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[Event "rated variant:antichess game"] [Site "https://lichess.org/uBTKGEWR"] [Date "2026.03.13"] [Round "-"] [White "SenithWijesinghe"] [Black "Gutenber"] [Result "1-0"] [GameId "uBTKGEWR"] [UTCDate "2026.03.13"] [UTCTime "14:21:42"] [WhiteElo "1273"] [BlackElo "1594"] [WhiteRatingDiff "+45"] [BlackRatingDiff "-9"] [Variant "Antichess"] [TimeControl "900+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (Mate in 16 → -0.40) Lost forced checkmate sequence. b5 was best. } { [%eval -0.4] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exf5 { [%eval -0.12] } 2... e6?? { (-0.12 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxe6 { [%eval #16] } 3... dxe6 { [%eval #14] } 4. Ba6 { [%eval #15] } 4... Qxd2 { [%eval #13] } 5. Bxb7 { [%eval #13] } 5... Bxb7 { [%eval #11] } 6. Bxd2 { [%eval #11] } 6... Bxg2 { [%eval #10] } 7. Bh6 { [%eval #11] } 7... gxh6 { [%eval #10] } 8. Qd2 { [%eval #10] } 8... Bxh1 { [%eval #9] } 9. Qxh6 { [%eval #9] } 9... Nxh6 { [%eval #8] } 10. Nf3 { [%eval #8] } 10... Bxf3 { [%eval #7] } 11. Kd1 { [%eval #7] } 11... Bxd1 { [%eval #6] } 12. a4?? { (Mate in 6 → -5.87) Lost forced checkmate sequence. Nd2 was best. } { [%eval -5.87] } (12. Nd2 Bxc2 13. b4 Bxb4 14. h4 Bxd2 15. f4 Bxf4 16. Rb1 Bxb1 17. h5 Bxa2#) 12... Bxc2 { [%eval -3.63] } 13. Ra3?? { (-3.63 → Mate in 11) Checkmate is now unavoidable. Na3 was best. } { [%eval #-11] } (13. Na3 Bxa3 14. bxa3 Bxa4 15. Rd1 Bxd1 16. a4 Bxa4 17. h4 Ng8 18. h5 Ne7) 13... Bxb1?? { (Mate in 11 → Mate in 7) Lost forced checkmate sequence. Bxa4 was best. } { [%eval #7] } (13... Bxa4 14. Rxa4 Bc5 15. Rxa7 Bxf2 16. Rxc7 Rg8 17. Rxh7 Rf8 18. Rxh6 Rg8 19. Rxe6) 14. Ra2 { [%eval #7] } 14... Bxa2 { [%eval #6] } 15. b3 { [%eval #6] } 15... Bxb3 { [%eval #5] } 16. f4 { [%eval #5] } 16... Bxa4 { [%eval #4] } 17. f5 { [%eval #4] } 17... exf5 { [%eval #3] } 18. h3?? { (Mate in 3 → -1.22) Lost forced checkmate sequence. h4 was best. } { [%eval -1.22] } (18. h4 Rg8 19. h5 Ng4 20. h6 Nxh6#) 18... f4 { [%eval -0.69] } 19. h4 { [%eval -4.04] } 19... Kf7?? { (-4.04 → Mate in 2) Checkmate is now unavoidable. Nf5 was best. } { [%eval #2] } (19... Nf5 20. h5) 20. h5 { [%eval #2] } 20... Kg6 { [%eval #1] } 21. hxg6 { [%eval #1] } 21... hxg6# { Game ends by variant rule. } 1-0