FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/uaF7qfro"]
[Date "2026.06.15"]
[Round "-"]
[White "hss1k"]
[Black "stotterstan"]
[Result "1-0"]
[GameId "uaF7qfro"]
[UTCDate "2026.06.15"]
[UTCTime "14:16:59"]
[WhiteElo "1573"]
[BlackElo "1998"]
[WhiteRatingDiff "+51"]
[BlackRatingDiff "-10"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. h3? { (0.15 → -1.29) Mistake. e3 was best. } { [%eval -1.29] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b6? { (-1.29 → 0.00) Mistake. Nh6 was best. } { [%eval 0.0] } (1... Nh6 2. f3 e6 3. b4 Bxb4 4. d3 Bxe1 5. Bxh6 gxh6 6. Qxe1) 2. g3 { [%eval -0.33] } 2... Nh6 { [%eval 0.06] } 3. g4? { (0.06 → -1.19) Mistake. e3 was best. } { [%eval -1.19] } (3. e3 e6) 3... Nxg4 { [%eval -1.06] } 4. hxg4 { [%eval -1.13] } 4... f5 { [%eval -1.12] } 5. gxf5 { [%eval -0.36] } 5... Rg8?? { (-0.36 → 2.54) Blunder. g6 was best. } { [%eval 2.54] } (5... g6 6. fxg6) 6. Rxh7 { [%eval 1.75] } 6... g6?? { (1.75 → Mate in 21) Checkmate is now unavoidable. d5 was best. } { [%eval #21] } (6... d5 7. Rxg7) 7. Rxe7 { [%eval #21] } 7... gxf5 { [%eval #20] } 8. Rxe8 { [%eval #20] } 8... Rxg1 { [%eval 25.87] } 9. Rxf8 { [%eval #19] } 9... Rxf1 { [%eval #18] } 10. Kxf1 { [%eval #18] } 10... Qxf8 { [%eval #17] } 11. e4 { [%eval #17] } 11... fxe4 { [%eval #18] } 12. f4 { [%eval 2.95] } 12... exf3?? { (2.95 → Mate in 8) Checkmate is now unavoidable. Qxf4 was best. } { [%eval #8] } (12... Qxf4 13. Qf3) 13. Qxf3 { [%eval #8] } 13... Qxf3 { [%eval #7] } 14. c4?? { (Mate in 7 → -1.22) Lost forced checkmate sequence. d4 was best. } { [%eval -1.22] } (14. d4 Qxf1 15. b4 Qxc1 16. Nd2 Qxc2 17. Rf1 Qxd2 18. b5 Qxa2 19. Rf7 Qxf7) 14... Qxf1 { [%eval -0.99] } 15. c5?? { (-0.99 → Mate in 12) Checkmate is now unavoidable. a4 was best. } { [%eval #-12] } (15. a4) 15... Qxc1 { [%eval #-12] } 16. cxb6 { [%eval #-11] } 16... Qxd2?? { (Mate in 11 → Mate in 7) Lost forced checkmate sequence. Qxb2 was best. } { [%eval #7] } (16... Qxb2 17. bxa7 Qxb1 18. axb8=Q Rxb8 19. Rxb1 Rxb1 20. a4 Rb5 21. axb5 c6 22. bxc6) 17. bxa7?? { (Mate in 7 → Mate in 12) Lost forced checkmate sequence. Nxd2 was best. } { [%eval #-12] } (17. Nxd2 cxb6 18. Re1 a6 19. Nb3 Bb7 20. Re6 dxe6 21. Na5 bxa5 22. b4 axb4) 17... Rxa7?? { (Mate in 12 → Mate in 10) Lost forced checkmate sequence. Qxb2 was best. } { [%eval #10] } (17... Qxb2 18. axb8=B Rxb8 19. a3 Qxb1 20. Rxb1 Rxb1 21. a4 Rb2 22. a5 Rb7 23. a6) 18. Nxd2 { [%eval #10] } 18... Rxa2 { [%eval #9] } 19. Rxa2 { [%eval #9] } 19... Ba6 { [%eval #8] } 20. Rxa6 { [%eval #8] } 20... Nxa6 { [%eval #7] } 21. b4 { [%eval #7] } 21... Nxb4 { [%eval #6] } 22. Nb1?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. Nf3 was best. } { [%eval 0.0] } (22. Nf3 Na2 23. Ng5 d6 24. Nf3 d5 25. Nd2 d4 26. Nc4 Nc1 27. Ne3 dxe3#) 22... d5?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Nd3 was best. } { [%eval #3] } (22... Nd3 23. Na3 Nf4 24. Nc2 Nh5 25. Na3 Nf4) 23. Nd2 { [%eval #3] } 23... d4 { [%eval #2] } 24. Nc4 { [%eval #2] } 24... c6 { [%eval #1] } 25. Ne3 { [%eval #1] } 25... dxe3# { Game ends by variant rule. } 1-0
