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[Event "rated variant:antichess game"] [Site "https://lichess.org/uSJVUlEF"] [Date "2026.06.02"] [Round "-"] [White "Colin_26"] [Black "Oscaraso"] [Result "1-0"] [GameId "uSJVUlEF"] [UTCDate "2026.06.02"] [UTCTime "21:34:39"] [WhiteElo "1473"] [BlackElo "1488"] [WhiteRatingDiff "+60"] [BlackRatingDiff "-14"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Nc6?? { (1.19 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. Qg4 { [%eval #14] } 4... Bxg4 { [%eval #14] } 5. Kd1 { [%eval #13] } 5... Bxd1 { [%eval #12] } 6. Ne2 { [%eval #13] } 6... Bxe2 { [%eval #11] } 7. g4 { [%eval #11] } 7... Bxg4 { [%eval #10] } 8. f3 { [%eval #10] } 8... Bxf3 { [%eval #9] } 9. e4 { [%eval #11] } 9... Bxe4 { [%eval #9] } 10. d4 { [%eval #9] } 10... Bxc2 { [%eval #8] } 11. Nd2?? { (Mate in 8 → -5.56) Lost forced checkmate sequence. Nc3 was best. } { [%eval -5.56] } (11. Nc3 Qxd4 12. Bf4 Qxc3 13. Bxc7 Qxb2 14. Rag1 Qxa2 15. Rxg7 Bxg7 16. Ba5 Qxa5) 11... Qxd4 { [%eval -5.69] } 12. Ne4 { [%eval -8.33] } 12... Qxb2 { [%eval -8.76] } 13. Bxb2 { [%eval -8.42] } 13... Bxe4 { [%eval -8.36] } 14. Bxg7 { [%eval -6.47] } 14... Bxh1 { [%eval -5.23] } 15. Rxh1?! { (-5.23 → -7.02) Inaccuracy. Bxf8 was best. } { [%eval -7.02] } (15. Bxf8 Kxf8 16. Rxh1 Nf6 17. h4 Ne4 18. a4 Rg8 19. Rg1 Rxg1 20. h5 f6) 15... Bxg7 { [%eval -3.76] } 16. Ra1?? { (-3.76 → Mate in 19) Checkmate is now unavoidable. h4 was best. } { [%eval #-19] } (16. h4 Nh6 17. Ra1 Bxa1 18. h5 Rg8 19. a4 Rb8 20. a5 Rg3 21. a6 Rb7) 16... Bxa1 { [%eval -16.7] } 17. h4?! { (-16.70 → Mate in 16) Checkmate is now unavoidable. a3 was best. } { [%eval #-16] } (17. a3) 17... Rb8 { [%eval -15.48] } 18. h5?! { (-15.48 → Mate in 13) Checkmate is now unavoidable. a3 was best. } { [%eval #-13] } (18. a3) 18... Rb3 { [%eval #-13] } 19. axb3 { [%eval #-12] } 19... Nh6 { [%eval #-12] } 20. b4 { [%eval #-12] } 20... c5?? { (Mate in 12 → -1.24) Lost forced checkmate sequence. a5 was best. } { [%eval -1.24] } (20... a5 21. bxa5 Kd7 22. a6 Rg8 23. a7 Rb8 24. axb8=Q Ke6 25. Qxc7 Kf5 26. Qxc6) 21. bxc5 { [%eval -3.79] } 21... e5?? { (-3.79 → Mate in 18) Checkmate is now unavoidable. Rg8 was best. } { [%eval #18] } (21... Rg8 22. c6) 22. c6 { [%eval #18] } 22... Kd7 { [%eval #17] } 23. cxd7 { [%eval #17] } 23... Re8 { [%eval #3] } 24. dxe8=Q { [%eval #3] } 24... Nf5 { [%eval #2] } 25. Qxe5 { [%eval #2] } 25... Bxe5 { [%eval #1] } 26. h6 { [%eval #1] } 26... Nxh6# { Game ends by variant rule. } 1-0