb5 { [%eval #1] } 19... Qxb5# { Game ends by variant rule. } 1-0