FEN
[Event "rated variant:threeCheck game"]
[Site "https://lichess.org/uH3hpwP8"]
[Date "2026.02.09"]
[Round "-"]
[White "AlanBakirov"]
[Black "zarinur"]
[Result "0-1"]
[GameId "uH3hpwP8"]
[UTCDate "2026.02.09"]
[UTCTime "18:12:38"]
[WhiteElo "1500"]
[BlackElo "1500"]
[WhiteRatingDiff "-242"]
[BlackRatingDiff "+241"]
[BlackTitle "WIM"]
[Variant "Three-check"]
[TimeControl "180+0"]
[ECO "A00"]
[Opening "Van't Kruijs Opening"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval -0.23] } { A00 Van't Kruijs Opening } 1... e6?! { (-0.23 → 0.64) Inaccuracy. Nc6 was best. } { [%eval 0.64] } (1... Nc6 2. c4 Nf6 3. Nc3 e6 4. Nf3 Bb4 5. Bd3 d5 6. O-O) 2. Nf3 { [%eval 0.38] } 2... Nc6 { [%eval 0.77] } 3. c4?! { (0.77 → 0.17) Inaccuracy. Nc3 was best. } { [%eval 0.17] } (3. Nc3 f5 4. Ne5 Nf6 5. Be2 g6 6. d4 d5 7. O-O Bd7) 3... Nf6 { [%eval 0.05] } 4. Qc2?? { (0.05 → -2.66) Blunder. a3 was best. } { [%eval -2.66] } (4. a3 d5 5. d4 Ne4 6. Nc3 Be7 7. Qc2 O-O 8. g3 f5) 4... Bb4?? { (-2.66 → 1.57) Blunder. Nb4 was best. } { [%eval 1.57] } (4... Nb4 5. Qd1) 5. Nc3?! { (1.57 → 0.69) Inaccuracy. a3 was best. } { [%eval 0.69] } (5. a3 Be7) 5... Qe7 { [%eval 1.23] } 6. Bd3 { [%eval 1.0] } 6... g6 { [%eval 1.13] } 7. Ng5?? { (1.13 → -0.99) Blunder. Be2 was best. } { [%eval -0.99] } (7. Be2 O-O 8. O-O e5 9. d4 Bxc3 10. bxc3 e4 11. Nd2 d6 12. Ba3 Bg4) 7... d5? { (-0.99 → 0.23) Mistake. Ne5 was best. } { [%eval 0.23] } (7... Ne5 8. O-O) 8. cxd5 { [%eval 0.08] } 8... exd5 { [%eval -0.33] } 9. a3?? { (-0.33 → -2.21) Blunder. f4 was best. } { [%eval -2.21] } (9. f4 Bc5) 9... Nd4?? { (-2.21 → 5.74) Blunder. Bd6 was best. } { [%eval 5.74] } (9... Bd6) 10. Qa4+ { [%eval 6.5] } 10... Bd7?! { (6.50 → 13.19) Inaccuracy. c6 was best. } { [%eval 13.19] } (10... c6) 11. Qxb4?! { (13.19 → 6.00) Inaccuracy. Qxd7+ was best. } { [%eval 6.0] } (11. Qxd7+ Qxd7) 11... c5?! { (6.00 → 9.04) Inaccuracy. Qxb4 was best. } { [%eval 9.04] } (11... Qxb4 12. axb4 Nb3 13. Rb1 O-O 14. O-O a5 15. bxa5 Rxa5 16. Bc2 Nxc1 17. Rbxc1) 12. Qxb7 { [%eval 8.77] } 12... O-O { [%eval 8.59] } 13. h4?! { (8.59 → 5.36) Inaccuracy. O-O was best. } { [%eval 5.36] } (13. O-O) 13... Rfe8 { [%eval 6.62] } 14. Kf1?? { (6.62 → -6.84) Blunder. O-O was best. } { [%eval -6.84] } (14. O-O) 14... Rab8?? { (-6.84 → 12.68) Blunder. Bf5 was best. } { [%eval 12.68] } (14... Bf5 15. Ba6 Bd3+ 16. Kg1 Bxa6 17. Qxe7 Rxe7 18. h5 Ne2+ 19. Nxe2 Bxe2 20. hxg6) 15. Qxa7?? { (12.68 → -5.71) Blunder. Nxd5 was best. } { [%eval -5.71] } (15. Nxd5) 15... Ra8?? { (-5.71 → 8.15) Blunder. Bf5 was best. } { [%eval 8.15] } (15... Bf5) 16. Nxh7 { [%eval 8.38] } 16... Nxh7 { [%eval 8.45] } 17. Qc7?? { (8.45 → -7.25) Blunder. Nxd5 was best. } { [%eval -7.25] } (17. Nxd5 Rxa7) 17... Nf5?? { (-7.25 → 18.26) Blunder. Bf5 was best. } { [%eval 18.26] } (17... Bf5 18. Bxf5) 18. Bxf5? { (18.26 → 5.43) Mistake. Nxd5 was best. } { [%eval 5.43] } (18. Nxd5 Qd6) 18... Bxf5 { [%eval 5.55] } 19. Qxe7 { [%eval 5.63] } 19... Bd3+ { [%eval 5.92] } 20. Kg1 { [%eval 5.29] } 20... Rxe7 { [%eval 5.15] } 21. Nxd5 { [%eval 5.0] } 21... Re4?! { (5.00 → 6.84) Inaccuracy. Rd7 was best. } { [%eval 6.84] } (21... Rd7 22. Ne7+) 22. f3 { [%eval 5.63] } 22... Re5 { [%eval 6.62] } 23. Nb6?? { (6.62 → 0.00) Blunder. Ne7+ was best. } { [%eval 0.0] } (23. Ne7+) 23... Rd8 { [%eval 0.0] } 24. f4?? { (0.00 → -3.04) Blunder. Na4 was best. } { [%eval -3.04] } (24. Na4 Nf6 25. b3 Ba6 26. Nb2 Nh5 27. Kh2 Nf6) 24... Re6 { [%eval -2.53] } 25. Na4 { [%eval -2.83] } 25... Nf6 { [%eval -0.23] } 26. Nxc5?? { (-0.23 → Mate in 8) Checkmate is now unavoidable. Rh3 was best. } { [%eval #-8] } (26. Rh3 Nh5) 26... Rc6?? { (Mate in 8 → 0.22) Lost forced checkmate sequence. Rxe3 was best. } { [%eval 0.22] } (26... Rxe3 27. dxe3 Bb1 28. Nd7 Rxd7 29. Bd2 Rxd2 30. Rxb1 Nh5 31. Rh2 Ng3 32. b3) 27. Nxd3?? { (0.22 → -20.34) Blunder. b4 was best. } { [%eval -20.34] } (27. b4 Ne4 28. Rh3 Nxc5 29. bxc5 Rxc5 30. Bb2 Rb8 31. Bc3 Rb1+ 32. Rxb1 Bxb1) 27... Rxd3 { [%eval -18.14] } 28. Kf2?! { (-18.14 → Mate in 2) Checkmate is now unavoidable. b4 was best. } { [%eval #-2] } (28. b4 Ne4) 28... Ne4+ { [%eval #-1] } 29. Ke2 { [%eval #-1] } 29... Ng3# { Game ends by variant rule. } 0-1
