Comments on https://lichess.org/@/cybershredder/blog/how-to-improve-at-chess960-/bDSzxItX
oh, that picture made so much sense..
(noodles + chocolate = Indian life! just not together in the same cooker)
oh, that picture made so much sense..
(noodles + chocolate = Indian life! just not together in the same cooker)
@CyberShredder, even though I don't play Chess960, this was a very interesting read. Thanks.
@CyberShredder, even though I don't play Chess960, this was a very interesting read. Thanks.
Good research topic. Maybe lichess could allow games to be chosen in non-rated mode for starter....
Good research topic. Maybe lichess could allow games to be chosen in non-rated mode for starter....
Bobby Fischer was probably like. "Screw Learning I will make it impossible to learn then they will have fun!"
Bobby Fischer was probably like. "Screw Learning I will make it impossible to learn then they will have fun!"
I don't get the picture of the cooker with chocolate and noodles in it
I don't get the picture of the cooker with chocolate and noodles in it
@dboing said in #4:
Good research topic. Maybe lichess could allow games to be chosen in non-rated mode for starter....
I meant from the Editor tool at least, where for standard there are plenty of study starting positions that are names, and various variants. But for 960. One has to go manually..
A general chess board logic** learning opportunity in the lichess education misson statment gaping hole I say (but surely not just lichess, it is just what I know of chess world the most, it seems to be a deep reverence to the letter of random fisher itself probably consequent to other deep currents in chess culture... whatever we mean by that, being vague is also more concise).
**(micro and macro, i.e. chess rules and emergent ideas or features and set of corresponding action probablilities, ok that is not normal language, but sure is easier for me to write now, or do we want more rambling?)
The novelty I found was in ananlysis we can now input a 3 dight number out of the blue and find some new set up..
but in editor we coulld have intelligent subsets as there are named subsets across standard chess there, meant for mini-games trom there.
Now we have to manually use existing internet maps from numbers to setup 2D board definitions (or jkust the defining rank).
and then hidden under the lichess board is the 960 logic.. from position... it exists already for standard and the 960 castling rules are a logically codable generalization... everything is the same but for the starting last rank permutation choice.
mayhbe a drop down list with hover boards showing the rank permuation visually is too big. Then what kind of parsimony criterion was used for the exsiting standard drop down menu? Why not use such chess knowledge informed equivalent for 960?
is random so religiously important? the fear of growing encylopedia of depth first winning (or playable) strategies? is 960 not overkill?
I guess analysis 960 index is good, but very shy... I may have it all wrong about what lichess makes explicitly explorable. I have not tried in a long time.. but here is a way to get others that see my misconceptions from past experience to let me know...
cooperation seeking...
@dboing said in #4:
> Good research topic. Maybe lichess could allow games to be chosen in non-rated mode for starter....
I meant from the Editor tool at least, where for standard there are plenty of study starting positions that are names, and various variants. But for 960. One has to go manually..
A general chess board logic** learning opportunity in the lichess education misson statment gaping hole I say (but surely not just lichess, it is just what I know of chess world the most, it seems to be a deep reverence to the letter of random fisher itself probably consequent to other deep currents in chess culture... whatever we mean by that, being vague is also more concise).
**(micro and macro, i.e. chess rules and emergent ideas or features and set of corresponding action probablilities, ok that is not normal language, but sure is easier for me to write now, or do we want more rambling?)
The novelty I found was in ananlysis we can now input a 3 dight number out of the blue and find some new set up..
but in editor we coulld have intelligent subsets as there are named subsets across standard chess there, meant for mini-games trom there.
Now we have to manually use existing internet maps from numbers to setup 2D board definitions (or jkust the defining rank).
and then hidden under the lichess board is the 960 logic.. from position... it exists already for standard and the 960 castling rules are a logically codable generalization... everything is the same but for the starting last rank permutation choice.
mayhbe a drop down list with hover boards showing the rank permuation visually is too big. Then what kind of parsimony criterion was used for the exsiting standard drop down menu? Why not use such chess knowledge informed equivalent for 960?
is random so religiously important? the fear of growing encylopedia of depth first winning (or playable) strategies? is 960 not overkill?
I guess analysis 960 index is good, but very shy... I may have it all wrong about what lichess makes explicitly explorable. I have not tried in a long time.. but here is a way to get others that see my misconceptions from past experience to let me know...
cooperation seeking...
how do some people have such a high chess960 rating? AND WHAT HAPPENED TO THE RATING COLOR?!
how do some people have such a high chess960 rating? AND WHAT HAPPENED TO THE RATING COLOR?!
AND WHAT HAPPENED TO THE RATING COLOR?! wdym @kanglejia
AND WHAT HAPPENED TO THE RATING COLOR?! wdym @kanglejia
@G1104199 nvm
@G1104199 nvm






