- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated blitz game"] [Site "https://lichess.org/uMRPTLSk"] [Date "2025.09.20"] [Round "-"] [White "AlionKEKW2"] [Black "hackerNet"] [Result "0-1"] [GameId "uMRPTLSk"] [UTCDate "2025.09.20"] [UTCTime "20:24:59"] [WhiteElo "1865"] [BlackElo "1500"] [Variant "Standard"] [TimeControl "300+3"] [ECO "E51"] [Opening "Nimzo-Indian Defense: Normal Variation, Ragozin Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.17] } 1... d5 { [%eval 0.18] } 2. c4 { [%eval 0.18] } 2... e6 { [%eval 0.17] } 3. Nc3 { [%eval 0.18] } 3... Bb4 { [%eval 0.27] } 4. Nf3 { [%eval 0.17] } 4... Nf6 { [%eval 0.16] } 5. e3 { [%eval 0.03] } 5... O-O { [%eval 0.13] } { E51 Nimzo-Indian Defense: Normal Variation, Ragozin Variation } 6. Bd2 { [%eval 0.11] } 6... Nbd7 { [%eval 0.11] } 7. Bd3 { [%eval 0.0] } 7... dxc4 { [%eval 0.01] } 8. Bxc4 { [%eval 0.0] } 8... a6 { [%eval -0.06] } 9. Bd3 { [%eval -0.18] } 9... c5 { [%eval -0.06] } 10. O-O { [%eval -0.04] } 10... cxd4 { [%eval -0.05] } 11. exd4 { [%eval -0.11] } 11... b5 { [%eval -0.09] } 12. Qe2 { [%eval -0.22] } 12... Bb7 { [%eval -0.19] } 13. a3 { [%eval -0.18] } 13... Be7 { [%eval -0.13] } 14. a4 { [%eval -0.07] } 14... b4 { [%eval -0.07] } 15. Ne4 { [%eval -0.21] } 15... a5 { [%eval -0.23] } 16. Rfc1 { [%eval -0.24] } 16... Qb6 { [%eval -0.25] } 17. Bf4 { [%eval -0.31] } 17... Nxe4 { [%eval -0.2] } 18. Bxe4 { [%eval -0.2] } 18... Bxe4 { [%eval -0.15] } 19. Qxe4 { [%eval -0.3] } 19... Rfc8 { [%eval -0.32] } 20. Bc7 { [%eval 0.0] } 20... Qa7 { [%eval 0.0] } 21. Rc6 { [%eval 0.0] } 21... Nf6 { [%eval -0.01] } 22. Qc2 { [%eval 0.0] } 22... Qb7 { [%eval 0.0] } 23. Qc4 { [%eval -0.04] } 23... Nd5 { [%eval -0.12] } 24. Rc1 { [%eval -0.17] } 24... b3 { [%eval 0.0] } 25. Bg3 { [%eval 0.0] } 25... Rxc6 { [%eval -0.01] } 26. Qxc6 { [%eval 0.0] } 26... Qxc6 { [%eval 0.0] } 27. Rxc6 { [%eval 0.0] } 27... h5 { [%eval -0.08] } 28. Kf1 { [%eval 0.0] } 28... Kf8 { [%eval -0.08] } 29. h3 { [%eval -0.15] } 29... Bb4 { [%eval -0.16] } 30. Ke2 { [%eval -0.08] } 30... Ke7 { [%eval -0.04] } 31. Kd3 { [%eval -0.06] } 31... f6 { [%eval -0.12] } 32. Nd2 { [%eval -0.13] } 32... Kd7 { [%eval -0.12] } 33. Rc4 { [%eval -0.1] } 33... Bxd2 { [%eval -0.12] } 34. Kxd2 { [%eval -0.1] } 34... g5 { [%eval -0.13] } 35. Kd3 { [%eval -0.31] } 35... h4 { [%eval -0.38] } 36. Bh2 { [%eval -0.44] } 36... g4 { [%eval -0.37] } 37. hxg4 { [%eval -0.34] } 37... Rg8 { [%eval -0.22] } 38. Ke4?! { (-0.22 → -0.93) Inaccuracy. Rc5 was best. } { [%eval -0.93] } (38. Rc5) 38... Rxg4+ { [%eval -0.66] } 39. Kf3 { [%eval -0.75] } 39... f5 { [%eval -0.89] } 40. Be5 { [%eval -0.65] } 40... Re4 { [%eval -0.86] } 41. Rc5? { (-0.86 → -2.21) Mistake. g4 was best. } { [%eval -2.21] } (41. g4) 41... Nb4 { [%eval -2.04] } 42. Rc7+ { [%eval -2.25] } 42... Ke8 { [%eval -1.78] } 43. Rh7?? { (-1.78 → -6.32) Blunder. Rc8+ was best. } { [%eval -6.32] } (43. Rc8+ Kf7) 43... Nd3 { [%eval -6.04] } 44. Bc7?? { (-6.04 → Mate in 1) Checkmate is now unavoidable. Rh8+ was best. } { [%eval #-1] } (44. Rh8+ Kd7 45. Rh7+ Kc6 46. d5+ exd5 47. Bc3 d4 48. Rxh4 Rxh4 49. Bxa5 Re4) 44... Ne1# { Black wins by checkmate. } 0-1