- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated blitz game"] [Site "https://lichess.org/uLr3pRSz"] [Date "2025.03.16"] [Round "-"] [White "GoobyDoob"] [Black "hunbeyi"] [Result "1/2-1/2"] [GameId "uLr3pRSz"] [UTCDate "2025.03.16"] [UTCTime "18:32:32"] [WhiteElo "1520"] [BlackElo "1511"] [WhiteRatingDiff "+0"] [BlackRatingDiff "+0"] [Variant "Standard"] [TimeControl "180+2"] [ECO "C51"] [Opening "Italian Game: Evans Gambit Declined"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.21] } 2. Nf3 { [%eval 0.13] } 2... Nc6 { [%eval 0.21] } 3. Bc4 { [%eval 0.12] } 3... Bc5 { [%eval 0.2] } 4. b4 { [%eval -0.18] } 4... Bb6 { [%eval 0.23] } { C51 Italian Game: Evans Gambit Declined } 5. c3 { [%eval 0.06] } 5... Nf6 { [%eval 0.0] } 6. Ba3?? { (0.00 → -1.96) Blunder. d3 was best. } { [%eval -1.96] } (6. d3 d6 7. O-O O-O 8. a4 a5 9. b5 Ne7 10. Nbd2 Ng6) 6... O-O? { (-1.96 → -0.66) Mistake. Nxe4 was best. } { [%eval -0.66] } (6... Nxe4 7. O-O d5 8. Be2 a6 9. d3 Nf6 10. d4 e4 11. Ne5 Ne7 12. b5) 7. Bxf7+?? { (-0.66 → -5.29) Blunder. d3 was best. } { [%eval -5.29] } (7. d3) 7... Rxf7 { [%eval -5.52] } 8. b5 { [%eval -5.09] } 8... Ne7 { [%eval -4.58] } 9. Qb3 { [%eval -4.7] } 9... d6 { [%eval -3.91] } 10. Ng5 { [%eval -3.88] } 10... Qe8 { [%eval -3.93] } 11. O-O { [%eval -4.27] } 11... h6 { [%eval -4.27] } 12. Nxf7 { [%eval -4.19] } 12... Qxf7 { [%eval -4.14] } 13. Qxf7+ { [%eval -4.13] } 13... Kxf7 { [%eval -4.19] } 14. d3 { [%eval -4.13] } 14... c6? { (-4.13 → -2.45) Mistake. Bd7 was best. } { [%eval -2.45] } (14... Bd7 15. Rc1 Ng6 16. g3 Kg8 17. Rc2 Bxb5 18. c4 Ba4 19. Rc1 Bd4 20. Nc3) 15. bxc6 { [%eval -2.96] } 15... bxc6 { [%eval -2.53] } 16. Bxd6 { [%eval -2.28] } 16... Be6?? { (-2.28 → -0.19) Blunder. Ke6 was best. } { [%eval -0.19] } (16... Ke6 17. Bxe7 Kxe7 18. Nd2 Ba6 19. c4 Rd8 20. Nf3 Rxd3 21. Nxe5 Rd2 22. Rad1) 17. Bxe5 { [%eval -0.17] } 17... Rd8 { [%eval 0.0] } 18. Bxf6 { [%eval -0.15] } 18... gxf6 { [%eval -0.15] } 19. d4 { [%eval -0.18] } 19... Bc4 { [%eval 0.16] } 20. Re1 { [%eval 0.23] } 20... Ng6 { [%eval 0.45] } 21. g3 { [%eval 0.1] } 21... Ba5?! { (0.10 → 0.78) Inaccuracy. Ba6 was best. } { [%eval 0.78] } (21... Ba6 22. Nd2 Ne5 23. a4 Ba5 24. dxe5 Rxd2 25. Red1 Rc2 26. Rac1 Rxc1 27. Rxc1) 22. Rc1 { [%eval 0.77] } 22... Re8 { [%eval 1.07] } 23. Nd2 { [%eval 1.19] } 23... Bd3 { [%eval 1.13] } 24. f3 { [%eval 1.22] } 24... Rb8 { [%eval 1.5] } 25. Nb3 { [%eval 1.65] } 25... Bc7? { (1.65 → 3.30) Mistake. Bb6 was best. } { [%eval 3.3] } (25... Bb6 26. c4) 26. Nc5 { [%eval 3.18] } 26... Bc4 { [%eval 3.02] } 27. Kf2?? { (3.02 → -2.40) Blunder. Rcb1 was best. } { [%eval -2.4] } (27. Rcb1 Bb6 28. Rb4 Be6 29. Nxe6 Kxe6 30. Kg2 Rd8 31. a4 c5 32. d5+ Kd6) 27... Bb6?? { (-2.40 → 2.42) Blunder. Rb2+ was best. } { [%eval 