FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/uGmtUyec"]
[Date "2022.04.21"]
[White "krypchukA"]
[Black "CheeseIsNotChess"]
[Result "0-1"]
[GameId "uGmtUyec"]
[UTCDate "2022.04.21"]
[UTCTime "19:25:52"]
[WhiteElo "1582"]
[BlackElo "1347"]
[WhiteRatingDiff "-8"]
[BlackRatingDiff "+28"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.3] } 1... e6 { [%eval 2.62] } 2. Ba6 { [%eval 1.18] } 2... Nxa6 { [%eval 2.14] } 3. b4 { [%eval 0.9] } 3... Nxb4?? { (0.90 → Mate in 14) Checkmate is now unavoidable. Bxb4 was best. } { [%eval #14] } (3... Bxb4 4. Qh5 Bxd2 5. Bxd2 Qg5 6. Qxf7 Qxg2 7. Qxg7 Qxf2 8. Kxf2) 4. Qg4?? { (Mate in 14 → 0.00) Lost forced checkmate sequence. Qf3 was best. } { [%eval 0.0] } (4. Qf3 Nxc2 5. Qxb7 Nxe1 6. Qxc8 Nxg2 7. Qxa8 Qxa8 8. e4 Qxe4) 4... Nxa2 { [%eval -0.01] } 5. Qxe6?? { (-0.01 → Mate in 17) Checkmate is now unavoidable. Rxa2 was best. } { [%eval #-17] } (5. Rxa2 Qg5 6. Qxg5 Bc5 7. Qxg7 Bxe3 8. fxe3 Kf8 9. Rxa7 Rxa7) 5... dxe6?? { (Mate in 17 → -5.10) Lost forced checkmate sequence. fxe6 was best. } { [%eval -5.1] } (5... fxe6 6. Rxa2 Ba3 7. Rxa3 c5 8. Rxa7 Rxa7 9. h4 Qxh4 10. Rxh4 Kf7 11. Rxh7 Rxh7 12. e4) 6. Rxa2 { [%eval -4.78] } 6... Qxd2 { [%eval -4.76] } 7. Rxa7 { [%eval -3.97] } 7... Rxa7?? { (-3.97 → 1.09) Blunder. Qxe1 was best. } { [%eval 1.09] } (7... Qxe1 8. Rxa8 Qxf2 9. Rxc8 Qxg2 10. Rxe8 Qxg1 11. Rxg1 g5 12. Rxf8 Ne7 13. Rxg5 Rxf8 14. Rg1) 8. Kxd2?? { (1.09 → Mate in 11) Checkmate is now unavoidable. Nxd2 was best. } { [%eval #-11] } (8. Nxd2) 8... Ra3 { [%eval #-11] } 9. Bxa3 { [%eval #-10] } 9... Bxa3 { [%eval #-10] } 10. Nxa3 { [%eval #-9] } 10... b5 { [%eval #-9] } 11. Nxb5 { [%eval #-8] } 11... e5 { [%eval #-8] } 12. Nxc7 { [%eval #-7] } 12... Bg4 { [%eval #-7] } 13. Nxe8 { [%eval #-6] } 13... Bc8 { [%eval #-6] } 14. Nxg7 { [%eval #-5] } 14... Bf5 { [%eval #-5] } 15. Nxf5 { [%eval #-4] } 15... Ne7 { [%eval #-4] } 16. Nxe7 { [%eval #-3] } 16... Rg8 { [%eval #-3] } 17. Nxg8 { [%eval #-2] } 17... h6 { [%eval #-2] } 18. Nxh6 { [%eval #-1] } 18... f5 { [%eval #-3] } 19. Nxf5 { [%eval #-2] } 19... e4 { [%eval #-2] } 20. Nf3 { [%eval #-1] } 20... exf3 { [%eval #-1] } 21. gxf3# { Game ends by variant rule. } 0-1
