- Blind mode tutorial
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[Event "Daily Atomic Arena"] [Site "https://lichess.org/uDX1pRrH"] [Date "2024.03.09"] [Round "-"] [White "Chess_2023t"] [Black "JDL2024"] [Result "0-1"] [GameId "uDX1pRrH"] [UTCDate "2024.03.09"] [UTCTime "23:03:52"] [WhiteElo "1586"] [BlackElo "1573"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+6"] [BlackBerserk "true"] [Variant "Atomic"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 3.33] } 1... f6?? { (3.33 → Mate in 4) Checkmate is now unavoidable. e6 was best. } { [%eval #4] } (1... e6 2. Nf3 Qf6 3. c3 Bc5 4. Bb5 Kf8 5. d4 Nh6 6. Qa4) 2. Qf3?? { (Mate in 4 → 0.39) Lost forced checkmate sequence. Qh5+ was best. } { [%eval 0.39] } (2. Qh5+ g6 3. Qd5 d6 4. Qf7+ Kd7 5. Qxe7#) 2... e6?? { (0.39 → 3.29) Blunder. d5 was best. } { [%eval 3.29] } (2... d5 3. Qg3 e5 4. Qxg7 d4 5. Bc4 Be6 6. Na3 c6 7. Nh3) 3. Bc4?? { (3.29 → -3.46) Blunder. Qxb7 was best. } { [%eval -3.46] } (3. Qxb7) 3... d5 { [%eval -3.5] } 4. Bb3?? { (-3.50 → -7.53) Blunder. Bd3 was best. } { [%eval -7.53] } (4. Bd3 Bb4) 4... Bb4 { [%eval -6.96] } 5. c3 { [%eval -6.52] } 5... Bxc3? { (-6.52 → -3.75) Mistake. Nh6 was best. } { [%eval -3.75] } (5... Nh6 6. Qh5+) 6. d3?! { (-3.75 → -5.42) Inaccuracy. Nc3 was best. } { [%eval -5.42] } (6. Nc3 b5) 6... Nh6 { [%eval -5.75] } 7. Qd1 { [%eval -5.37] } 7... Ng4 { [%eval -5.61] } 8. f3?! { (-5.61 → -9.23) Inaccuracy. f4 was best. } { [%eval -9.23] } (8. f4 Qe7 9. a3 h5 10. Nf3 Nf2 11. Qb3 b6 12. Nd4 Qb4+ 13. Qxb4 Nxd3 14. Nc3 Nc6) 8... Nf2?! { (-9.23 → -5.45) Inaccuracy. Nxh2 was best. } { [%eval -5.45] } (8... Nxh2 9. f4 g6 10. Kf1 c5 11. Nc3 Bd7 12. g4 h5 13. Qc2 O-O 14. Nb5 Bxb5 15. Bd2) 9. Qa4+ { [%eval -5.5] } 9... b5 { [%eval -6.02] } 10. Qb4 { [%eval -5.77] } 10... c5 { [%eval -6.01] } 11. Qa5 { [%eval -6.15] } 11... Qxa5 { [%eval -6.0] } 12. Na3?! { (-6.00 → -9.60) Inaccuracy. Ne2 was best. } { [%eval -9.6] } (12. Ne2) 12... Nxh1 { [%eval -9.38] } 13. e4 { [%eval -9.27] } 13... Bd7 { [%eval -9.18] } 14. exd5 { [%eval -10.59] } 14... O-O { [%eval -10.18] } 15. Be3 { [%eval -11.98] } 15... c4?? { (-11.98 → -1.98) Blunder. e5 was best. } { [%eval -1.98] } (15... e5) 16. dxc4?? { (-1.98 → -6.91) Blunder. Bxa7 was best. } { [%eval -6.91] } (16. Bxa7 b4) 16... Na6?? { (-6.91 → 0.16) Blunder. a5 was best. } { [%eval 0.16] } (16... a5 17. Bc5) 17. O-O-O?? { (0.16 → -8.37) Blunder. Bxa7 was best. } { [%eval -8.37] } (17. Bxa7) 17... Rac8+ { [%eval -7.3] } 18. Rxd7 { [%eval -8.46] } 18... Rc8+ { [%eval -8.29] } 19. Bc5 { [%eval -8.44] } 19... Nxc5+ { [%eval -8.0] } 20. Kd1 { [%eval -7.76] } 20... Rc1+ { [%eval -7.69] } 21. Kd2 { [%eval -7.59] } 21... Rc2+ { [%eval -7.15] } 22. Kd3? { (-7.15 → Mate in 4) Checkmate is now unavoidable. Kd1 was best. } { [%eval #-4] } (22. Kd1 Rd2+ 23. Ke1 Kf7 24. g4 Rd1+ 25. Ke2 e5 26. b4 Re1+ 27. Kd2 Re2+ 28. Kd1 h5) 22... Rd2+ { [%eval #-3] } 23. Kc3 { [%eval #-1] } 23... Rxb2# { Game ends by variant rule. } 0-1