- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Atomic game"] [Site "https://lichess.org/u1qOLMjv"] [Date "2024.03.29"] [White "ArseniyMu"] [Black "Happy_Bird3601"] [Result "0-1"] [GameId "u1qOLMjv"] [UTCDate "2024.03.29"] [UTCTime "16:43:05"] [WhiteElo "1313"] [BlackElo "1422"] [WhiteRatingDiff "-4"] [BlackRatingDiff "+48"] [Variant "Atomic"] [TimeControl "300+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 3.33] } 1... Nf6? { (3.33 → 5.85) Mistake. e6 was best. } { [%eval 5.85] } (1... e6 2. Nf3 Qf6 3. c3 Bc5 4. Bb5 Kf8 5. d4 Nh6 6. Qa4) 2. Qf3 { [%eval 6.81] } 2... Nc6?? { (6.81 → Mate in 4) Checkmate is now unavoidable. c6 was best. } { [%eval #4] } (2... c6 3. Nc3 Qb6 4. Ba6 Qxe3 5. Bxb7 Ng4 6. f3 Nxh2 7. Ne4) 3. c3?? { (Mate in 4 → 1.61) Lost forced checkmate sequence. Nh3 was best. } { [%eval 1.61] } (3. Nh3 d5 4. Ng5 Kd7 5. Ne6 Ng4 6. Nxd8#) 3... Ne5 { [%eval 2.15] } 4. Qf5?? { (2.15 → -1.76) Blunder. Qd5 was best. } { [%eval -1.76] } (4. Qd5 Nxd5 5. Nf3 f6 6. Nd4 b5 7. Nf5 e5 8. Nxg7 d5 9. d3 Be6 10. g4 d4) 4... e6 { [%eval -1.73] } 5. Bb5 { [%eval -1.76] } 5... c6 { [%eval -1.95] } 6. Qxe6?? { (-1.95 → -4.16) Blunder. Nf3 was best. } { [%eval -4.16] } (6. Nf3) 6... Qf6?? { (-4.16 → -0.69) Blunder. Qh4 was best. } { [%eval -0.69] } (6... Qh4 7. Kd1) 7. f4?? { (-0.69 → -4.54) Blunder. Nf3 was best. } { [%eval -4.54] } (7. Nf3) 7... cxb5?? { (-4.54 → 0.69) Blunder. Qh4+ was best. } { [%eval 0.69] } (7... Qh4+ 8. g3) 8. Nf3 { [%eval 1.0] } 8... Bc5? { (1.00 → 2.50) Mistake. Bd6 was best. } { [%eval 2.5] } (8... Bd6 9. Ne5) 9. Ne5 { [%eval 2.41] } 9... Qxe5? { (2.41 → 4.69) Mistake. Qxf4 was best. } { [%eval 4.69] } (9... Qxf4 10. Na3) 10. Na3 { [%eval 4.53] } 10... Bxa3 { [%eval 4.48] } 11. b3 { [%eval 4.3] } 11... O-O { [%eval 4.38] } 12. Ba3 { [%eval 4.34] } 12... Re8 { [%eval 4.91] } 13. Be7 { [%eval 4.92] } 13... d5 { [%eval 5.36] } 14. g4 { [%eval 5.31] } 14... d4 { [%eval 6.01] } 15. cxd4 { [%eval 6.22] } 15... Bd7 { [%eval 6.1] } 16. h4 { [%eval 5.02] } 16... Rac8 { [%eval 4.94] } 17. Rc1 { [%eval 4.92] } 17... Rc2 { [%eval 4.87] } 18. Rxc2 { [%eval 4.92] } 18... Rc8 { [%eval 4.84] } 19. h5?? { (4.84 → Mate in 4) Checkmate is now unavoidable. Kf2 was best. } { [%eval #-4] } (19. Kf2 Rc2 20. f5 g6 21. h5 g5 22. e4 h6 23. e5 f6 24. Bxf6 Kf7 25. a4 a6) 19... Rc1+ { [%eval #-3] } 20. Kf2 { [%eval #-3] } 20... Rf1+ { [%eval #-2] } 21. Ke2 { [%eval #-2] } 21... Rf2+ { [%eval #-1] } 22. Ke1 { [%eval #-1] } 22... Rxd2# { Game ends by variant rule. } 0-1