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[Event "rated variant:antichess game"] [Site "https://lichess.org/uQBnhL6I"] [Date "2025.12.10"] [Round "-"] [White "Madison1009"] [Black "KaerMordor"] [Result "1-0"] [GameId "uQBnhL6I"] [UTCDate "2025.12.10"] [UTCTime "18:31:40"] [WhiteElo "1443"] [BlackElo "1790"] [WhiteRatingDiff "+14"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "240+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... e6 { [%eval 2.54] } 2. Ba6 { [%eval 1.18] } 2... Nxa6 { [%eval 0.18] } 3. b4 { [%eval 0.99] } 3... Bxb4 { [%eval 1.61] } 4. Na3?? { (1.61 → Mate in 14) Checkmate is now unavoidable. Nh3 was best. } { [%eval #-14] } (4. Nh3 Bxd2 5. Nxd2 Ne7 6. Ba3 Rb8 7. Bxe7 Kxe7 8. Qe2 g5) 4... Bxa3 { [%eval #-14] } 5. Bxa3 { [%eval #-14] } 5... Qe7?? { (Mate in 14 → -0.69) Lost forced checkmate sequence. Nb4 was best. } { [%eval -0.69] } (5... Nb4 6. Bxb4 c5 7. Bxc5 Rb8 8. Bxa7 Qa5 9. Bxb8 Qxa2 10. Rxa2) 6. Bxe7 { [%eval -1.11] } 6... Kxe7? { (-1.11 → 0.25) Mistake. Nxe7 was best. } { [%eval 0.25] } (6... Nxe7 7. Ne2) 7. Qh5 { [%eval 0.22] } 7... c5? { (0.22 → 1.61) Mistake. g6 was best. } { [%eval 1.61] } (7... g6 8. Qxh7 Rxh7 9. Kd1 Rxh2 10. Rxh2 Nh6 11. Rxh6 f6 12. Rxg6 Nb4 13. Rxf6) 8. Qxf7?? { (1.61 → -1.46) Blunder. Qxh7 was best. } { [%eval -1.46] } (8. Qxh7 Rxh7 9. e4 Rxh2 10. Rxh2 c4 11. c3 Rb8 12. Kd1 Nb4 13. cxb4 c3) 8... Kxf7 { [%eval -1.21] } 9. e4?! { (-1.21 → -1.91) Inaccuracy. Kd1 was best. } { [%eval -1.91] } (9. Kd1 Ne7) 9... b6?? { (-1.91 → Mate in 13) Checkmate is now unavoidable. c4 was best. } { [%eval #13] } (9... c4 10. c3) 10. d4 { [%eval #13] } 10... cxd4 { [%eval #12] } 11. c3 { [%eval #12] } 11... dxc3 { [%eval #11] } 12. Kd2 { [%eval #11] } 12... cxd2 { [%eval #10] } 13. Re1 { [%eval #10] } 13... dxe1=B { [%eval #7] } 14. h3 { [%eval #7] } 14... Bxf2 { [%eval #6] } 15. Rh2 { [%eval #6] } 15... Bxg1 { [%eval #5] } 16. g3 { [%eval #10] } 16... Bxh2 { [%eval #9] } 17. e5 { [%eval #9] } 17... Bxg3 { [%eval #8] } 18. h4?? { (Mate in 8 → -4.61) Lost forced checkmate sequence. a4 was best. } { [%eval -4.61] } (18. a4 Bxe5 19. a5 bxa5 20. h4 h6 21. h5 Kg6 22. hxg6 Rh7 23. gxh7 Bb8) 18... Bxe5?? { (-4.61 → Mate in 8) Checkmate is now unavoidable. Bxh4 was best. } { [%eval #8] } (18... Bxh4) 19. h5 { [%eval #9] } 19... Kg6 { [%eval #4] } 20. hxg6 { [%eval #4] } 20... hxg6 { [%eval #3] } 21. a4 { [%eval #3] } 21... b5 { [%eval #2] } 22. axb5 { [%eval #2] } 22... Bd4 { [%eval #1] } 23. bxa6 { [%eval #1] } 23... Bxa6# { Game ends by variant rule. } 1-0