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[Event "rated variant:antichess game"] [Site "https://lichess.org/uW2APCzN"] [Date "2026.05.22"] [Round "-"] [White "pranavaskanda1711"] [Black "Denys_1"] [Result "0-1"] [GameId "uW2APCzN"] [UTCDate "2026.05.22"] [UTCTime "17:50:07"] [WhiteElo "1225"] [BlackElo "1142"] [WhiteRatingDiff "-233"] [BlackRatingDiff "+77"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.0] } 2... Qxd5 { [%eval 0.0] } 3. Nc3?? { (0.00 → Mate in 14) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-14] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxf7 Kxf7) 3... Qxd2 { [%eval #-16] } 4. Qxd2 { [%eval #-14] } 4... Nd7?? { (Mate in 14 → Mate in 16) Lost forced checkmate sequence. b5 was best. } { [%eval #16] } (4... b5 5. Nxb5 Be6 6. Nxa7 Bxa2 7. Rxa2 Rxa7 8. Rxa7 e6 9. Rxc7) 5. Qxd7 { [%eval #17] } 5... Bxd7 { [%eval #12] } 6. Bb5?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. Na4 was best. } { [%eval #-11] } (6. Na4 Bxa4 7. f4 Bxc2 8. f5 Bxf5 9. Rb1 Bxb1 10. h4 Bxa2 11. b3 Bxb3) 6... Bxb5 { [%eval #-11] } 7. Nxb5 { [%eval #-10] } 7... Nf6?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. a5 was best. } { [%eval #11] } (7... a5 8. Nxc7 Kd7 9. Nxa8 b6 10. Nxb6 e6 11. Nxd7 Ba3 12. bxa3 g5 13. Bxg5) 8. Nxa7 { [%eval #11] } 8... Rxa7 { [%eval #10] } 9. Bh6?? { (Mate in 10 → 4.54) Lost forced checkmate sequence. Bf4 was best. } { [%eval 4.54] } (9. Bf4 Rxa2 10. Bxc7 Rxa1 11. b3 Rxe1 12. Nh3 Rxh1 13. f4 Rxh2 14. Nf2 Rxg2) 9... gxh6?? { (4.54 → Mate in 9) Checkmate is now unavoidable. Rxa2 was best. } { [%eval #9] } (9... Rxa2 10. Rxa2) 10. Nf3?? { (Mate in 9 → Mate in 11) Lost forced checkmate sequence. Rd1 was best. } { [%eval #-11] } (10. Rd1 Rxa2 11. h4 Rxb2 12. Nh3 Rxc2 13. Ke2 Rxe2 14. f3 Rxg2 15. h5 Nxh5) 10... Rxa2 { [%eval #-11] } 11. Rxa2 { [%eval #-10] } 11... Nd5?? { (Mate in 10 → Mate in 7) Lost forced checkmate sequence. e5 was best. } { [%eval #7] } (11... e5 12. Nxe5 Rg8 13. Nxf7 Rxg2 14. Nxh6 Rxh2 15. Rxh2 Bxh6 16. Rxh6 Nh5 17. Rxh5) 12. Ra8?? { (Mate in 7 → Mate in 9) Lost forced checkmate sequence. Ra6 was best. } { [%eval #-9] } (12. Ra6 bxa6 13. b4 Nxb4 14. h4 Nxc2 15. Ng1 Nxe1 16. h5 Nxg2 17. Rh4 Nxh4) 12... Bg7?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. c5 was best. } { [%eval #8] } (12... c5 13. Rxe8 e5 14. Nxe5 f6 15. Rxf8 fxe5 16. Rxh8 b6 17. Rxh7 c4 18. Rxh6) 13. Rxe8 { [%eval #8] } 13... Rxe8 { [%eval #6] } 14. Ne5 { [%eval #7] } 14... Bxe5 { [%eval #6] } 15. c4?? { (Mate in 6 → Mate in 8) Lost forced checkmate sequence. h4 was best. } { [%eval #-8] } (15. h4 Bxb2 16. f4 Nxf4 17. Kd2 Nxg2 18. Rg1 Nxh4 19. Kc3 Bxc3 20. Rg2 Nxg2#) 15... Bxb2?? { (Mate in 8 → 1.92) Lost forced checkmate sequence. Bxh2 was best. } { [%eval 1.92] } (15... Bxh2 16. cxd5 b5 17. Rxh2 Rd8 18. Rxh6 Rxd5 19. Rxh7 Rd3 20. Rxf7 Rh3 21. gxh3) 16. cxd5 { [%eval 0.92] } 16... e6?? { (0.92 → 4.00) Blunder. Ra8 was best. } { [%eval 4.0] } (16... Ra8 17. h4 c6 18. dxc6 bxc6 19. h5 c5 20. Kd2 Ba1 21. Rxa1 Rxa1 22. g4) 17. dxe6 { [%eval 3.75] } 17... Rxe6?? { (3.75 → Mate in 4) Checkmate is now unavoidable. fxe6 was best. } { [%eval #4] } (17... fxe6 18. Kd2) 18. f4?? { (Mate in 4 → Mate in 6) Lost forced checkmate sequence. Ke2 was best. } { [%eval #-6] } (18. Ke2 Rxe2 19. h4 Rxf2 20. h5 Rxg2 21. Ra1 Bxa1#) 18... Rxe1 { [%eval #-6] } 19. Rxe1 { [%eval #-5] } 19... Be5?? { (Mate in 5 → Mate in 13) Lost forced checkmate sequence. Bc1 was best. } { [%eval #13] } (19... Bc1 20. Rxc1 c5 21. Rxc5 h5 22. Rxh5 f6 23. Rxh7 f5 24. Rxb7#) 20. Rxe5?? { (Mate in 13 → Mate in 4) Lost forced checkmate sequence. fxe5 was best. } { [%eval #-4] } (20. fxe5 c6 21. Rd1 f6 22. exf6 h5 23. h4 b5 24. g3 b4 25. Rd3 b3) 20... c5 { [%eval #-4] } 21. Rxc5 { [%eval #-3] } 21... b5 { [%eval #-4] } 22. Rxb5 { [%eval #-3] } 22... f5 { [%eval #-3] } 23. Rxf5 { [%eval #-2] } 23... h5 { [%eval #-2] } 24. Rxh5 { [%eval #-1] } 24... h6 { [%eval #-1] } 25. Rxh6# { Game ends by variant rule. } 0-1