FEN
[Event "AJEDREZFACIL ESCOLAR Arena"]
[Site "https://lichess.org/u2G3oijA"]
[Date "2020.03.29"]
[Round "-"]
[White "dassuarez_2"]
[Black "Arturo-Fran"]
[Result "0-1"]
[GameId "u2G3oijA"]
[UTCDate "2020.03.29"]
[UTCTime "15:45:40"]
[WhiteElo "1697"]
[BlackElo "1696"]
[WhiteRatingDiff "-86"]
[BlackRatingDiff "+27"]
[Variant "Standard"]
[TimeControl "300+5"]
[ECO "C20"]
[Opening "King's Pawn Game: Leonardis Variation"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.24] } 1... e5 { [%eval 0.37] } 2. d3 { [%eval 0.0] } { C20 King's Pawn Game: Leonardis Variation } 2... Bb4+ { [%eval 0.38] } 3. Nc3 { [%eval -0.07] } 3... Nh6?! { (-0.07 → 0.91) Inaccuracy. Nc6 was best. } { [%eval 0.91] } (3... Nc6 4. a3 Bxc3+ 5. bxc3 h6 6. Nf3 Nf6 7. c4 d6 8. Be2) 4. Be3?! { (0.91 → 0.10) Inaccuracy. Bxh6 was best. } { [%eval 0.1] } (4. Bxh6 Bxc3+ 5. bxc3 gxh6 6. d4 d6 7. Ne2 Nd7 8. Ng3 Qg5 9. h4 Qf4 10. Be2 Nf6) 4... d6 { [%eval 0.43] } 5. Qd2?! { (0.43 → -0.38) Inaccuracy. Bxh6 was best. } { [%eval -0.38] } (5. Bxh6 gxh6) 5... g6?? { (-0.38 → 5.38) Blunder. Ng4 was best. } { [%eval 5.38] } (5... Ng4 6. Nf3 O-O 7. a3 Ba5 8. Be2 c5 9. O-O Be6 10. Bg5 Nf6 11. Bxf6 Qxf6 12. Qg5) 6. O-O-O?? { (5.38 → 0.85) Blunder. Bxh6 was best. } { [%eval 0.85] } (6. Bxh6 Nc6 7. Nge2 Bxc3 8. Qxc3 Bg4 9. h4 Bxe2 10. Bxe2 Nd4 11. Be3 c5 12. h5 Qd7) 6... f5?? { (0.85 → 5.76) Blunder. Ng4 was best. } { [%eval 5.76] } (6... Ng4 7. Bg5) 7. Be2?? { (5.76 → -2.11) Blunder. Bxh6 was best. } { [%eval -2.11] } (7. Bxh6 c5 8. f4 Nc6 9. a3 Ba5 10. Re1 Be6 11. fxe5 dxe5 12. Nf3 Qf6 13. Qe3 Bxc3) 7... fxe4?? { (-2.11 → 5.40) Blunder. f4 was best. } { [%eval 5.4] } (7... f4 8. Bxf4) 8. dxe4?? { (5.40 → 0.99) Blunder. Bxh6 was best. } { [%eval 0.99] } (8. Bxh6 Bxc3 9. Qxc3 Qh4 10. Be3 Nc6 11. g3 Qf6 12. dxe4 Bd7 13. h4 O-O-O 14. Kb1 Rdf8) 8... b6?? { (0.99 → 8.55) Blunder. Ng4 was best. } { [%eval 8.55] } (8... Ng4) 9. Nf3?? { (8.55 → 3.38) Blunder. Bxh6 was best. } { [%eval 3.38] } (9. Bxh6) 9... Na6?? { (3.38 → 11.05) Blunder. Nf7 was best. } { [%eval 11.05] } (9... Nf7 10. Ng5 Bxc3 11. bxc3 Qe7 12. Qd5 c6 13. Qxf7+ Qxf7 14. Nxf7 Kxf7 15. Rxd6 Re8 16. Kb2) 10. Rhe1? { (11.05 → 4.81) Mistake. Bxh6 was best. } { [%eval 4.81] } (10. Bxh6 Bb7 11. Bxa6 Bxa6 12. Qd5 Bxc3 13. Qc6+ Kf7 14. Qxc3 Be2 15. Nxe5+ dxe5 16. Rxd8 Rhxd8) 10... c6? { (4.81 → 8.53) Mistake. Nf7 was best. } { [%eval 8.53] } (10... Nf7 11. Bb5+) 11. h3?? { (8.53 → 3.70) Blunder. Bxh6 was best. } { [%eval 3.7] } (11. Bxh6 Qc7 12. Ng5 Nc5 13. Bc4 Ba6 14. Bf7+ Kd7 15. a3 Bxc3 16. Qxc3 Kc8 17. b4 Na4) 11... d5?? { (3.70 → 10.83) Blunder. Nf7 was best. } { [%eval 10.83] } (11... Nf7 12. Bc4 Nc5 13. Bxf7+ Kxf7 14. Nxe5+ dxe5 15. Qxd8 Rxd8 16. Rxd8 Ne6 17. Rd3 Nc5 18. Bxc5) 12. g4?? { (10.83 → 3.92) Blunder. Bxh6 was best. } { [%eval 3.92] } (12. Bxh6) 12... dxe4?? { (3.92 → Mate in 6) Checkmate is now unavoidable. Nf7 was best. } { [%eval #6] } (12... Nf7 13. exd5 Nc7 14. dxc6 Be6 15. Qxd8+ Rxd8 16. Bd2 O-O 17. a3 Be7 18. Nb5 Nxb5 19. Bxb5) 13. Nxe5? { (Mate in 6 → 7.61) Lost forced checkmate sequence. Qxd8+ was best. } { [%eval 7.61] } (13. Qxd8+ Kf7 14. Bc4+ Kg7 15. Rd7+ Bxd7 16. Qxd7+ Be7 17. Qxe7+ Nf7 18. Qxf7#) 13... Qxd2+ { [%eval 7.84] } 14. Rxd2 { [%eval 7.58] } 14... O-O { [%eval 8.58] } 15. f3?! { (8.58 → 5.03) Inaccuracy. Bxh6 was best. } { [%eval 5.03] } (15. Bxh6 Nc5 16. Bxf8 Kxf8 17. Rd8+ Kg7 18. Red1 Ne6 19. Nxe4 Nxd8 20. Rxd8 Be7 21. Re8 Bf8) 15... c5? { (5.03 → 10.16) Mistake. Nf7 was best. } { [%eval 10.16] } (15... Nf7 16. Bc4 Kg7 17. Nxf7 Rxf7 18. Rd8 Be6 19. Rxa8 Bxc4 20. Bd4+ Kh6 21. Rxe4 b5 22. Be3+) 16. fxe4?! { (10.16 → 6.27) Inaccuracy. Bxh6 was best. } { [%eval 6.27] } (16. Bxh6) 16... Be6 { [%eval 8.09] } 17. Rd3?? { (8.09 → 2.18) Blunder. Bxh6 was best. } { [%eval 2.18] } (17. Bxh6 c4 18. Bxf8 Rxf8 19. Rf1 Bxc3 20. Rxf8+ Kxf8 21. bxc3 Nc5 22. Bxc4 Bxc4 23. Nxc4 Ke7) 17... Rad8?? { (2.18 → 7.88) Blunder. Nf7 was best. } { [%eval 7.88] } (17... Nf7) 18. Red1 { [%eval 6.06] } 18... Rxd3 { [%eval 5.85] } 19. Rxd3? { (5.85 → 3.04) Mistake. Bxd3 was best. } { [%eval 3.04] } (19. Bxd3 c4 20. Bxh6 cxd3 21. Bxf8 Bxc3 22. bxc3 d2+ 23. Kxd2 Kxf8 24. Ke3 Nc5 25. Rd8+ Ke7) 19... b5?? { (3.04 → 7.82) Blunder. c4 was best. } { [%eval 7.82] } (19... c4 20. Rd7) 20. Nxb5?! { (7.82 → 5.53) Inaccuracy. Rd6 was best. } { [%eval 5.53] } (20. Rd6 Nf7 21. Rxe6 Nc7 22. Re7 Nxe5 23. Rxc7 Bxc3 24. bxc3 a6 25. Ra7 Rf6 26. Bxc5 g5) 20... c4 { [%eval 5.61] } 21. Rd4 { [%eval 4.83] } 21... Ra8? { (4.83 → 8.40) Mistake. Nf7 was best. } { [%eval 8.4] } (21... Nf7) 22. c3 { [%eval 7.34] } 22... Bc5 { [%eval 8.34] } 23. Rd2?? { (8.34 → -3.15) Blunder. Bxh6 was best. } { [%eval -3.15] } (23. Bxh6) 23... Nf7?? { (-3.15 → 3.90) Blunder. Bxe3 was best. } { [%eval 3.9] } (23... Bxe3) 24. Bf4?! { (3.90 → 2.60) Inaccuracy. Bxc4 was best. } { [%eval 2.6] } (24. Bxc4) 24... Nxe5 { [%eval 2.51] } 25. Bxe5 { [%eval 2.5] } 25... g5? { (2.50 → 4.38) Mistake. Be3 was best. } { [%eval 4.38] } (25... Be3 26. Bd4 Bxd2+ 27. Kxd2 Kf8 28. a4 Ke7 29. Ke3 h5 30. gxh5 gxh5 31. h4 Kd7 32. Bxh5) 26. b4?! { (4.38 → 3.27) Inaccuracy. Nd4 was best. } { [%eval 3.27] } (26. Nd4 Bf7 27. b4 Re8 28. Bf6 Nxb4 29. cxb4 Bxb4 30. Rc2 Rxe4 31. Bxc4 Re1+ 32. Kb2 Re3) 26... Be3 { [%eval 4.04] } 27. Bd6?! { (4.04 → 3.07) Inaccuracy. Kc2 was best. } { [%eval 3.07] } (27. Kc2) 27... Rd8 { [%eval 2.71] } 28. Bc7?? { (2.71 → -11.07) Blunder. e5 was best. } { [%eval -11.07] } (28. e5) 28... Nxc7 { [%eval -7.57] } 29. Kc2? { (-7.57 → Mate in 5) Checkmate is now unavoidable. Nxc7 was best. } { [%eval #-5] } (29. Nxc7 Rxd2 30. Nxe6 Rxe2+ 31. Kb1 Kf7 32. Nd8+ Kf6 33. Nc6 Bg1 34. b5 Re3 35. Kc2 Rxh3) 29... Nxb5?? { (Mate in 5 → 1.24) Lost forced checkmate sequence. Rxd2+ was best. } { [%eval 1.24] } (29... Rxd2+ 30. Kc1 Nxb5 31. Bd3 cxd3 32. Kb1 Nxc3+ 33. Ka1 Rxa2#) 30. Kb2?? { (1.24 → Mate in 4) Checkmate is now unavoidable. Rxd8+ was best. } { [%eval #-4] } (30. Rxd8+) 30... Rxd2+ { [%eval #-3] } 31. Ka1 { [%eval #-3] } 31... Rxe2 { [%eval #-2] } 32. Kb1 { [%eval #-2] } 32... Nxc3+ { [%eval #-1] } 33. Ka1 { [%eval #-1] } 33... Rxa2# { Black wins by checkmate. } 0-1