2.42] } (27... Rb2+ 28. Kg1 Ne5 29. dxe5 Bb6 30. Rab1 Bxc5+ 31. Kh1 Rf2 32. Re1 Kg6 33. exf6) 28. Rab1?! { (2.42 → 1.63) Inaccuracy. Nd7 was best. } { [%eval 1.63] } (28. Nd7 Ra8 29. Rcb1 Ba5 30. Rb7 Ba6 31. Rb3 Bc8 32. Nc5 f5 33. exf5 Bxf5) 28... Ne7?! { (1.63 → 2.65) Inaccuracy. Bxa2 was best. } { [%eval 2.65] } (28... Bxa2 29. Rb4 Be6 30. Na4 f5 31. Nxb6 axb6 32. c4 fxe4 33. fxe4 Kg7 34. Ke3) 29. Nd7 { [%eval 2.27] } 29... Rb7 { [%eval 2.38] } 30. Nxb6 { [%eval 2.22] } 30... axb6 { [%eval 2.02] } 31. a3 { [%eval 1.51] } 31... Nc8 { [%eval 1.63] } 32. Ke3 { [%eval 1.18] } 32... b5?! { (1.18 → 2.12) Inaccuracy. Ra7 was best. } { [%eval 2.12] } (32... Ra7 33. Ra1) 33. Rb4? { (2.12 → 0.79) Mistake. a4 was best. } { [%eval 0.79] } (33. a4 h5 34. Ra1 Nb6 35. axb5 cxb5 36. Rcb1 Re7 37. Kf4 Na4 38. Ra3 Rc7) 33... Nb6 { [%eval 0.75] } 34. Rcb1 { [%eval 0.26] } 34... Ra7 { [%eval 0.38] } 35. Ra1 { [%eval 0.17] } 35... Na4 { [%eval 0.16] } 36. Kd2 { [%eval 0.04] } 36... Ke6 { [%eval 0.11] } 37. f4?! { (0.11 → -0.85) Inaccuracy. g4 was best. } { [%eval -0.85] } (37. g4 c5 38. Rbb1 Rd7 39. Rd1 Bb3 40. d5+ Ke5 41. Rdb1 Bc4 42. Ke3 Nxc3) 37... Kd6? { (-0.85 → 0.57) Mistake. f5 was best. } { [%eval 0.57] } (37... f5 38. Re1 Nb6 39. a4 Nxa4 40. Rbb1 fxe4 41. Rxe4+ Kf5 42. Re5+ Kg4 43. Ra1) 38. g4?! { (0.57 → -0.01) Inaccuracy. Rbb1 was best. } { [%eval -0.01] } (38. Rbb1) 38... c5?! { (-0.01 → 1.00) Inaccuracy. h5 was best. } { [%eval 1.0] } (38... h5 39. g5 fxg5 40. fxg5 Rf7 41. g6 Rf2+ 42. Ke3 Rxh2 43. Rxc4 bxc4 44. Rg1) 39. dxc5+?? { (1.00 → -0.75) Blunder. Rbb1 was best. } { [%eval -0.75] } (39. Rbb1) 39... Kxc5 { [%eval -0.56] } 40. g5? { (-0.56 → -1.85) Mistake. Kc2 was best. } { [%eval -1.85] } (40. Kc2 Kc6) 40... hxg5 { [%eval -1.85] } 41. fxg5 { [%eval -1.79] } 41... fxg5 { [%eval -1.63] } 42. e5? { (-1.63 → -3.03) Mistake. Rg1 was best. } { [%eval -3.03] } (42. Rg1 Nxc3 43. Rxg5+ Kd4 44. Kc2 Rh7 45. Rg2 Rh3 46. Rb3 Bd3+ 47. Kd2 Bf1) 42... Re7?? { (-3.03 → -0.77) Blunder. Rh7 was best. } { [%eval -0.77] } (42... Rh7 43. Re1 Rxh2+ 44. Ke3 Nxc3 45. e6 Nd5+ 46. Kf3 Nxb4 47. e7 Bf7 48. axb4+) 43. Re1 { [%eval -0.86] } 43... Nb6 { [%eval -0.57] } 44. e6 { [%eval -0.64] } 44... Nd5 { [%eval -0.44] } 45. Re5?? { (-0.44 → -2.53) Blunder. Rbb1 was best. } { [%eval -2.53] } (45. Rbb1 g4 46. Re5 Kd6 47. Rbe1 Rh7 48. Kc1 Ke7 49. Rg5 Nf4 50. Re3 Nd3+) 45... Kc6?? { (-2.53 → -0.19) Blunder. Kd6 was best. } { [%eval -0.19] } (45... Kd6 46. Rxg5 Nxb4 47. cxb4 Rxe6 48. Rg2 Rf6 49. Ke3 Rh6 50. Kd4 Rh5 51. Rg7) 46. Rxg5?? { (-0.19 → -2.05) Blunder. Rb1 was best. } { [%eval -2.05] } (46. Rb1 Nf4 47. a4 bxa4 48. Rb4 Bb3 49. c4 Rxe6 50. Rxe6+ Nxe6 51. Kc3 Nc5) 46... Nxb4 { [%eval -1.88] } 47. axb4? { (-1.88 → -3.29) Mistake. cxb4 was best. } { [%eval -3.29] } (47. cxb4 Kd6 48. a4 bxa4 49. Ra5 Bb3 50. h4 Rg7 51. h5 Rg2+ 52. Ke3 Rh2) 47... Rxe6 { [%eval -3.29] } 48. h4 { [%eval -2.98] } 48... Rh6 { [%eval -3.29] } 49. Rg4 { [%eval -3.15] } 49... Be6 { [%eval -3.03] } 50. Re4 { [%eval -2.97] } 50... Bf5?! { (-2.97 → -2.19) Inaccuracy. Kd6 was best. } { [%eval -2.19] } (50... Kd6 51. Ke3 Bd5 52. Rg4 Rh5 53. Rf4 Bc4 54. Rd4+ Ke6 55. Kf2 Re5 56. Kf3) 51. Rf4?! { (-2.19 → -2.90) Inaccuracy. Re5 was best. } { [%eval -2.9] } (51. Re5 Rd6+ 52. Ke3 Rd5 53. Re8 Rd3+ 54. Kf4 Bd7 55. Re2 Kd6 56. h5 Rh3) 51... Rh5?? { (-2.90 → -0.02) Blunder. Be6 was best. } { [%eval -0.02] } (51... Be6 52. Rd4 Bd5 53. Kd3 Rh5 54. Rg4 Kd6 55. Kd4 Be6 56. Re4 Bc4 57. Rf4) 52. Ke3?? { (-0.02 → -2.76) Blunder. c4 was best. } { [%eval -2.76] } (52. c4) 52... Kd5?? { (-2.76 → -0.13) Blunder. Be6 was best. } { [%eval -0.13] } (52... Be6 53. Kd3 Kd6 54. Rd4+ Bd5 55. Rg4 Ke5 56. Ke3 Ke6 57. Kd3 Kf5 58. Rd4) 53. Rd4+ { [%eval -0.01] } 53... Ke5 { [%eval -0.02] } 54. Rf4?? { (-0.02 → -3.07) Blunder. c4 was best. } { [%eval -3.07] } (54. c4) 54... Kf6?? { (-3.07 → 0.00) Blunder. Rh8 was best. } { [%eval 0.0] } (54... Rh8 55. Rd4 Rg8 56. h5 Rg3+ 57. Kd2 Rg2+ 58. Kd1 Rh2 59. Rd8 Rxh5 60. Rb8) 55. c4 { [%eval 0.0] } 55... bxc4 { [%eval 0.01] } 56. Rxc4 { [%eval 0.0] } 56... Be6 { [%eval 0.0] } 57. Rd4 { [%eval 0.0] } 57... Ke7 { [%eval -0.01] } 58. b5 { [%eval -0.24] } 58... Rxb5 { [%eval -0.25] } 59. Kf4 { [%eval -0.26] } 59... Bf7 { [%eval -0.14] } 60. Kg4 { [%eval -0.11] } 60... Kf8 { [%eval 0.21] } 61. Rd1?? { (0.21 → -5.81) Blunder. Kf4 was best. } { [%eval -5.81] } (61. Kf4) 61... Kg7?? { (-5.81 → 0.00) Blunder. Bh5+ was best. } { [%eval 0.0] } (61... Bh5+ 62. Kf4 Bxd1 63. Ke4 Rb4+ 64. Kf5 Ke7 65. Kg5 Rg4+ 66. Kf5 Rxh4 67. Kg5) 62. Rh1 { [%eval -0.04] } 62... Bd5 { [%eval -0.01] } 63. Rh2 { [%eval 0.0] } 63... Be6+ { [%eval 0.0] } 64. Kf4 { [%eval 0.0] } 64... Rb4+ { [%eval -0.06] } 65. Kg5?? { (-0.06 → Mate in 9) Checkmate is now unavoidable. Ke5 was best. } { [%eval #-9] } (65. Ke5) 65... Rb5+?? { (Mate in 9 → 0.11) Lost forced checkmate sequence. Rg4+ was best. } { [%eval 0.11] } (65... Rg4+ 66. Kh5 Rg3 67. Rf2 Bf7+ 68. Rxf7+ Kxf7 69. Kh6 Kf6 70. h5 Rh3 71. Kh7) 66. Kf4 { [%eval 0.0] } 66... Rb4+ { [%eval 0.02] } 67. Ke5 { [%eval -0.11] } 67... Kf7 { [%eval 0.09] } 68. h5 { [%eval -0.18] } 68... Rb5+ { [%eval -0.07] } 69. Kd6 { [%eval -0.11] } 69... Rd5+ { [%eval -0.07] } 70. Kc6 { [%eval -0.15] } 70... Rg5 { [%eval -0.08] } 71. Kd6 { [%eval -0.21] } 71... Rg8 { [%eval 0.0] } 72. h6 { [%eval -0.21] } 72... Rh8 { [%eval 0.01] } 73. h7 { [%eval -0.18] } 73... Bf5 { [%eval 0.0] } 74. Ke5 { [%eval 0.0] } 74... Rxh7 { [%eval 0.0] } 75. Rxh7+ { [%eval 0.0] } 75... Bxh7 { [%eval -0.1] } { The game is a draw. } 1/2-1/2