FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/uM6eJPjW"]
[Date "2017.10.01"]
[Round "-"]
[White "V2chess"]
[Black "Schachian"]
[Result "0-1"]
[GameId "uM6eJPjW"]
[UTCDate "2017.10.01"]
[UTCTime "17:35:05"]
[WhiteElo "1615"]
[BlackElo "1725"]
[WhiteRatingDiff "-9"]
[BlackRatingDiff "+19"]
[Variant "Antichess"]
[TimeControl "0+1"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.68] } 1... b5 { [%eval 0.67] } 2. Bxb5 { [%eval 1.08] } 2... Bb7?? { (1.08 → 5.35) Blunder. e6 was best. } { [%eval 5.35] } (2... e6 3. Bxd7 Bxd7 4. Ne2 Ba3 5. bxa3 Qh4 6. Rf1 Qxf2 7. Kxf2 Bc8 8. Nbc3 Kd7 9. a4) 3. Bxd7 { [%eval 5.18] } 3... Bxg2 { [%eval 5.31] } 4. Bxe8 { [%eval 4.08] } 4... Qxd2 { [%eval 4.62] } 5. Qxd2?? { (4.62 → Mate in 13) Checkmate is now unavoidable. Bxf7 was best. } { [%eval #-13] } (5. Bxf7) 5... Bxh1 { [%eval #-12] } 6. Bxf7 { [%eval #-12] } 6... Bf3 { [%eval #-11] } 7. Bxg8 { [%eval #-11] } 7... Rxg8 { [%eval #-10] } 8. Nxf3 { [%eval #-10] } 8... e5 { [%eval #-9] } 9. Nxe5 { [%eval #-9] } 9... Nc6 { [%eval #-8] } 10. Nxc6 { [%eval #-8] } 10... Rb8 { [%eval #-7] } 11. Nxa7 { [%eval #-7] } 11... Rxb2 { [%eval #-6] } 12. Bxb2 { [%eval #-6] } 12... c6 { [%eval #-5] } 13. Bxg7 { [%eval #-5] } 13... Bxg7?? { (Mate in 5 → Mate in 10) Lost forced checkmate sequence. Rxg7 was best. } { [%eval #10] } (13... Rxg7 14. Nxc6 Bd6 15. Qxd6 h6 16. Qxh6 Rg5 17. Qxg5#) 14. Nxc6 { [%eval #9] } 14... Bxa1 { [%eval #9] } 15. Qd4?? { (Mate in 9 → 4.11) Lost forced checkmate sequence. Nb8 was best. } { [%eval 4.11] } (15. Nb8 Rxb8 16. e4 Rxb1 17. Qd6 Rxe1 18. Qc5 Rxe4 19. Qc3 Bxc3 20. a4 Rxa4 21. h4 Rxh4) 15... Bxd4 { [%eval 2.62] } 16. exd4 { [%eval 2.15] } 16... Re8?? { (2.15 → Mate in 8) Checkmate is now unavoidable. Rd8 was best. } { [%eval #8] } (16... Rd8 17. Nxd8 h5 18. Kf1 h4 19. Nc6 h3 20. Kg2 hxg2 21. f4 g1=K 22. d5 Kxh2 23. c4) 17. c3 { [%eval #8] } 17... Rxe1 { [%eval #8] } 18. f3?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. c4 was best. } { [%eval #-7] } (18. c4 Rxb1 19. Nb4 Rxb4 20. f4 Rxc4 21. h3 Rxd4 22. h4 Rxf4 23. a3 Rxh4 24. a4 Rxa4#) 18... Rxb1 { [%eval #-6] } 19. a4 { [%eval #-4] } 19... Rb3?? { (Mate in 4 → Mate in 6) Lost forced checkmate sequence. Rg1 was best. } { [%eval #6] } (19... Rg1 20. f4 Rg5 21. fxg5 h6 22. gxh6#) 20. Nb4?? { (Mate in 6 → Mate in 5) Lost forced checkmate sequence. h4 was best. } { [%eval #-5] } (20. h4 Rxc3 21. Nb4 Rxf3 22. Nd3 Rxd3 23. h5 Rxd4 24. h6 Rxa4#) 20... Rxb4 { [%eval #-4] } 21. cxb4 { [%eval #-4] } 21... h5 { [%eval #-3] } 22. f4 { [%eval #-3] } 22... h4 { [%eval #-2] } 23. h3# { Game ends by variant rule. } 0-1