FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/uVmMfuO5"]
[Date "2026.04.06"]
[Round "-"]
[White "Adam2215"]
[Black "leon640"]
[Result "0-1"]
[GameId "uVmMfuO5"]
[UTCDate "2026.04.06"]
[UTCTime "06:04:14"]
[WhiteElo "1192"]
[BlackElo "1202"]
[WhiteRatingDiff "-34"]
[BlackRatingDiff "+96"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.0] } 2... Qxd5 { [%eval 0.0] } 3. Bc4 { [%eval 0.08] } 3... Qxd2?! { (0.08 → 0.97) Inaccuracy. Qxg2 was best. } { [%eval 0.97] } (3... Qxg2 4. Bxf7 Kxf7 5. Qh5 Qxg1 6. Rxg1 Kf6 7. Rxg7 Kxg7 8. Qxh7) 4. Bxf7 { [%eval -0.64] } 4... Qxf2?? { (-0.64 → Mate in 12) Checkmate is now unavoidable. Kxf7 was best. } { [%eval #12] } (4... Kxf7 5. Nxd2 Bg4 6. Qxg4 g5 7. Qxg5 Nf6 8. Qxf6 Kxf6 9. Ke2) 5. Bxg8?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. Kxf2 was best. } { [%eval #-13] } (5. Kxf2 Kxf7 6. Qd6 exd6 7. g4 Bxg4 8. Nh3 Bxh3 9. Kg2 Bxg2 10. Nd2 Bxh1) 5... Qxg2 { [%eval #-13] } 6. Bxh7 { [%eval #-12] } 6... Qxc2?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. Qxh2 was best. } { [%eval #11] } (6... Qxh2 7. Rxh2 Rxh7 8. Rxh7 g5 9. Bxg5 Bg7 10. Rxg7 a6 11. Rxe7 Kxe7 12. Bxe7) 7. Bxc2?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. Qxc2 was best. } { [%eval #-10] } (7. Qxc2 Rxh7 8. Qxc7 Rxh2 9. Qxc8 Rxb2 10. Qxb7 Rxa2 11. Qxa8 Rxa1 12. Qxb8 Rxb1) 7... Rxh2 { [%eval #-10] } 8. Rxh2 { [%eval #-9] } 8... Bg4 { [%eval #-10] } 9. Qxg4 { [%eval #-9] } 9... Kd7?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. g5 was best. } { [%eval #9] } (9... g5 10. Qxg5 e5 11. Qxe5 Kf7 12. Qxc7 Na6 13. Qxb7 Rd8 14. Qxa6 Be7 15. Qxa7) 10. Qxg7 { [%eval #9] } 10... Bxg7 { [%eval #8] } 11. Rh8?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. b3 was best. } { [%eval #-7] } (11. b3 Bxa1 12. Nc3 Bxc3 13. Be3 Bxe1 14. Bxa7 Rxa7 15. Rg2 Rxa2 16. Ne2 Rxc2) 11... Bxb2 { [%eval #-7] } 12. Bxb2 { [%eval #-6] } 12... Ke8 { [%eval #-6] } 13. Rxe8 { [%eval #-5] } 13... a6?? { (Mate in 5 → Mate in 7) Lost forced checkmate sequence. Nd7 was best. } { [%eval #7] } (13... Nd7 14. Rxa8 e6 15. Rxa7 Nb6 16. Rxb7 Nd7 17. Rxc7 Ne5 18. Bxe5#) 14. Rxb8 { [%eval #7] } 14... Rxb8 { [%eval #6] } 15. Bf6 { [%eval #13] } 15... exf6 { [%eval #12] } 16. Bd3?? { (Mate in 12 → 2.29) Lost forced checkmate sequence. Ba4 was best. } { [%eval 2.29] } (16. Ba4 Re8 17. Bxe8 b6 18. Bb5 axb5 19. Nf3 f5 20. Nbd2 f4 21. Ne4 c5) 16... f5?? { (2.29 → Mate in 8) Checkmate is now unavoidable. b6 was best. } { [%eval #8] } (16... b6 17. Bxa6 Rb7 18. Bxb7 c6 19. Bxc6 b5 20. Bxb5 f5 21. Bf1 f4 22. Nh3) 17. Bxa6 { [%eval #8] } 17... bxa6 { [%eval #8] } 18. Nc3?? { (Mate in 8 → Mate in 4) Lost forced checkmate sequence. Ke2 was best. } { [%eval #-4] } (18. Ke2 Rxb1 19. Rxb1 a5 20. Rb6 cxb6 21. Kd3 f4 22. Nf3 a4 23. a3 b5) 18... Rb1?? { (Mate in 4 → Mate in 8) Lost forced checkmate sequence. Rb3 was best. } { [%eval #8] } (18... Rb3 19. axb3 a5 20. Rxa5 c6 21. Rxf5 c5 22. Rxc5#) 19. Rxb1 { [%eval #8] } 19... f4 { [%eval #7] } 20. Nge2?? { (Mate in 7 → Mate in 3) Lost forced checkmate sequence. Nf3 was best. } { [%eval #-3] } (20. Nf3 a5 21. a4 c6 22. Rb2 c5 23. Nd4 cxd4 24. Kf2 dxc3 25. Rd2 cxd2) 20... a5 { [%eval #-3] } 21. Nxf4 { [%eval #-2] } 21... a4 { [%eval #-2] } 22. Nxa4 { [%eval #-1] } 22... c5 { [%eval #-1] } 23. Nxc5# { Game ends by variant rule. } 0-1
