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[Event "rated variant:antichess game"] [Site "https://lichess.org/uKbUokm3"] [Date "2025.12.18"] [Round "-"] [White "Ojaswin_OPP"] [Black "Monica1981"] [Result "0-1"] [GameId "uKbUokm3"] [UTCDate "2025.12.18"] [UTCTime "12:31:53"] [WhiteElo "1158"] [BlackElo "1248"] [WhiteRatingDiff "-30"] [BlackRatingDiff "+12"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Nc6?? { (1.19 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. Qg4 { [%eval #14] } 4... Bxg4 { [%eval #14] } 5. Nf3?? { (Mate in 14 → -1.64) Lost forced checkmate sequence. Kd1 was best. } { [%eval -1.64] } (5. Kd1 Bxd1 6. e4 Bxc2 7. Na3 Bxe4 8. Nc4 Bxg2 9. d3 Qxd3) 5... Qxd2? { (-1.64 → -0.05) Mistake. Bxf3 was best. } { [%eval -0.05] } (5... Bxf3 6. gxf3 Qxd2 7. Kxd2 Rd8 8. a4 Rxd2 9. Nxd2 g6 10. b3) 6. Nfxd2 { [%eval 0.0] } 6... Bd1?? { (0.00 → 3.49) Blunder. Bf3 was best. } { [%eval 3.49] } (6... Bf3) 7. Kxd1 { [%eval 3.67] } 7... Rb8 { [%eval 2.84] } 8. Rg1?? { (2.84 → Mate in 11) Checkmate is now unavoidable. b3 was best. } { [%eval #-11] } (8. b3 Rxb3 9. cxb3 Kd7 10. Ke2 c5 11. Nc3 c4 12. bxc4 Nf6 13. g4 Nxg4) 8... Rxb2 { [%eval #-11] } 9. Bxb2 { [%eval #-10] } 9... e5 { [%eval #-10] } 10. Bxe5 { [%eval #-9] } 10... g5 { [%eval #-9] } 11. Bxc7 { [%eval #-8] } 11... Bd6 { [%eval #-9] } 12. Bxd6 { [%eval #-8] } 12... Kf8 { [%eval #-8] } 13. Bxf8 { [%eval #-7] } 13... Nh6 { [%eval #-7] } 14. Bxh6 { [%eval #-6] } 14... Rf8 { [%eval #-6] } 15. Bxg5 { [%eval #-5] } 15... h6 { [%eval #-5] } 16. Bxh6 { [%eval #-4] } 16... f5 { [%eval #-7] } 17. Bxf8 { [%eval #-6] } 17... c5 { [%eval #-6] } 18. Bxc5 { [%eval #-5] } 18... f4 { [%eval #-5] } 19. exf4 { [%eval #-4] } 19... a5 { [%eval #-4] } 20. Bb4 { [%eval #-3] } 20... axb4 { [%eval #-3] } 21. Nc3 { [%eval #-2] } 21... bxc3 { [%eval #-2] } 22. Re1 { [%eval #-1] } 22... cxd2 { [%eval #-1] } 23. Kxd2# { Game ends by variant rule. } 0-1