- Blind mode tutorial
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[Event "Pillsbury Arena"] [Site "https://lichess.org/uKBPzA4i"] [Date "2024.08.09"] [White "IanNava"] [Black "GabNajRey"] [Result "1-0"] [GameId "uKBPzA4i"] [UTCDate "2024.08.09"] [UTCTime "01:06:44"] [WhiteElo "1619"] [BlackElo "1642"] [WhiteRatingDiff "+15"] [BlackRatingDiff "-15"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.05] } 1... b5 { [%eval 0.43] } 2. Bxb5 { [%eval 0.48] } 2... Bb7?? { (0.48 → 2.42) Blunder. e6 was best. } { [%eval 2.42] } (2... e6 3. Bxd7 Bxd7 4. Na3 Bxa3 5. bxa3 c6 6. a4 Na6 7. Ne2) 3. Bxd7 { [%eval 2.35] } 3... Bxg2 { [%eval 2.54] } 4. Bxe8 { [%eval 2.38] } 4... Bxh1 { [%eval 2.51] } 5. Bxf7 { [%eval 2.45] } 5... Qxd2 { [%eval 2.5] } 6. Kxd2 { [%eval 1.93] } 6... Bf3?! { (1.93 → 2.66) Inaccuracy. Bd5 was best. } { [%eval 2.66] } (6... Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qf3 Nd7 11. Qxf8) 7. Bxg8 { [%eval 2.48] } 7... Rxg8 { [%eval 2.65] } 8. Qxf3 { [%eval 5.4] } 8... Nd7 { [%eval 5.17] } 9. Qxf8 { [%eval 4.93] } 9... Nxf8 { [%eval 4.4] } 10. Nc3 { [%eval 4.4] } 10... Rc8?! { (4.40 → 6.01) Inaccuracy. Ne6 was best. } { [%eval 6.01] } (10... Ne6 11. a4) 11. e4 { [%eval 5.48] } 11... h6 { [%eval 5.93] } 12. a3?! { (5.93 → 4.19) Inaccuracy. a4 was best. } { [%eval 4.19] } (12. a4) 12... Nh7 { [%eval 5.07] } 13. Ke3 { [%eval 5.1] } 13... Rge8 { [%eval 6.4] } 14. Kd2?? { (6.40 → 2.35) Blunder. Nh3 was best. } { [%eval 2.35] } (14. Nh3 Rh8) 14... Nf8?? { (2.35 → 8.25) Blunder. Red8 was best. } { [%eval 8.25] } (14... Red8) 15. Nf3? { (8.25 → 4.04) Mistake. Ke2 was best. } { [%eval 4.04] } (15. Ke2) 15... h5?! { (4.04 → 5.20) Inaccuracy. Red8 was best. } { [%eval 5.2] } (15... Red8 16. Ne2) 16. Ng1 { [%eval 5.18] } 16... Nh7 { [%eval 5.16] } 17. Ke3 { [%eval 4.66] } 17... Ra8 { [%eval 5.62] } 18. Kf3?? { (5.62 → Mate in 8) Checkmate is now unavoidable. b3 was best. } { [%eval #-8] } (18. b3) 18... h4?? { (Mate in 8 → Mate in 17) Lost forced checkmate sequence. Ng5 was best. } { [%eval #17] } (18... Ng5 19. Bxg5 Red8 20. Bxe7 Rd3 21. cxd3 h4 22. Bxh4 g5 23. Bxg5 Rd8 24. Bxd8) 19. Bh6 { [%eval 15.12] } 19... gxh6 { [%eval 12.95] } 20. Nge2 { [%eval 11.49] } 20... Nf8 { [%eval 15.86] } 21. Ng3?? { (15.86 → 3.40) Blunder. e5 was best. } { [%eval 3.4] } (21. e5) 21... hxg3 { [%eval 3.5] } 22. Kxg3 { [%eval 3.19] } 22... Nd7?? { (3.19 → Mate in 8) Checkmate is now unavoidable. Rad8 was best. } { [%eval #8] } (22... Rad8 23. Rd1) 23. e5 { [%eval #8] } 23... Nxe5 { [%eval #7] } 24. Kf3 { [%eval #8] } 24... Nxf3 { [%eval #7] } 25. Re1 { [%eval #7] } 25... Nxe1 { [%eval #6] } 26. b4 { [%eval #6] } 26... Nxc2 { [%eval #5] } 27. b5 { [%eval #5] } 27... Nxa3 { [%eval #4] } 28. Nd5?? { (Mate in 4 → -1.45) Lost forced checkmate sequence. Ne2 was best. } { [%eval -1.45] } (28. Ne2 Nxb5 29. Nd4 Nxd4 30. f3 Nxf3 31. h4 Nxh4#) 28... Nxb5 { [%eval -1.65] } 29. Nxc7 { [%eval -1.82] } 29... Nxc7 { [%eval -2.68] } 30. f4 { [%eval -1.96] } 30... Ne6?? { (-1.96 → Mate in 2) Checkmate is now unavoidable. Rg8 was best. } { [%eval #2] } (30... Rg8 31. f5) 31. f5?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. h4 was best. } { [%eval 0.0] } (31. h4 Nxf4 32. h5 Nxh5#) 31... Rg8 { [%eval 0.0] } 32. fxe6 { [%eval 0.0] } 32... Rg3 { [%eval 0.0] } 33. hxg3 { [%eval 0.0] } 33... Rd8 { [%eval 0.07] } 34. g4 { [%eval 0.3] } 34... h5 { [%eval 0.4] } 35. gxh5 { [%eval 0.16] } 35... Rd7?? { (0.16 → Mate in 8) Checkmate is now unavoidable. Rg8 was best. } { [%eval #8] } (35... Rg8 36. h6) 36. exd7 { [%eval #8] } 36... a5 { [%eval #7] } 37. d8=R { [%eval #7] } 37... a4 { [%eval #6] } 38. Rd6 { [%eval #7] } 38... exd6 { [%eval #6] } 39. h6 { [%eval #6] } 39... a3 { [%eval #5] } 40. h7 { [%eval #5] } 40... a2 { [%eval #4] } 41. h8=R { [%eval #5] } 41... a1=R { [%eval #1] } 42. Rh1 { [%eval #1] } 42... Rxh1# { Game ends by variant rule. } 1-0